For a demo, this is fantastic so far! I really like the concept of charging Squeak to gain abilites and trying to reach the finish while avoiding traps.
The platforming feels very fine tuned. I also thought the sound and music were both great choices for the game.
Liked it, but I still preferred the old mouse. I'm glad he can do a jump with out having to charge all the time and i though it took a little too long to charge up. Other than that, pretty good!
The real rating comes when the full game comes. Please consider downloading the game if you plan on posting a comment. And please also consider the fact YOU rated Ziggy, even as a demo. Comment edited by ωξяξW○○F on 5/14/2009
I liked it, but (here it comes) I don't think that the charging meter should start over whenever you charge again. You might have a reason for that that comes later on in the game though. So I forgive.
Cheers for advices guys. The sprite changed because I felt the small mouse wasn't big enough, but looks like I'm back to the drawing board again.
@UrbanMonk: That charging meter is just a bit of a glitch at the moment that needs working out. =P
@maVado: I'll see what I do with the graphics.
Just to say we've got a slight team working on this now, being me, my friend and my girlfriend. (sigh she wants to design levels >.< Anyway so them helping out a little bit made me get back into coding some poob! Yay!
Ok I played it for a bit now, that recharge thing is a good idea, recharging always starts at 0, probably a bug, it should recharge just the amount that is missing.
Those trees are horrible, you should redraw them, and use shading.