The Daily Click ::. Downloads ::. Action ::. SPy 2 Saffron Filter
 

SPy 2 Saffron Filter
Author: Jon Robson Submitted: 30th October, 2002 Favourites:0
Genre: Action Downloads: 867
Rated:


Infiltratating of high security enemy bases. Saving hostages at gunpoint, escaping prison cells, scuttling evil plots, fighting several feet in the air, in woods and in packed trains. A friend dead. A month in the life of Stan Marsh secret agent.

Every day of Stan's secret life could cost him his ability to live. A life long friend and colleague had seen that, killed at the hands of the infamous terrorist KM, who Stan later shot from a cradle in the sky with then the worlds most powerful weapon, the "FGG" by the Y-Institute.

After defeating the evil terrorist KMs plot to use a satellite to blow up Asia and thus cut off trade Marsh thought he could do anything.

An enemy that has more than one life and won't die after all is very hard to beat.

However there is one that could give KM a run for his money..... an unknown enemy. A rising threat to the western world, and the US in particular.

A thieving of a top secret army developed biological virus in the hands of evil is a time bomb waiting to explode. Times running out, and time doesn't wait for a SPy for the Y-Institute......

Jon Robson and Scott Ewart in association with Andrew Rumney present the sequel to “SPy”, a game many will have played but even more not played.

The sequel is a hundred fold better than the original, pushes “The Games Factory” to it’s outermost limits, using up 274 frames with around 400 events per mission! With immense programming, spectacular graphics by Scott Ewart, and spectacular cutscenes by Andrew Rumney the project was huge and it’s no surprise it took us 2 years to complete.
The final game consists of 20 playable missions, of two different types: “Time Crisis” style boss levels and top down shoot-em-up missions with objectives, a total of 18 different weapons, flak jackets, a gadget that allows you to hack locks, the ability to fight unarmed with your hands: strangling and punching. The game also features a training area – the HQ of operations (here taking inspiration from the Carrington Institute in the N64 game Perfect Dark)

Some of the resulting games best features include a hand made pause menu which pauses all events on the screen and allows you to change weapons, and review your mission objectives; “timed cheats” (a’la Goldeneye), with 23 winnable cheats obtained by completing the games 20 missions in a quick enough time. The game also contains extra hidden bonuses, film like cutscenes, graphics by a University graphics student and so much more!

We’ve really worked hard on this and we hope it pays off. Even if you dislike the South Park or fan games in general please don’t be put off by the games massive size. Don’t be prejudice, we hope this we can change your view on fan games – it has it’s own storyline, it’s own gameplay, with the only thing linking it to a fan game: it’s graphics (which are not even ripped from the show).

Hope you enjoy! And please please please post your views, they are REALLY important to us!

Note: The download url goes to a page with lots of mirrors so you can find a link with the best possible speed.

Review This Download



     
     
   


http://www.aoyj70.dsl.pipex.com/yinstitute/spy2download/spy2mirrors.htm (25.6mb )



Posted by -Oka- 31st October, 2002

OMG!!!!! IT'S FINALLY HERE!!! I'VE WAITED IT 2 YEARS ALREADY!!!!!! :):):):):):):):)
 
Posted by Jon Robson 31st October, 2002

:) Just make sure you comment after playing it ;-). Hope it meets your expectations!
 
Posted by Tyler Leisher 31st October, 2002

WIll do Jon, I'm sure it will!
 
Posted by Mark 31st October, 2002

Too big, it looks great but i not downlaoding this on my 28k(every1 laugh lol). with 5.34 transfer it will take me AGESSSS
 
Posted by Jon Robson 31st October, 2002

hah 28k :) Use Getright! You can download it over a few days!
 
Posted by Zip 31st October, 2002

OMG THIS IS SO GREAT 2 FUCKING YEARS!!!!!!!!!!!!!!!! AND IM IN THE CREDITS lol up on the front page now!!
 
Posted by Mark 31st October, 2002

lol, nah Jon, my little bro downloads sum full DBZ episodes fomr Kazzaa that r like 30 odd MB ina a few hours(yep, hes a idiot)
 
Posted by Zip 31st October, 2002

damnit i cant play it crashes when saddam dies in the begining!!
 
Posted by Jason Orme 31st October, 2002

I get to the first screen and it runs TERRIBLY! SLOW! and then CRASHES! Whats up with that!
 
