Posted By
Message
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
12th November, 2004 at 08:28:54 -
I almost fully mastered the mode 7 object, except for the following:
1. I want to tilt the floor in a game, so that you see more from above. like this:
2. I'd like to create walls. You know, blocks that go up. How do I do this and is there a way to use collision detection with those walls?
Anyone who could help?
Old member (~2004-2007).
Tigerworks Klik LegendRegistered 15/01/2002
Points 3882
12th November, 2004 at 08:41:38 -
1. Mode 7 doesn't support that, unless you fake it by resizing the object to be taller.
2. Mode 7 Ex can do this (see the examples that came with it).
- Tigerworks
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
12th November, 2004 at 09:36:53 -
It's really nonsense to exclude point 1 in a mode 7 extension. People really need it!
And about point 2, I looked at the tuts but they weren't clear enough for me. Edited by the Author.
Old member (~2004-2007).
Tigerworks Klik LegendRegistered 15/01/2002
Points 3882
12th November, 2004 at 14:27:50 -
Yeah, Marcello said he left out camera rolling and tilting etc. because it would have slowed the engine down or something.
You just need a height map to make walls appear. What don't you understand from heightmaps?
- Tigerworks
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
13th November, 2004 at 10:17:39 -
I guess it's time for a mode7 2 object.
The height mapping just doesn't work. It shows trash whenever I try to use it.
Old member (~2004-2007).
Liquixcat Administrator
Lazy CoderRegistered 08/12/2002
Points 201
17th November, 2004 at 22:42:42 -
'I almost fully mastered'....Prove that, cause a mode 7 game would be quite impressive. Perhaps an RPG? There is no SNES RPG's using mode7 that I can remember.
p.s. If you are going through the trouble of learning an extension that I hear is difficult, why don't you just get everything you want and more and learn blitzbasic or even CT's own Jamagic?
mmm...multipass rendering...
thinking is like pong, it's easy, but you miss sometimes.
醤油の兵士 Almost HumanRegistered 12/06/2002
Points 173
17th November, 2004 at 23:46:14 -
you don't want to use Jama for 3D games
As a boy, I wanted to be a train. I didn’t realize this was unusual—that other kids played with trains, not as them.
Peblo Custom ratings must be 50 characters or lessRegistered 05/07/2002
Points 185
18th November, 2004 at 01:16:00 -
"There is no SNES RPG's using mode7 that I can remember"
Someone hasn't played FF3/6.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Kirby Smith Resident SlackerRegistered 18/05/2003
Points 479
18th November, 2004 at 01:25:29 -
Beat me to it Peblo, I was just about to say that. Chrono Trigger also used it to a limited extent (the race sequence and time-warping).
XBL Gamertag: Rampant Mjolnir
Pabloa
Registered 29/09/2004
Points 70
18th November, 2004 at 02:09:14 -
F-Zero on snes used Mode 7.
n/a
Dr. James MD Addict
Registered 08/12/2003
Points 11941
18th November, 2004 at 04:31:28 -
not to forget Mario Kart
a mate of mine is making a Mario Kart style game in MMF along with about 5 other projects
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com
Joe.H Evil Faker Registered 19/08/2002
Points 3305
18th November, 2004 at 05:55:56 -
mario kart was, and still is, class.
A mario Kart game made in MMF would be cool
My signature is never too big!!!
Zane
Registered 09/09/2003
Points 1183
18th November, 2004 at 06:07:16 -
I tryed a first persion shooter in mode 7 once
it got quite far but was too buggy to use
www.klikforever.co.uk
GO THERE!!!
Kirby Smith Resident SlackerRegistered 18/05/2003
Points 479
18th November, 2004 at 08:39:28 -
Exactly when did F-Zero and Mario Kart become RPGs?
XBL Gamertag: Rampant Mjolnir
Joe.H Evil Faker Registered 19/08/2002
Points 3305
18th November, 2004 at 09:11:04 -
dunno about F-Zero, but mario had Super Mario and the Legend of the Seven Stars, which was an RPG on the SNES
My signature is never too big!!!