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Muz



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12th February, 2007 at 23:14:33 -

What do you suppose lies in the future? Klik products already reach the same level that those old SNES could possibly reach. Heck, we even have the potential to go further, with networking and all.

MMF2 already made a lot of things easier. Debugging, a more colorful expression editor. The highlighted brackets alone saves me a lot of time.

So what next? MMF 3D? Full DirectX support? Lighting, particles, pixel shading? Or will most of you still support 2D? I dunno, I think 2D's sorta reached its limits. No need to handle polygons, but there's still the bother of making different sprites for characters with different colored shirts.. shadows, maps, etc.

 
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The Chris Street

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13th February, 2007 at 08:02:16 -

The future of klik is Me

 
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axel

Crazy?

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13th February, 2007 at 09:34:30 -

KLIKME2

Nah, but the MMF2 runtime is shite. Well, it's fine for 2D games, but if I ever get into 3D game making, then I'll probably learn OpenGL instead of doing it in MMF2.

 
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Phredreeke

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13th February, 2007 at 09:50:34 -

3d is much much more complex than 2d. MMF has a wide userbase, a user can make a game from the moment he gets it (of course, the game will be craptacular) while an experienced user matching the standard of the Megadrive/SNES era. 3d makes things much much more complicated.

If you want to play around with 3d, try Alice: http://www.alice.org/

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Lukas Hägg



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14th February, 2007 at 05:49:44 -

What I look forward to is when MMF can tap into the abilities of hardware support so that it can make full use of DirectX. I would probably still support MMF 2D mainly. Mostly because as PhreddySE said, when things go 3D things get extremely more complex. Not only in the programming/scripting part, there's so much that a 3dmodel needs to have. Proper modeling for a start, then wieghting/skinning, UAV-maps, normal-maps, rigging and so forth. It's just too much work to make it wortwhile for one person alone, and that's sorta what click is about to me. One being able to make ones one game alone. When making a bigger 3D game a big crew is required. Better to just learn OpenGL and hack away at that for 3D games.

 
Mendokuse...

Tim

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14th February, 2007 at 05:58:56 -

I could start KlikMe2 right now ... lol.

I had fun with your sentence Maz: "What do you suppose, lies in the future?" *hides*

 
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Matt Boothman

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14th February, 2007 at 11:59:18 -

PS - it'd have to be KlikMe3.

 
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Tim

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14th February, 2007 at 12:28:08 -

Lol yeah it would

 
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Retired Kliker Lazarus

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14th February, 2007 at 14:54:42 -

teh commmuntity iz dying

 
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AndyUK

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14th February, 2007 at 19:04:01 -

First I want to see people making some more decent games with MMF2.

 
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Tim

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14th February, 2007 at 19:21:14 -

YES, SIR!

 
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Silveraura

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15th February, 2007 at 02:20:20 -

I think sticking with 2D would assure that we get nice stable, easy programs for the time being. I wouldn't mind seeing some full hardware acceleration and more special techniques like pixel shading, better particles, even collision maps, in addition to alpha maps would help big time.

Another nice thing would be the addition of maybe a slightly more advanced scripting part to MMF, so that you can make much more advanced things. The level editor is amazing, but we could attract a much larger audience if we offered the best of both worlds, and add to the flexibility.

 
http://www.facebook.com/truediamondgame

axel

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15th February, 2007 at 13:52:17 -

Scripting would be cool, yes.

 
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DaVince

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15th February, 2007 at 17:38:52 -

I agree with that. It would allow for some cool extensions and stuff that can make life easier (objects, easy to managr dynamic arrays...).

 
Old member (~2004-2007).

Bibin

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15th February, 2007 at 22:50:59 -

Index-based graphics, with pallettes and set color depth. Like on the NES/SNES/any system, even today, when using a 2D mode.



It's like, there are 8x8 tiles that make up graphics, and for it to be 2-bit color it can have three colors + transparent, and you get to set those three colors. You can change the colors in-game to flash your character.

2D is awesome. I hope this doesn't turn into another jamagic.

 
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