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Review: Unknown Game 3253
Author: canazza
Added: 22/07/2003
Overall:
Average:6.5/10

Well, 3 hours from the start I sit here viewing the credits...
all aparently Zyx (rain) whoever he is... oh, he's the director/layout/deigner/.../Music guy

Well, anyway,back to 3 hours ago.

I decide to make a new monster, I chose one that I thought looked cool, it was a little black whooshy shape with eyes, and had similar starting stats as the other ones.

So I have a look around the 'farm' - a place for mini-games, a traning facility and the tournament thing.

The backdrop to the farm was quite nice, the layout was clean and uncluttered, simple to get to grips with and quite intuitive.

So I decided the best thing to do was to train up, which I did. The training game is pretty basic, although quite chalenging, had a lack of polish that defeated the magic of the game. A backdrop maybe, and perhaps have your monster as the sprite to move around instead of a smiley face.

Anyway, after training up a bit I took my monster into the arena to battle against other monsters.
I quickly dispatched the first one, only to find out that the next one was more powerful than mine, so I pulled out and fed my beast, trained up and entered again.

After a few hours of this, train, feed, fight, I was able to dispatch the first three with one hit each, quite satisfying though, however it was begining to get boring.
"I wish" i thoguht, "I wish I didn't have to do these ones over and over again"

What would have been nice is if you had made it so that once you dispatched a foe on that level in one hit, you didn't have to keep going back to it.

The final boss was quite a chalenge, he always seemed to have fire weapons (which, even after leveling to 400 attack and 260 Cold defense, didn't help when my fire defence was only 150)
Which i figured must be a bug, since it discriminated againt the random nature of the game and forced me to spend more time leveling my fire defense to about 220. At which point i narrowly defeated Ultimos.

Certain things popped into my head while playing this, other than the ones mentioned above:
1) Every enemy is called 'enemy' - it'd be nice to see them with random names
2) There are only 2 types of attack, what about Lightning and water, or rock?
3) More Training game types
4) A mini-game that actually gives you something decent (not just food, which can easilly be gained in through tournaments.

The graphics of the monsters are cute, however the sub games need polish, and don't use windows buttons, just Active Objects and the Mouse Click event, since buttons appear before the new frame loads in TGF.
As for sound, it was okay, but I'd like to have had the ability to play my own sound track.

This was a quick work-day distraction that I probably won't play again since I've pretty much exhausted the gameplay elements in the 3 hours I played it.

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