I was talking more from a "they changed two lines of code, so it's not the same game released".
I wouldn't put it past EA to try and sue for something stupid like that, I mean, they've lost quite a bit of money lately.
I would think a new port would still count as the same title, for the same reason that developers can make a bunch of ports for every console and a completely different version (with the same name) for handhelds under a single licence.
Nes: SMB3, Zelda 2
SNES: Super Punchout, Zelda: ALTTP
N64: Mario Kart, Goldeneye (would put OOT in there, but i already got it on GCN, and itll be backwards compaitable )
From what i hear it seems that first-party nintendo games will be free to download.
I just thought about something, I wonder if this will cause a new surge in SNES/NES homebrew games. It'd be cool if N took in submissions of quality homebrew games for download.
Same here, it was the first FPS to be done decently on a console, but it wasn't great by any stretch of the imagination.
Craps, I'm an old man!
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
25th November, 2005 at 19:21:56 -
Know your history boy. Goldeneye revolutionised FPSs. Objectives, having to reload every weapon, decent akimbo weapon coding, integrated story sequences, a vehicle, proper multiplayer that quite likely spiked the popularity in 4 player splitscreen in the first place.
You're thinking in the wrong mindset, it's not 1997 anymore.
DG - I had a computer, and FPS's were/still are my favorite games. Goldeneye was very "meh", I stand by my point that the only reason it was as good as it was, was that it was a console FPS. I was playing Lan Quake with 8-16 people, Team based, objective based, with Team Fortess in 1996. Know your history boy.