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Muz



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8th September, 2006 at 00:59:39 -

For me, it's always been the graphics. I can do textures for backgrounds ok, but I can't draw perspective right. And I'm very poor at doing animations quickly. I could do very nice, smooth animation, but it would take me 3 hours just to do a simple 10 frame death scene.

And without graphics... what fun is there in making the game? Lol, not professional enough to really keep my eyes on something as ugly as MMF's interface without something pretty in the background or some fine AI/physics engine to play with.

 
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Peblo

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8th September, 2006 at 01:06:07 -

School.

 
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Radix

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8th September, 2006 at 01:21:10 -

I can't concentrate on anything for more than a week.

 
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8th September, 2006 at 01:40:30 -

Yarr, it's graphics for me.

Or, more specifically, the act of taking a ntaural-looking environment and carving it into 16x16 pixels tiles in a unique manner so as to make it usable in a variety of ways while still retaining its organic quality.

That, and bosses. Sprites become so hard to animate when they get so big.

 
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Flava



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8th September, 2006 at 01:46:37 -

Graphics for me as well
That's why I've been making applications instead of games - because graphics are far easier to do

 
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8th September, 2006 at 02:24:32 -

Well, I have a tablet, so graphics are pretty easy. I guess coding gets bogged down because I do it in a really haphazard way. Things get boring, I lose interest, other things come up, etc. I guess once it becomes clear that what I think are good ideas ideas translate into shitty games, or just would involve a lot more work than I care to put into anything, the motivation to continue kind of subsides.

 
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Ski

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Candy Cane
8th September, 2006 at 03:14:28 -

"That's why I've been making applications instead of games - because graphics are far easier to do "

Make your own then?

 
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axel

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8th September, 2006 at 05:58:18 -

Same as Peblo and Radix.

 
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lembi2001



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8th September, 2006 at 06:17:53 -

Motivation!!! I have a massive lack of motivation

 
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Hayo

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8th September, 2006 at 06:31:41 -

Teammembers.

 
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DaVince

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8th September, 2006 at 08:00:41 -

My limited free time and the internet.

 
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Ski

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Candy Cane
8th September, 2006 at 08:21:27 -

Im too picky with my gfx, like Ill spend a couple of weeks making stuff only to re-do it It is better when I re-do, but wastes time. Then Ive spent so much time on the project, I find myself needing like 1-2 day breaks from it I have excellent motivation from my team though

 
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deadeye



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8th September, 2006 at 08:50:29 -

Really the only thing holding me back is MMF itself. So many wierd bugs, and nothing ever works right the first time.

For example, I just coded a weapon for my game. It should have taken just a couple of hours, tops. In actuality it took me three days of tweaking it and wondering why it wasn't working before realizing that it wasn't my fault, but was yet another bug.

 
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defenestrator

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8th September, 2006 at 12:58:00 -

A poor craftsman blames his tools.

 
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Flava



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Has Donated, Thank You!Code MonkeyVIP MemberThe Cake is a LieThe Spinster
8th September, 2006 at 13:03:21 -

"Make your own then?"

That's what I have been doing for my application..
Hence why I got you to make the graphics for my game

 
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