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Review: Thod III - Sharing Worlds
The long-awaited conclusion to the Thod adventure game trilogy has finally arrived. Granted, I'm not the most unbiased person in the world when it comes to adventure games (see my avatar), but here goes.
The game starts with a nice splash screen that partially grabs your desktop. Very professional. The intro to Thod III starts with a recap of the first two games, for those who were too lazy or stupid to complete them. The user interface, while the same as the first two, was well-designed.
Classic point-and click gameplay here, folks. The walking pathfinding is only on the x-axis, and can bug out if you try to go past the room boundaries. It would be nice if you could leave rooms by just walking out of them, and not having to switch back to the hand icon. And it would be better if it defaulted to the hand icon when entering rooms, too. The dialogue times were a little bit too long, but the lines were well-written (with some grammar and spelling errors) and contained enough jokes or plot to make it worth the wait.
Nice, crisp hand-drawn graphics fill the game. Not once did I wonder what the heck some random object was, although the mouse kinda loooked like a tiny elephant. The characters and backgrounds (well, the spirit world had mostly floating doors) were well-drawn and uniquely differentiated. Also, words floated by the cursor, telling you what objects you could interact with. However, some intermediary animations didn't exist, especially when showing results of puzzles (such as recapturing the mouse, and getting the wand, to give non-spoiler examples). Of course, this fact was spoofed ingame in a dialogue with Kat in the library. Kat's talking animation in the library flickers for some reason on my computer.
Sound and Music:
The music was original, and featured some recurring themes from the previous Thod games. The sound, while taken from Clickteam libraries, was well-used. One minor complaint is that this game is made in TGF, and the inventory is on a separate frame. When going back and forth from the inventory screen to the game, the music keeps restarting, which is sorta annoying.
You'll want to keep playing the game until you beat it, which could take anywhere above 2-3 hours, due to the nature of adventure games. The puzzles are logical, and there are enough hints in the game to keep a seasoned adventure gamer going, but an adventure gamer n00b probably will get stuck. If that happens, don't fret. Just come back to the game with a fresh mind, or try playing with a friend to get a new perspective. Don't ignore the dialogue, either.
Thod III is a great adventure game, and a fitting sendoff to the Thod trilogy.
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Nuklear41 - 6/10
Noyb - 9/10
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