Posted by Rumney 31st October, 2002

Hope you lot enjoy the cutscenes, the majority of them are by me (ie. the good ones, heh)
 
Posted by Eyrd Parker 31st October, 2002

Sweet! /me downloads
 
Posted by Zip 31st October, 2002

damn you rumeny send me a version without the saddam cut scen spy2 crashes!!
 
Posted by Mark 1st November, 2002

Maybe you should make a version with no cutscenes etc
 
Posted by Zip 1st November, 2002

jon i need to talk to you gget on aim
 
Posted by Jason Orme 1st November, 2002

Still keep crashing and running slow.
 
Posted by Jon Robson 1st November, 2002

Has anyone actually got past the intro cutscene? :) All the cutscenes are skippable by pressing space apart from the FIRST time you watch the introduction. When it's played once you can skip it. It shouldn't crash but I suppose it depends on computer specifications. I can fix this easily if need be. I'll be home around 10pm and I'll be able to release a small program that will make the introduction skippable. Sorry! The Games Factory is not that stable for some reason and SPY 2 can crash alot without me being able to fix it :/
 
Posted by Matt K ( Kodex ) 1st November, 2002

mine doesnt run slow, but illegal opoerations keep coming up after the bit with saddam in it... :(
 
Posted by Zip 1st November, 2002

yeah same with me matt jon fix it please
 
Posted by Zorkisky 1st November, 2002

I've been waiting for this for eons since i played the first one! oh man, it looks great!
 
Posted by Jon Robson 1st November, 2002

A few people (not everyone) are getting the "Saddam" bug. I'll fix it tonight! I have no idea why it crashes but it seems to be :/
 
Posted by Matt K ( Kodex ) 1st November, 2002

yay
 
Posted by Erik 1st November, 2002

Mine crashes at the saddam part to.
 
Posted by Zorkisky 1st November, 2002

This game is way cool! better than what i expected!
 
Posted by Zip 1st November, 2002

you lyucky bastards that can play it!!
 
Posted by Muz 1st November, 2002

The game works for me. Still crashes a lot, tho. Good stuff, dude. Sure exceeded my expectations. I'm upgrading my news post on the front page :P.
 
Posted by [HTS]HetH 1st November, 2002

On my machine it does crash too after the introduction, it just quits back to windows, I have an AMD running WIN XP Pro. Truley a pity, screens look pretty sweet.
 
Posted by Zip 1st November, 2002

man i ahev only got a taste of the engine and boy it rule cant wait until its fixed
 
Posted by Jon Robson 1st November, 2002

Okay go to the download page. There is a patch there that makes the introduction skippable before you have watched it once! or/ direct download.. (http://www.aoyj70.dsl.pipex.com/yinstitute/spy2download/introskip.zip)
 
Posted by Zip 1st November, 2002

YES it works im going to review it
 
Posted by Zip 1st November, 2002

and be sure to press the button when the intro IS PLAYING
 
Posted by skn3 1st November, 2002

ok i would say this game is good. But it ran like a hog on my machine, and my machine aint crap. So it was unplayable, so its crap. Sorry
 
Posted by Jon Robson 1st November, 2002

How goods your computer? The Games Factory is crap. I'd transfer it to MMF if it didn't crash whilst doing so, and didn't mess up certain things.
 
Posted by Zip 1st November, 2002

skn3 are you talking about the first frame where you selet a save? that one lags but the rest of a game is good i ahev p3 500mhs 128ram and it doesnt lag that much
 
Posted by Eyrd Parker 1st November, 2002

Umm....I may be very fucking dumb for not going to training, but it's awfully hard to reload.
 
Posted by Jon Robson 1st November, 2002

Press "/"? Wait a bit for you to load up gun and that's it.. what's the problem with it?
 
Posted by bigdave 1st November, 2002

25.6mb?!!!!!!!
 
Posted by Jon Robson 1st November, 2002

Yep 25.6mb. There's a lot of stuff packed into that zip. Mainly mp3s, the massive game: it's graphics, sound effects and coding - mostly coding. Go on download it anyway you know you want to ;-)
 
Posted by Zip 1st November, 2002

this game is great and after level 2,2 it seems to be much more stable please everyone download it
 
Posted by Mark 2nd November, 2002

the freaking mp3s! Mp3s=Bigger file Bigger file=Less downloads Less Downloads=Less people see your work
 
Posted by Jon Robson 2nd November, 2002

the mp3s are nothing compared to the game itself. The gam file is 41.5mb unzipped..
 
