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DaVince

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12th November, 2004 at 08:28:54 -

I almost fully mastered the mode 7 object, except for the following:

1. I want to tilt the floor in a game, so that you see more from above. like this:

Image

2. I'd like to create walls. You know, blocks that go up. How do I do this and is there a way to use collision detection with those walls?

Anyone who could help?

 
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Tigerworks

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12th November, 2004 at 08:41:38 -

1. Mode 7 doesn't support that, unless you fake it by resizing the object to be taller.

2. Mode 7 Ex can do this (see the examples that came with it).

 
- Tigerworks

DaVince

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12th November, 2004 at 09:36:53 -

It's really nonsense to exclude point 1 in a mode 7 extension. People really need it!

And about point 2, I looked at the tuts but they weren't clear enough for me.

Image Edited by the Author.

 
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Tigerworks

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12th November, 2004 at 14:27:50 -

Yeah, Marcello said he left out camera rolling and tilting etc. because it would have slowed the engine down or something.

You just need a height map to make walls appear. What don't you understand from heightmaps?

 
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DaVince

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13th November, 2004 at 10:17:39 -

I guess it's time for a mode7 2 object.
The height mapping just doesn't work. It shows trash whenever I try to use it.

 
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Liquixcat

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17th November, 2004 at 22:42:42 -

'I almost fully mastered'....Prove that, cause a mode 7 game would be quite impressive. Perhaps an RPG? There is no SNES RPG's using mode7 that I can remember.

p.s. If you are going through the trouble of learning an extension that I hear is difficult, why don't you just get everything you want and more and learn blitzbasic or even CT's own Jamagic?
mmm...multipass rendering...

 
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醤油の兵士

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17th November, 2004 at 23:46:14 -

you don't want to use Jama for 3D games

 
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Peblo

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18th November, 2004 at 01:16:00 -

"There is no SNES RPG's using mode7 that I can remember"

Someone hasn't played FF3/6.

 
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Kirby Smith

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18th November, 2004 at 01:25:29 -

Beat me to it Peblo, I was just about to say that. Chrono Trigger also used it to a limited extent (the race sequence and time-warping).

 
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Pabloa



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18th November, 2004 at 02:09:14 -

F-Zero on snes used Mode 7.

 
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Dr. James MD

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18th November, 2004 at 04:31:28 -

not to forget Mario Kart

a mate of mine is making a Mario Kart style game in MMF along with about 5 other projects

 
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Joe.H

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18th November, 2004 at 05:55:56 -

mario kart was, and still is, class.

A mario Kart game made in MMF would be cool

 
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18th November, 2004 at 06:07:16 -

I tryed a first persion shooter in mode 7 once
it got quite far but was too buggy to use

 
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Kirby Smith

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18th November, 2004 at 08:39:28 -

Exactly when did F-Zero and Mario Kart become RPGs?

 
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Joe.H

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18th November, 2004 at 09:11:04 -

dunno about F-Zero, but mario had Super Mario and the Legend of the Seven Stars, which was an RPG on the SNES

 
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