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Review: MegaBattle!
Author: David Newton (DavidN)
Added: 20/03/2003

When I saw the name Ian Livingstone I just had to download it. I was a great fan of his Fighting Fantasy gamebooks "when I were a lad". Of course, realising that it couldn't possibly be _the_ Ian Livingstone about a microsecond later didn't put me off.

It certainly gives a good impression to start off with, what with its SNES-era style menu and xylophonic sound effects. The music is a selection of standard GFactory MIDIs, though a couple of different ones are thrown in there as well and some sounds are taken from RPG Maker.

I have to say that the concept of the game really didn't appeal to me at first. The idea is to set up your defences, using fences, barriers and the occasional catapult - this stage usually involves running across the screen belting the Fire button - and then firing snowballs, traffic cones, rocks or whatever comes to hand depending on the stage you're on at the enemies, which look like little Chinamen. Once you've cleared the stage of them, it's back to building, and then seeing them off again.

The game seems very easy until you realise that one hit kills you, and then it becomes more tactical as you try to position your defences so that you'll have plenty to hide behind, but at the same time still be able to fire at the enemy.

As I said, the game didn't appeal much to me at first, but after a while you begin to realise how good it is. It would have been nice to have some more modes, though, and possibly a scoring system. Up to three players are supported, but I haven't tried the multiplayer mode as I'm all alone here in the centre of the universe (my room).

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