Have you ever wanted to have something happen in your game on a specific time of day, or perhaps even a holiday, etc. Well, this tutorial shows you how. You will require the Clock object, which I graciously included in the zip in case you don't have it.
No, it doesn't actually. It shows you how to make time based events. If you hadn't noticed, the clock object is only used to retrieve the time. It doesn't allow you to make direct events based on time. (Although that would make it a lot easier.) The counters are what does all the work. And why is that you obsessively hang out on every single comments page? Please do something with your life.
Well, I put this up because of that contest with based on a time. Perhaps somebody would be able to use this in their project, if they wished so.
Oh, and explain something to me. What ARE you talking about? Direct observations of what? Please though, if anybody has any useful comments, please let me know.
See, my problem with you Phizzy, your comments are simply negative. You don't back them up with anything. Apparently I'm "crap" (beautiful word choice there, might I add), so please explain what is wrong with the tutorial. That's all I, and other clickers would probably ask of you. (That and to leave and die.)