Ratings are just based on how much you submit to The Daily Click. If you look under User Admin, you can see how many DC points you need for each rank. Downloads are worth 5 DC points, and reviews of other people's games are worth 2.
TGF has an easier interface to learn and only costs $20. MMF is more powerful and has less limitations, but costs $100 and has a more difficult interface. There are 30-day trial versions of both (you can't compile .exe's with them) on www.clickteam.com. Have fun!
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
The über(the right way to spell it) game creation tool list:
Multimedia Fusion - what almost everyone here uses
The Games Factory - Yet again, what almost everyone here uses
Jamagic - Again, used more than anything below here
Blender 3d - It's supposed to have a game engine with it...and I never knew this...
3D Game Studio - one of the best 3D game makers in my opinion
Gamemaker - don't use it, you'll be labeled a n00b forever, trust us, it is the worst program you'll ever use
C++ - the "official" and only way to make "real" games
Visual Basic - supposed to be good, I've never tried it though
REALBasic - like VB, only cheaper
there are many others out there too, I just can't pull them off the top of my head, I'd recomend MMF for 2D games and if you want to make 3D, use 3D Game Studio, but you need to know some C for that.
As a boy, I wanted to be a train. I didn’t realize this was unusual—that other kids played with trains, not as them.
I wouldn't recommend Visual Basic. Great for 'applications' but sucks for almost anything else, especially games. Go for C, C++, or MMF if you don't mind a challenge, or use TGF if you want to start slow.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
3rd November, 2004 at 18:58:05 -
I agree with Phizzy also. If you want to become an expert like Nuklear Productions, just upload a lot of crap.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
I really recommend TGF, since you have to be quite advanced to appreciate most of the newer features of MMF (gimics aside) and MMF is pretty intimidating at first. Dispite the fact that it's almost identical to TGF it has a few quirks that can seriously confuse before you're familiar with it. A lot of veterans use TGF and then port their games across to MMF to add gimics and benifit from the superior file compression, so it goes to show that you can make a good game on TGF.
Why the hell am I on the computer at 1 in the morning? No, don't answer.
C++ - the "official" and only way to make "real" games
I found that comment rather interesting. I would argue that MMF is another step in the evolution of software development - we had Assembler, then C, then C++, each being a more high-level language than the first. (Of course, that list misses out several million other languages). To make changes to a language, we have to drop to the next lowest level. In a similar way, to make changes and extensions for MMF we have to drop to C++.
As each generation of language has made it easier for humans to understand, isn't MMF a natural development for the way that software will be developed? Isn't an application developed in MMF just as real as one developed in C++?
Of course, my opinion is slightly skewed because I can't use C, as I'm too stupid to be able to use pointers.
Also, I've been writing a software requirements document all day and I'm in essay mode just now, so the above might not make much sense - still, just my thoughts.
notice the quotes? That is according to the people who are supposedly the professional game developers. Like that one thread ad the IGDA forums about clickteam products.
@HTML: NOTEPAD FOREVERZ! All WYSIWYG editors are pure evil.
As a boy, I wanted to be a train. I didn’t realize this was unusual—that other kids played with trains, not as them.
I have been much better than I was so stop whining. I could simply go back to my bad self and be stupid again. Hun? Do you want that. Don't worry, I will never go back to doing that again.