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Review: Jeff Pwns II
I would like it if you could skip the irritatingly slow text intro at the start. It lasts almost as long as the game itself. Perhaps there is a way but I pressed: mouse buttons, enter, shift and ctrl and if it isn't any of those it should say really.
Although this may surprise you I actually think there are SOME good things about the gameplay, altohugh it was hard to think of them. The platform movement is sound and doesn't seem to have any glitches, although it isn't exactly challenged much since the whole play area is made of right angles; no slopes to deal with nor any kind of additional platform feature like ladders, swingy things, water etc. The level of difficulty increases at a good pace and without any noticeable switch over. There are no sudden frame switches, just steadily more and more logos start flying towards you which is what you want for this style of game. Ok, now on to what I didn't like about the gameplay. There is only 1 weapon type, only 32 direction shooting and most importantly, very very little variety in gameplay, the first 4 seconds is the same as the last, only with more construct logos on screen. Your enemies don't really change at all; there is only one way to kill them; no tactics involved; its very very basic. Its not so much a case of what is wrong with the gameplay but the lack of it altogether.
Well there are few effects used, like when you shoot the construct logos and they kind of spin and wobble about a bit, which makes it a little satisfying to shoot, but for this type of game you need to make stuff REALLY satisfying. Also there is a slight parallax displacement between the green square background and the green square foreground which makes the game look a little more professional. Besides that all graphics are very simplistic, the most detailed objects are the product logos but they obviously were not drawn by the maker of this game.
well the music and sounds are deliberately very very low quality which makes them suitable for this game. A complex orchestral piece would be nice but totally out of place here. I'm not particularly a fan of making stuff seem older than it really is. Back in the 80's game music only sounded like that because they didn't really have the option to make it any better, i'm sure they would have if they could. Now that we CAN make it better, why not? nevertheless it does at least seem to fit in with the game.
Well the game claims to be addictive at the start but tbh I really don't think it is, at least it definitely wasn't for me. The game has so little variation there is no motivation to continue playing. And its going to be exactly the same the next time you play it.. assuming you want to, which I don't. However, I can see that some of you DID find it addictive which I don't understand at all but I'll accept and add a few more stars because of that.
Gameplay is the most important aspect to me. Since this game includes no originality, besides its 'plot' maybe. It is highly repetitive and I can't imagine more than a couple of hours went into the creation of this game. I know Bibin is far better at making games than this and I think it would be an insult to rate this highly because that would imply that I think it was the best Bibin could have done, which it obviously isn't. So Bibin.. I praise you by rating your game 2/10! if that makes any sense at all.
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