Posted by Zip 2nd November, 2002

ye true and check entrence gate its bigger but its still nummber one, this games engine is much bigger i belive that whats makes the game bigger
 
Posted by Eyrd Parker 2nd November, 2002

Well, I'm used to instantaneous or visible reloading...I keep pressing the reload button again and again and I spend about thirty seconds trying to fire my gun.
 
Posted by Zeta 2nd November, 2002

Congrads, you put one onver us all Jon, now seriously, when's SPy2 really coming out? The engine is like the first one without the little annoying freeze ups. BTW-You left Kyle out of the bios :( PS, you guys should have had more beta testers for the whole thing, things would have turned out much better.
 
Posted by Rumney 2nd November, 2002

"Press "/"?" Something I complained about since day 1, it should be \ and not /, as I have to shift my hands over to the other side of the keyboard to hit /. Only freaks like you and Scott use that side, Jon, heh
 
Posted by Zeta 2nd November, 2002

How do you get the antigen? What do you do to get it? Is there a hacking place or what?
 
Posted by harry 2nd November, 2002

Jon. Good Game... The cutscenes are good. But couldnt you upload the main game files on your site and then the mp3.s as well, then we could download the mp3s at the same time as the game files. THis would make it a quicker download.
 
Posted by Boiled Head 2nd November, 2002

Open the game => "Read Error." WHHYYYYYY?!?!?!
 
Posted by Zip 2nd November, 2002

zeta: you know the blue glass thing with virus bottels in it? shoot it adn it break and those bottles are the antigen
 
Posted by Zeta 2nd November, 2002

Ohh... you bastard... you ripped the friggin Code Veronic intro! BTW-that only works if you kill all the scientists before you get in.
 
Posted by Jon Robson 3rd November, 2002

Please can everyone read the troubleshooting bit on the download page if they are having problems with SPy 2. BoiledHead - Move the dlls from the dlls folder into the main game folder, it's probably bass.dll you need to move. Zeta - I've never played Code Veronica, so what have I ripped? Harry - the mp3s add nothing to it. 4mb at the most it's not worth reuploading it separately because I 1)haven't got the upload space, 2)certain people will download that version and not realise they need the mp3s and email asking me what's wrong. Zeta - Kyle should be in the bios. He's the 7th one down in the list. We had beta testers, but someone (whos been forgiven) managed to leak an engine of SPy 2 and we didn't want that :). Sorry about bugs again.
 
Posted by Zip 3rd November, 2002

jon you though about me offering to build a mmf build?
 
Posted by chrilley 3rd November, 2002

File Error! <--- That's all folks!
 
Posted by chrilley 3rd November, 2002

Oww nvmd last comment by me plz... :) Game starts now! <---That's the beginning folks!
 
Posted by Eyrd Parker 3rd November, 2002

Mission 2 makes me say "Fuck the fucking fucksucking suckfucks suck fuck..." over and over again.
 
Posted by Zip 3rd November, 2002

lol why does everyone think misson 2 is hard its easy :P
 
Posted by Zeta 3rd November, 2002

About Code Veronica, the itnro to that is Claire Redfield managing her way into Umbrella Paris HQ and she gets strafed by a little bird through one of the hallways until she gets into a concrete garage where she gets ambushed by a bunch of guards ,she drops her gun, you see a nice shot of it falling and her grabbing it right before she shoots the barrels behind the guards and boom :-D. I liek the intro to 7.2, that was awesome.
 
Posted by Rik 4th November, 2002

OK this is nowhere near as good as I was expecting it to be after reading all your comments.. It seems kind of buggy and unproffessional.. meh. Some of the graphics are lame (well the trees in the jungle in particluar, the rest is good - all I'd expect of something trying to look like SP I guess) and the sniperrifle often doesnt shoot at the target, making taking out the sentry guns a right bother :(. Some of the sound effects are also really annoying, like reloading and when you try to fire when you need to reload. The idea is a good one, but it could have been implemented a bit better I think. The gameplays really addictive, and the whole stealth idea is cool. I wouldn't say it was quite worth the 29mb download on a 56k modem though... Oh yeah the intro rules :D
 
Posted by Jon Robson 4th November, 2002

Zeta - Rumney made that introduction. Heh I nearly removed it from the game because I didn't want you know what to happen. I'm happy I kept it now though. Rik - Play it a bit more. The graphics kind of get better as you play along. It's because the earlier levels were made first. As the game progressed and we added more levels we paid more attention to graphics. We tried our best but you can't really get fully professional for a game like this with The Games Factory. You are too restricted with only 32 directions instead of 360 (hence the dodgy targetting) and The Games Factory is too unstable to stop it from crashing so much. And surely it's gameplay that matters?
 
