The Daily Click ::. Downloads ::. Arcade ::. [Flash] ActionSlip

[Flash] ActionSlip
Author: UrbanMonk Submitted: 16th June, 2012 Favourites:1
Genre: Arcade Downloads: 123

Remember this game? I made it back in 2005. Well I've updated the graphics and gameplay and ported it to flash! Enjoy!


While working for the Outer Reach space program in Alaska, Dave accompanied by his girlfriend Bria noticed strange signals coming through the ionosphere scanner. This was only a sign of things to come, and the attack that followed made all previous wars look like child's play.

The invaders were only after one thing, human females. After Bria is abducted Dave had nothing else to lose. Stealing the secret military prototype ship he sets off for revenge.

Action Slip is a retro action Shump with upgrades and advanced enemy patterns. Blast through over 50 waves of ships across 5 unique worlds.

-Online Scores
-5 Worlds
-Flash Version
-Updated UI
-Boss Fights
-Retro Music
-Smooth Gameplay

Navigate your ship with the arrow keys.
Fire your weapons with Z
Drop a Mega Bomb with X

Review This Download

 (1200 kb )

Posted by s-m-r 18th June, 2012

Dude, this is just what the doctor ordered...! VERY nice.
Posted by Codemonster 22nd June, 2012
Rated :

One of the few things I've ever seen here since this site's inception that inspired me to log in and comment. You have a very special game here ubran
Posted by UrbanMonk 23rd June, 2012

Thanks guys! It means alot!
This is my favorite game I've made too!
Posted by Rikus 24th June, 2012
Rated :

Pretty Awesome!
Posted by Knudde (Shab) 27th June, 2012
Rated :

I like this game, it shows great potential, though there are a few niggles I have with it. It's entirely possible to miss swarms of enemies if you are on the wrong side of the screen, The swarm is too thick to gain any way to get in front to shoot them.

The Bosses. Shootemups live and die by their bosses, and while I appreciate what you've done here, the bosses should really be more than just a single stage with a single firing pattern. Granted, I didn't play all that long it's nearly 1am and I have to work in the morning). The main levels could really use a sense of progression in terms of the enemies. Right now it seems to be a rather haphazard mix of small enemies, when what you really could do is introduce an enemy type, then come up with a interesting pattern based on that enemy type. Then introduce another enemy type, and use an interesting pattern, then mix the two. I like your multipart enemies, though I wish there were more variety in what the enemies did. Most charge forward and shoot forward. Even with these enemies though, you could utilize them in a wave pattern that travels from left to right in terms of where the enemies spawn.

I'm not trying o be down on your game, I swear! I just see the potential here and I'd love to see it expanded on!
Posted by jamesh 28th June, 2012

Cool Game! Only on first level but the scrolling seems to stop after fighting the boss for a while, is this intentional?
Posted by jamesh 28th June, 2012

There's something wrong with the high scores - they don't seem to be recorded except for the first time, when you put your name in. Or at any rate, one of mine which was definitely higher than any I'd had before didn't appear.
Posted by UrbanMonk 1st July, 2012

I didn't make the score system. It uses Mochi, and mochi stops recording scores after a few, 2 or 3. I found that out after testing it a bunch. If you play it on and have an account you can submit them to the site as many times as you want. Kinda sad that they aren't unified though.





Worth A Click