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Review: CrazyGolf (2)
Crazy Golf is a very entertaining (and very modular) mini-golf game.
From the menu screen, I instantly knew that the layout of this game was very professional. The text warbled neatly into view, and everything about the game seemed well-glued together.
This is a hit-or-miss category. Crazy Golf is unique in that it is ultimately the player who determines the gameplay, because there are custom levels and courses, as well as ones you can create. The ball rolls down hills, splashes into the water, and shoots out of cannons. The golfing physics are very complicated and realistic.
The graphics are very nice, especially in the menu and the course textures. However, there are some oddities that nitpickers would do a double take on. For instance, the line drawn by the cursor is obscured by bridges and windmills. Still, everything is very well drawn.
SOUND AND MUSIC:
It would be nice to have more music in the game, but the sounds are very nice. And in a game like this, little or no sound effects are about sufficient.
This game has near-infinite lastability. The level editor is slow, but very powerful. You can create very complex golf courses. It would be nice to have new objects, but that's like asking for more sprinkles on an ice cream cone.
Crazy Golf is a sleeper hit. Don't overlook it. If you're in the mood for a little mini-golf, this non-frustrating gem will be your ticket. It's obvious that this is a game not to miss.
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