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AI tutorial using FastLoop
Author: J.A.P Submitted: 21st June, 2004 Favourites:0
Genre: Tutorial Downloads: 387

This is tutorial how to make a good AI to shoot 'em up- games with FastLoop and Direction Calculator.

The Enemy doesn't know where the player is all the time. The enemy searches the player and if it has a straight contact to him, it shoots towards the player. If player dissappears from enemy it searches the player where it saw him before dissappearing (!). This is quite nifty AI to use, I suggest to use

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Posted by Kaine 22nd June, 2004

Phizzy say something meaning for once you remind me of that faggot ass ashman any way this is very usefull good work JAP! :)
Posted by Retired Kliker Lazarus 22nd June, 2004

Too bad the Fastloop extenstion won't work with my copy of MMF...:(
Posted by Crystal Clear (H.E.S) 23rd June, 2004

Good stuff, this actually tirned out to be pretty good. 1 tip: When posting Opensource-examples, ALWAYS use comments for nearly each event to tell the user what is going on, other then that great job!
Posted by ChrisB 23rd June, 2004

He's the guy who thinks putting (*b)s in his name is cool
Posted by DJ W 23rd June, 2004

Its better then I thought it would be.
Posted by Chrisbo 24th June, 2004

it's pretty good, the cpu loses sight of the player too easily, you can just run around a corner and it loses you. You should add something like you leave an invisible trail behind you and it can pick up on that and follow.
Posted by FlameCritter 27th June, 2004

It would be weird to eat out a crow.
Posted by Nuutti 5th July, 2004

This is not bad. It's better than the one that I made.
Posted by Anduril 30th September, 2004

This is sweet :) Very good for getting the gist of how to do AI in TGF.
Posted by Jarzka 11th July, 2006

I think you couldn't make multiple AI with this.





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