A game inspired by DX BALL 2!
If you enjoyed classic Break Out games on your PC such as Aqua Ball, and DX BALL 2 you will love this game!
It's heavily inspired by great Break Out games of old that marked the 1990's in PC shareware gaming!
..::The game features::..
-100 Original and Inspired Stages
-4 Amiga-esq in-game tunes
-11 different types of Collectable to Enhance Gameplay
-Smooth 60 fps Gameplay
-Classic Ball Collision Redirection
-Pick up and Play, Exit and Resume at anytime!
-Two hidden Secrets! (Good Luck Finding it!)
-More Stages in Future Updates!
-Online Scoring with Mochimedia!
The game is too large to embed here it seems, just click the download link to play it on SoapCow.com
Definitely looks and feels a lot like Dx Ball 2, I loved that game.
Very professional and polished game overall. Minor issues here and there- sometimes it's possible for the collisions to go awry (simultaneous collisions between wall, ball and brick can result in the brick not being destroyed, sometimes the ball can hit the paddle and end up continuing down anyway, instead of bouncing back up), minor issue also with the trail effects of the ball- e.g. if you get the fire ball, and then multi-ball, you'll see the red trail follow the regular ball, and the regular trail follow the fire ball.
I'd be interested to know how this game goes, in terms of its commercial success relative to the time and effort you've invested.
Also, did you make SoapCow.com? It appears to be a very new Flash game portal- and it looks like it was founded by someone in the Klik community. It isn't immediately obvious which user on that site submitted the game, but it looks like it was "SoapCow". But when you view SoapCow's profile, it says "no games submitted", probably all part of the site maintenance I suppose.
Thanks for your comments about the game! I know about most of the issues I just haven't gotten around to fixing them.
The trail effect bug is an odd one. I'm going to take a look at the code.
It didn't take too much effort to make this game, it prolly took about 5-6 hours from start to finish. Unfortunately Mochi rated the game a 2/5 so it won't have much success at all.
A previous game of mine that was much worse was getting thousands of hits a day, but I released it back when Mochi didn't have separate feeds for each rating. So now games that get lower than a 3 aren't distributed as widely as they used to be.
I've uploaded it to a few other distribution sites as well, but Mochi seems to make the most impact.