The Daily Click ::. Downloads ::. Review Review: CoLoRs NEXT
Iwill quote a wise man and say "A game is its gameplay, not its themes nor other frilly and lemon scented things". That wise man was, of course, me. If you don't recall me ever saying it, I did quite clearly in the first sentence of this review. What this means is exactly what it says. No matter how cool the theme of your game is, how dark, how stylish and no matter how much cheap lemon scented air-freshener you use, in the end everything boils down to GAMEPLAY. This game, CoLoUrS NEXT borrows from a game callede Ikagura. What it borrows is the colour changing aspect. Is there anything wrong with borrowing from another game? In this case, no. This game isn't Ikagura. Ikagura is a shooter. This game is not. This game also isn't a puzzle game. So what genre is it? It is a game, pure and simple. It may bare similarities to shooters and puzzlers, but really doesn't fit on either of those boats. So what does this gameplay entail? It is a simple concept. Move your ship left and right and shoot rings. To shoot the rings you must be the same colour as them. Shoot a ring that isn't your colour, it is destroyed but you lose hit points. There are also special rings like the colourless ones that require you to shoot them with a colour randomly designated on the right side of the screen. There are also rainbow rings that can be shot with any colour. The gameplay is cool. BUT the keys need to be a little more spaced out, it is a little painful to use shift and control at a fast pace, but that's no big deal. The presentation is a 1 dollar mixed lollies. By that I mean, it has some really tasty parts (those pineapple lollies and the strawberries and creams) the nice parts (black jelly beans) and the edible but not-so-yummy parts (yellow jellybeans) and the downright aweful parts (those weird little chewy things that taste like metho that you only ever get in westy towns). TASTY: Tech Visions Logo NICE: Menu, colours next logo EDIBLE: In-game AWEFUL: Select resolution screen, and in-between level screen. The presentation overall is good, but a tad sterile (like the set from Dr who: Warriors of the deep). Also it doesn't always gel to well, and the background in-game is a tad poor. The graphics are simple 3d models, nothing aweful but nothing too mind-blowing either. But presentation and graphics aren't what make this game. The cool colour-swapping gameplay is.
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