The Daily Click ::. Projects ::. Furious Fighters
 

Project: Furious Fighters
Project Started: 12th February, 2021 Last Update: 20th February, 2022
Project Owner: Graeme2408 Project Members:
Project Type: Fighting Game Project Progress:

Project Overview  
Preview Furious Fighters (working title, might change) is a fighting game based on mid '80's fighting games such as 'Karate Champ', 'The Way Of The Exploding Fist', and 'IK+'.

The game will feature 1 vs 1 and 1 vs 1 vs 1 matches, both point fighting and knockout wins.


Project Forums Topics Posts Last Post
Public Forum
Public forum for open project discussion
2 3 How to progress t...
By: Graeme2408
On: 28th Aug 21, 28/08/2021 03:41:14
Private Forum
Private forum for project members only
0 0 No Access

Small Update
Posted 20th Feb 22, by Graeme2408 Post A Comment
Preview

Had a break for several months doing other stuff, therefore no updates, until now . . .

Fixed an collision issue where certain attacks caused a hit yet appeared not to connect.

Still working on character sprites, see the image showing a new character design.

Thinking about what to do with the game: I'm going to make a full tournament mode in classic point karate style tournament and also full contact (health bars), featuring many different fighters, some having unique attacks as well as how they look.

I'm considering making an arcade adventure mode similar to 'Fist II - The legend continues' on the old ZX Spectrum/C64 8-bit computers.

Working on the character sprites
Posted 14th Sep 21, by Graeme2408 Post A Comment
So I've started shading the sprites so hopefully the fighters look a little better. Preview

Combat engine now finished!
Posted 12th Sep 21, by Graeme2408 Post A Comment
Video link below:

https://youtu.be/JR1oAPsKch4

I've improved the collision detection since making this video (it was previously too strict)

Check out the demo here:

https://www.mediafire.com/file/8cp6byu1ngxyl3l/Furious_Fighters_Demo_4.zip/file


So what's next?
I'm going to try and improve the sprites, I will also add new fighters with different appearances and some different moves.

Many more backgrounds are needed; I'd like to make some sort of RPG/adventure/quest thing.

1 on 1 Full Contact gameplay now finished!
Posted 28th Aug 21, by Graeme2408 Post A Comment
Video here: https://www.youtube.com/watch?v=aKrrRZw1aTE

New demo available here:

https://www.mediafire.com/file/v2i9f2smusagan8/Furious_Fighters_Demo_3.zip/file

On title page use UP and DOWN arrows to make selection, press Z or X to begin.

CONTROLS: Arrow Keys, Z to punch (or button 1 on gamepad), X to kick (or button 2).

FOR A RIGHT FACING CHARACTER:

Right arrow: Move Forwards
Left Arrow: Move Back
Down: Block - to switch blocks, release then press down again as opponent attacks.

UP+Z: Snap Punch (can combo into another move)
RIGHT+Z: High Reverse Punch (can combo into another move)
LEFT+Z: Mid Reverse Punch (can combo into another move)
DOWN+Z: Lunging Reverse Punch

UP+X: Flying Side Kick
UPRIGHT+X: High Side Kick (hold/release buttons to fully execute/move cancel)
RIGHT+X: Mid Side Kick (hold/release buttons to fully execute/move cancel)
DOWNRIGHT+X: Low Roundhouse Kick from lead leg (hold/release buttons to fully execute/move cancel)
DOWN+X: Foot Sweep
DOWNLEFT+X: Mid Roundhouse Kick
LEFT+X: Reverse Roundhouse Kick
UPLEFT+X: Stepping Reverse Roundhouse Kick

To turn around, move past your opponent and don't press anything, you automatically turn.

To quit, ALT+F4 or ESC during game or end screen.

Use your karate techniques to knock your opponent out. Precise targeting will cause a critical hit, causing a knockdown and dealing double damage.


View Project Archive


 



Project Forums


Favourite

Advertisement

Worth A Click