Posted by Zip 4th November, 2002

jon let me make a mmf build it would get a bit better more stable and stuff
 
Posted by Rik 4th November, 2002

umm i would play a bit further but I'm kinda stuck on level 3 :D yeah it's gameplay that matters, but the dodgy targeting affects gameplay, that's my point. I don't hate this game, I just think it could of be better.. maybe using MMF anyway!! Also, the large screensize (I think that's what's to blame) means the game slows down when scrolling, I usually use 320x00 (or whatever it is) for scrolling games. Actually I noticed the slowdown a lot more when playing TGF games on my old PC, I haven't noticed it on this PC before but your game had it..
 
Posted by Rik 4th November, 2002

320x200* hmm i've thought of a way to overcome the dodgy targeting.. if when u press fire an invisible object (lets say "object A") is created at the target, then you tell the bullets not to be shot, but have a ball movement and to be created at stan when u press fire, and to "always look in direction of object A". The only problem here would be shooting multiple bullets in quick succession, whilst moving the target. However, you could probably overcome this with some counters and more invisible objects and stuff XD
 
Posted by Jon Robson 5th November, 2002

The bullets have a ball movement already (hence you can pause it) and follow a similar system to that. Still don't work :/
 
Posted by Jon Robson 6th November, 2002

I'm going to make and release a Multimedia Fusion build if possible. The problems with Multimedia Fusion I had aren't as bad as I thought (it still messes up loads of coding such as mission objectives and the cheat menu but I think it's fixable) If I can fix it then it will run much much quicker performance wise and there should be less bugs (yeh!).
 
Posted by Jon Robson 6th November, 2002

Multimedia fusion will also cut down the size of the game!
 
Posted by Jon Robson 6th November, 2002

Argg MMF is very irritating. For some reason collisions are not working such as "when collides with background bounce" (instead they walk through walls despite in the coding being fine) - silly things like that are making it hard to build in MMF.
 
Posted by Jon Robson 6th November, 2002

Sorry I'm NOT going to be able to make a Multimedia Fusion build. These were the problems I encountered: - Frequent crashing during certain missions - Events such as "collides with backdrop" then "bounce" were in the coding yet weren't doing what they were suppose to in the game - The boss levels ran TOO fast. You didn't get enough time to shoot the rockets.. It's a real shame, because the bugs mess up Spy 2 really bad yet in MMF it runs much faster and when the frames works runs so much faster. SO I can't make a build as much as I want to. Unless someone can give me solutions to the problems I've outlined above.. :( sorry
 
Posted by Rik 6th November, 2002

doh....
 
Posted by Jon Robson 7th November, 2002

MM the one week I decide to release SPy 2 happens to co-incide with several really good games. Doh!
 
Posted by QuADiE 7th November, 2002

Does someone know where i can download cnc32.dll..
 
Posted by QuADiE 7th November, 2002

Nevermind i have foundit now :)
 
Posted by Jon Robson 7th November, 2002

Don't suppose anyone else wants to review it do they? Preferably if they've got quite far into the game I'll review one of the reviewers games in exchange!
 
Posted by Zip 7th November, 2002

ok almost through the game so i re make my review
 
Posted by Eyrd Parker 7th November, 2002

I'm trying to find a way to plug on the guards in Level 2 without running out of .45 rounds.
 
Posted by Zip 8th November, 2002

use the taser :P anyway the entire game is beaten just have some bonus level left so im going to redo my review
 
Posted by harry 8th November, 2002

I Would Like To Take, Full acceptance, for all of the bugs and problems in Spy 2. It's all my fault and not Jon's Or Scotts. Although if Rumney wasn't such a drunk, then Newcastle wouldnt br running out of Brown Ale. Also The Weapon training missions don't work. Once again blame me....
 
Posted by HaMSteRtAiL 8th November, 2002

THE GAME WONT WORK
 
Posted by Eyrd Parker 8th November, 2002

I've been detected about a million times, does that say something?
 
Posted by Jon Robson 8th November, 2002

The game won't work? Can you be more specific so I can point you to a solution as over 100 people sound like they have got it working.
 
Posted by Dan McCoy 8th November, 2002

I just added a review. Yay.
 
Posted by Eyrd Parker 9th November, 2002

Someone reset the votes......
 
