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Double Hookshot Engine
Author: Peblo Submitted: 9th June, 2007 Favourites:0
Genre: Engine Downloads: 413
Rated:


Edited By Peblo [Ectoprods] on 6/9/2007

A pixel-perfect double hookshot engine, much like what Zelda TP would be in 2d. You can grapple on to walls and onto more walls, and go anywhere. While it may not seem like there's two hookshots, there are. If there wasn't, you wouldn't be able to aim while grappling.

The engine was for EoNeo2, but I decided against it for two reasons:
1)It would distract from the main point of the game
2)It would eventually slow down the game from an overhaul of math. If only hardware acceleration were available...

Controls:
Control: Shoot hookshot
Left/Right: Aim
Up/Down (while grappling to wall): Move up/down hookshot
+/-: Speed up/slow down aimer

The code isn't well commented (sometimes I named the objects, that's the extent of the commenting), so if you have questions just ask me.

I'd appreciate if you left a comment before voting thumbs but I know how TDC goes. If you do end up using this engine or parts of it for your game that doesn't end up being vaporware, if you put me in the credits I wouldn't hate you for it.

Ectoprods doesn't work for everyone so here's another link that doesn't work for everyone (hopefully not the same people):
http://balfazar.sitesled.com/hookshot.zip

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http://www.ectoprods.com/uploads/hookshot.zip (362 kkb )



Posted by Peblo 9th June, 2007

PS: There's no gravity, I figure you'd add that with your own platform movement.
 
Posted by ben mercer 9th June, 2007

Pretty cool idea.
 
Posted by 9th June, 2007

I remember liking this. I click download button for glory.
 
Posted by Bricnic 9th June, 2007

It's pretty cool. I thought at first this would be coded in such a way that you swing while in the air being dragged by the hookshot, but I guess that would only really happen if there was gravity.
 
Posted by BROO 12th June, 2007

"I'd appreciate if you left a comment before voting thumbs but I know how TDC goes"
Ummm... how?

Good idea, very good :---). Liero-style rope was more exciting though. :---).
 
Posted by Peblo 14th June, 2007

It goes with the flow.
~~~~~~~~~~~~~~~~~~~
 
Posted by setä tuomo 18th May, 2008

awesom0 sadly cant use it in my game far too complicated
but thats not yout fault is it
Comment edited by setä tuomo on 5/18/2008
 
Posted by Foo Fighter 8th August, 2008

keep going
 
Posted by Disthron 23rd June, 2009

It seems the link is dead
 
Posted by psofoklis 15th January, 2013

link is broken

 

 



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