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Review: Piza Spedy Serva
This game's instructions are provided in a two-line Readme file... but they're simple enough. Zoom to the house you have to deliver pizza to, zoom back, try not to get fired.
On starting the game, you're given an introduction by your "boss", who has an irritating cartoony voice. If this was voice acted by the author, it's incredibly impressive - he managed to get it so annoying that I felt compelled to take the fire extinguisher from outside my room and demolish my speakers with it. You don't usually hear very good voice samples in Click games, but this is one of them.
The object of the game, as mentioned, is most similar to Crazy Taxi, although with pizzas. Pick a pizza up and deliver it to the flashing house shown on the radar before the time runs out, then go back and get another. Repeat until fired.
The game mechanics are good - it uses the standard race car movement but with a few additions, such as a speedometer, and getting 'tuggy' if you drive on grass. You can't go at the top speed all the time - if you drive past a police car at warp speed they'll slow you down using some sort of tractor beam for some reason and throw you in jail, so you have to slow down when you see a police car approaching on the radar.
There's so much to say about this game, and I'm really messing it up, so I'll just try and summarize it. One thing that stood out was the fact that the radar isn't entirely accurate - fair enough for a Click game, but it's pretty much essential in this. And the time limit for delivering is the same no matter where you have to deliver to. Some graphics are taken from the GFactory libraries, which feel a bit out of place compared to the rest of them.
Despite the below-average graphics, this is a very entertaining and well executed minigame. With a more interesting (and larger) map, and perhaps some more (random?) obstacles, it could be great.
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David Newton (DavidN)