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Rezza



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4th August, 2005 at 15:16:43 -

I'm new to Multimedia Fusion (Although I do have experience in other makers) & would like to know which type of game is best to make as my first game? A platformer or a scrolling shooter?

Oh & yeah I should probably introduce myself, my name is Rezza & I'm an old friend of Leric's (Actually I'm using his PC right now & he's the one who told me about this site in the first place, he also said that he barely ever posts here even though he comes here to download games on a daily bases so you all may not know him).

 
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Willy C



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4th August, 2005 at 15:54:59 -

I would just start to make something simple. try using the platform movement to make a simple platformer, if you know someone in persion that knows how to code, then be his best friend and make him help you

 
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Phredreeke

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4th August, 2005 at 17:23:15 -

Both a platformer and shooter should be fairly easy to make. Once you have some experience in the program, I suggest coding your own engine.

One problem with MMF is that if you make a game with so or so many levels, then decide to modify the engine, you have to change it in EVERY single level. That's why it's a good idea to get the engine done first thing.

So, make a crap first game, release it to the crapware community, then continue on your second... It should be not yet perfect, but less crap.

 
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Make some more box arts damnit!
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Leric



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4th August, 2005 at 17:53:36 -

Ok then platformer it is.

@Phizzy - Is there a certain reason why you called me a bitch? Or is that just your crude way of saying hello?

 
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Leric



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4th August, 2005 at 18:01:52 -

Btw that last Leric post was me Rezza but since I'm using AOL now (I was using Mozilla Fire Fox at first) I mistakenly posted as Leric (you know auto log in).

EDIT: Damn did it again!!!

Image Edited by the Author.

Image Edited by the Author.

 
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Rezza



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4th August, 2005 at 18:07:22 -

There now everything's back to normal (hehe I hope Leric never finds out about that since he actually told me not to use AOL anyway...oh well)

 
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Fifth

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4th August, 2005 at 18:20:54 -

It's also a rite of passage to make a breakout game.
Just don't post it here.

 
Go Moon!

Leric



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4th August, 2005 at 18:23:59 -

But what if it's a good breakout game? Then can I post it here?

EDIT: Damn fucking AOL keeps auto logging in as Leric from now on I'm just gonna use Mozilla (I only wanted to use AO because it has all my ooooolllldddd favorites).

Image Edited by the Author.

 
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Nuklear41

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4th August, 2005 at 19:01:49 -

You wanna see a good break out game? Check this out.
http://www.create-games.com/download.asp?id=4762

And this is a good game too.
http://www.create-games.com/download.asp?id=4790

This is what is considered a good game in this community

 
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Rezza



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4th August, 2005 at 20:06:09 -

Well I didn't like the first game (I didn't play the second game since it seemed to be a homo basher...literally).
First off there wasn't any music & the only sound effecs were weird bings & stuff. Also the ball went threw the blocks sometimes when you hit them & it all seems way to slow & there's not really anything original added to make it stand out. Also you spelled level wrong.
Oh & why does that special menu need to load so long? Did you actually just do it yourself with a counter or is it actually loading.

If this is the best breakout game there is then I'm pretty sure I can make a better one (um...no offense Nuklear). So I'll consider making one of the platformer idea becomes to hard for me.

 
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Deleted User
4th August, 2005 at 22:03:39 -

Yeh right ya no whats good Fondo http://www.create-games.com/download.asp?id=4757 demo yeh thats the comunitys best game next is gangsta http://www.create-games.com/download.asp?id=4764

 

Liquixcat

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4th August, 2005 at 22:27:54 -

you really shouldn't make a breakout game. If it's good though, w/e.

 
thinking is like pong, it's easy, but you miss sometimes.

EleXor



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5th August, 2005 at 05:28:45 -

I would start with some Ultima like game, because with mmf you can make such thing as "hit with mace: damage 10!"

(tgf didn't let me add values of specified counter to a list object)

 
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Rei Ayanami



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5th August, 2005 at 06:03:08 -

Start out with a platformer, shouldnt be that hard.

 
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Assault Andy

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5th August, 2005 at 06:36:41 -

I recommend you start with a top down shooter, they are often the easiest to make and require little clicking knowledge.

 
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The Chris Street

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5th August, 2005 at 06:49:44 -

Nuklear, Billybob, please stop promoting your games in this thread; they're all extremely poor examples of what can be achieved with MMF. Seriously Rezza, the best game to start MMF with, is as suggested earlier, a platformer. They're pretty easy to do with the inbuilt movement, although over time you'll want to learn how to create a platform engine yourself and give yourself more flexability. In addition, you might want to try making a basic Robotron type of game. They're a little more difficult to do (you might find sidestepping hard).

 
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Windybeard Games



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6th August, 2005 at 13:52:22 -

i would say a top down shooter or a platform. my first game was a top down shooter.
then i did a platform, both are a good starting place!

 
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Knudde (Shab)

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6th August, 2005 at 14:08:35 -

Tip: Don't make an impressive engine that does all sorts of cool things (Headshots, location specific damage, AI that calls for help, etc.) and put some crappy GFX in, cause all the cool stuff will be lost on these people. Trust me, I know.

 
Craps, I'm an old man!
   

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