Posted by Zyko 9th November, 2002

i want that game.. but my broadband hasnt come yet.. :( .. so ill have to wait untill next week
 
Posted by Jon Robson 9th November, 2002

Spy 2 Version 1.1 I'm trying to fix any bugs that are possible to fix in a patch. If there's a problem with a level or a glitch of some description - any bug. Please email me at this address: sp-y@dsl.pipex.com and tell me what those bugs are so I can fix them in the patch. Please do not tell me about things like the introduction crashing. I've looked at that, and there is nothing in the coding that suggests I am able to fix it. Also please do not inform me of random crashes during levels. I seriously cannot fix these. Patch should be out soon. I'm also open to ideas to add to the game. I've fixed grammar of Y-Comm briefings for example and have now made it so that the Y-Institute updates with occurances in the storyline.
 
Posted by Jon Robson 9th November, 2002

Oh yes, thank you for the reviews Muz and Dan. If you ever have any downloads I'll make sure I play and review them.
 
Posted by robby 9th November, 2002

2 jon: have you got an install program?install maker?install maker pro? put it in to an install program, then a zip, thean (IF YOU REALLY WANT TO SHORTEN IT) out it in to a "WINACE" file. dont know the site, just go 2 a seach engine. id love 2 play but its TOO FUCKING BIG. i use a 56.6 kbs modem and recently downloaded FIREBALL. i use dap and it took days and i woz really disapponited with iut, cos the svcreenshots loked goog but when i finally played it, it woz slow and shit. sorry bout the lanuage.
 
Posted by Jon Robson 9th November, 2002

Yes I have install maker pro. I used it for the SPy 2 installer I then zipped it. It's now 25.6mb :) Sorry! Go on take a risk. Download it with DAP.
 
Posted by Zeta 9th November, 2002

Boris from golden is my hero eh Jon?
 
Posted by Zeta 9th November, 2002

*goldeneye I mean
 
Posted by Jon Robson 14th November, 2002

Troubleshooting: IF the games running quite slow for you, try changing your desktop to 256 colours. It may run slightly more faster (although the graphics may look weird).
 
Posted by Jon Robson 15th November, 2002

Patch 1.1 out http://dialspace.dial.pipex.com/town/pipexdsl/o/aoyj70/yinstitute/v1.1patch.htm 545kb. Fixes a few bugs in the game that people have identified.
 
Posted by Zip 15th November, 2002

cool!
 
Posted by Jon Robson 15th November, 2002

OK! You can tell what version you have by looking on the top right of the title screen in your SPy 2 game. If you haven't downloaded it yet, this doesn't concern you: the link above now links to Version 1.1. If you have version 1.0 you can update it to 1.1 by going here (add http in front) dialspace.dial.pipex.com/town/pipexdsl/o/aoyj70/yinstitute/v1.1patch.htm
 
Posted by S Radley 25th June, 2003

Cool game...experiencing some crashing bugs though. Guess I'll have to deal with it. Where is that music in the intro from, by the way?
 
Posted by Jirru (Fake "0" Productions) 2nd July, 2003

Needs more work, good game, crashed on me in the training section, the enemies are a little stupid, make the enemies stop when they see you, its like they are berserk or something, And you need to know how to mess around with the view for example, when it collides with an enemy and its y is lower then the enemy then make the player's view to front or if the y is higher then the enemy then make the player view to back, now thats perfect if you could fix those and the animation, its...not that good, but well done and organized.
 
Posted by Christian von Cromnow 11th September, 2003

i love south park, im downloading, i hope the "ai" is better in this game then the firt one, cartman was to fast, 4 such a fat purson
 
Posted by Fowem 2nd November, 2003

This game totally rocks! I too make games, some of them about South Park (the ones on Kilk n' Play) and I once made a south park RPG in RPGMaker (The engine I use most) it was called "Oh my God, They Kidnapped Kenny" and I'm starting it again and almost finishing a Demo. Check out my Teams webpage -> www.dawncloverproductions.cjb.net it's an antique site, I'm making a new one... stay cool. Bye ! and ... GREAT Game, keep doin' it
 
Posted by bigredron 18th July, 2007

I want to play this
 
Posted by CoxyofNewp 28th August, 2010

AAARRRRGGGGHHHHHHH!!!!
I know I'm about 8 years too late!!
but I'm new to MMF2-yes I know I'm late for that too!
But Please re-upload !! or post where I can try...
I really want to try the game!!

Many thanks!
 

 



Author

Favourite

Reviews


Advertisement

Worth A Click