The Daily Click ::. Downloads ::. Review
Now, this is quite something. One of the best things that I can say about a TDC game is that it actually makes me want to keep on playing it after having reviewed it, and I think I can safely say that this manages that feat.
The objective is to walk around a set of tiles, treading over each of the sinking ones once only so that they all sink in to the ground. Becoming trapped means that you have to start the level over and lose out on a bonus. To make things a bit more interesting, other types of tiles are scattered around the levels - teleporters and tiles that don't sink being two of them.
Both presentation and graphics in this game are nothing short of excellent. It reminds me of an old Epic Megagames puzzle game from their classic days, especially in the way that some levels are in the shapes of things like Pac-Man, card suits, and so on. The Egyptian theming is apparent right through it, even down to the volume control for the gentle looped MOD music. The rest of the graphics are viewed semi-isometrically, with Randolph himself being particularly well drawn in a cartoony way. Actually, the way the tiles sink as you walk over them reminded me of the old programme "4 Square", but seeing as no one's ever heard of that it's largely irrelevant.
There's one thing worth mentioning at this point, though, and that's the menu screen - it seems rather temperamental. The first time I played it used the mouse to move and Space to select an option, but it seemed to calm down after that and let me use the mouse for the entire menu. This isn't a large distraction from the main game, but it does glitch occasionally, especially when it said that I had taken 79 tries at Level 11. Actually, come to think of it, that might not be too far from the truth.
Back to the game. The difficulty curve is balanced rather well - I had no problem with the first few levels, but they became noticeably harder over time. The only real problems I have with the game are the eccentric menu screen, and possibly the uncertainty of how to pronounce its acronym... in fact, I wavered for a while over whether to give this a 9 or a 10. I think it really is worth the 10 because of its professional look and feel - you really can't tell that it's a Click game, and that's certainly not easy.
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David Newton (DavidN)