Project FOX (name will change later, it's just a project name).
Your main character is FOX (name will change later).
To hurt enemies, FOX can either jump on them, use projectiles on them or attack them with melee attacks.
This game is heavily inspired by a wide mix of games from the NES era and by the Metroidvania genre.
As FOX, you will be able to find many different upgrades in the world. These upgrades will allow you to progress further into new areas.
Some upgrades will be necessary to proceed in the game, but most of them will be optional.
You can also speak with and help different types of animals. In some intances, the animals will also help you by lending you some of their powers.
The player will navigate the world through a world map that has many hidden routes and stages.
Some levels will be larger than you would expect from a NES or SNES game, but some levels will also be similar in size with regular Super Mario Bros. levels.
The engine is mostly done since I'm using an updated version of my "Super Mario Bros. Fusion"-engine.
There will of course be many updates made to the engine, but most things are very solid already.
This is where I will have to spend most of my time. This will probably take a while.
I'm not really trying to emulate the NES to 100%.
Instead, I will try to create graphics that I think could have worked on a tiny bit more powerful NES.
Most of the time, I will try to remain true to the NES and limit myself to 4 colors (or 3 colors + transparency) per sprite.
Although, in some instances certain sprites (like the rocks that has grass on them) uses 6 colors per 16x16 sprite.
The native resolution of the game is 426x240.
I have created some enemies in my other engine (373 enemies in total, minus ~100 enemies that are very similar to other enemies) which means that I can easily modify these existing enemies to suit the needs of this game.
Therefore, the enemies are mostly done already. I just need to adjust them and add graphics to them.
I really don't have much experience as a sound designer, but I have been able to create some basic sound effects in Fruity Loops with the 3x Oscillator and the NES VST.
I think that I will be able to create all of the remaining sound effects without any problem. And it shouldn't take very long to do so as the sound effects are rather short.
This is an area where I will have to hire another person entirely.
The music will be added when the rest of the game is done.
I have some ideas for the story. However, I haven't yet decided how I want the story to be told.