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3D Tower effects how-to
Author: RedEnchilada Submitted: 19th September, 2008 Favourites:0
Genre: Tutorial Downloads: 589
137th Place     (4 / 5)

This engine shows how to make a 3D looking tower effect similar to Tower Topplers in CNC. Contains a basic engine with debug. It has no documentation, but most of the tutorial is in events 1 and 10.

Z: Toggle visibility of tower
Left click: Drag platforms around
Right click: Move player

Requires the Advanced Math extension.

Review This Download (154.79155 kb )

Posted by Aliashoj 19th September, 2008
Rated :

Quite cool indeed.
Posted by Simon Czentnár 19th September, 2008
Rated :

Posted by Yami 19th September, 2008
Rated :

This is awesome! Kudos to you and this gives me a lot of ideas now.
Posted by AndyUK 19th September, 2008
Rated :

Not a bad effect. Ive seen this used a few times before so it might come in quite useful sometime.
Posted by -Nick- 19th September, 2008

That is pretty neat. If combinted with some nice animation to make it look more 3d it would look amazing!
Posted by RedEnchilada 19th September, 2008

Thanks, everyone. It's actually a simple formula, involving no more than a simple Sine calculation, so it shouldn't be that hard to understand.
Posted by Silveraura 20th September, 2008

Wow, I had to actually go and find cncs32.dll Haha.

Anyway. Nice effect, especially with the simplicity of how it was made. Maybe if you ever jump up to MMF2, you could use the lens object to add a fish eye to the tower wall itself.

Also, slight suggestion. It might seem slightly smoother and less choppy or messy if the walls came all the way out before they moved up to the front. It might look strange at first, but it would defiantly look better IMHO.
Posted by Ando 20th September, 2008

Erm, anyone have any links to the kcamath object? The ones I've found are broken.
Posted by JustinC 20th September, 2008
Rated :

Ha! I first saw this effect in Skyblazer for snes. Since then I've been meaning to do something like this and put it in a game but looks like you beat me to it.

I probably would have used 1000 events to get this done though, since "a simple sine calculation" to me might as well be the schematics for a particle accelerator.
Posted by RedEnchilada 20th September, 2008

^^ If you're using TGF or CNC, try

Otherwise, I don't know.

^^^ I wish I could, but I can't figure anything out that would work for all platforms.
Comment edited by RedEchidna on 9/20/2008
Posted by OMC 20th September, 2008
Rated :

Neat effect! But the custom engine you made ruined the experience. ;( I agree that you should make the paltforms go all the way out before they come forward. Really cool! This would be something neat to put in NinJoe...
Posted by RedEnchilada 20th September, 2008

Well, it's really showing off the effect moreso than the engine.
Posted by Jarl Fenrir 21st September, 2008

Source code seems to be messy...
Posted by Simon Colmer 21st September, 2008
Rated :

At first i was having trouble with knowing what i was looking at, but now i get it. Throw some enemies in there some some gfx and you have a cool platformer level!
Posted by Fanotherpg 21st September, 2008
Rated :

Could be better but it is very good try.
Posted by RedEnchilada 21st September, 2008

^^ I've actually been screwing with the engine, and I have an enemy that stands and shoots you. I'm trying to make a game out of it .
Posted by Jeffrey Beyer 5th October, 2008

Can't Open
Posted by RedEnchilada 2nd November, 2008

Why not? If you're missing the Advanced Math extension, then go download it. I provided a link for TGF users a few comments up.

I hate to sound rude, but it doesn't sound like you tried very hard to open it.
Posted by moren11 12th November, 2008

good, but it looks so weird.






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