What do you suppose lies in the future? Klik products already reach the same level that those old SNES could possibly reach. Heck, we even have the potential to go further, with networking and all.
MMF2 already made a lot of things easier. Debugging, a more colorful expression editor. The highlighted brackets alone saves me a lot of time.
So what next? MMF 3D? Full DirectX support? Lighting, particles, pixel shading? Or will most of you still support 2D? I dunno, I think 2D's sorta reached its limits. No need to handle polygons, but there's still the bother of making different sprites for characters with different colored shirts.. shadows, maps, etc.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Nah, but the MMF2 runtime is shite. Well, it's fine for 2D games, but if I ever get into 3D game making, then I'll probably learn OpenGL instead of doing it in MMF2.
3d is much much more complex than 2d. MMF has a wide userbase, a user can make a game from the moment he gets it (of course, the game will be craptacular) while an experienced user matching the standard of the Megadrive/SNES era. 3d makes things much much more complicated.
What I look forward to is when MMF can tap into the abilities of hardware support so that it can make full use of DirectX. I would probably still support MMF 2D mainly. Mostly because as PhreddySE said, when things go 3D things get extremely more complex. Not only in the programming/scripting part, there's so much that a 3dmodel needs to have. Proper modeling for a start, then wieghting/skinning, UAV-maps, normal-maps, rigging and so forth. It's just too much work to make it wortwhile for one person alone, and that's sorta what click is about to me. One being able to make ones one game alone. When making a bigger 3D game a big crew is required. Better to just learn OpenGL and hack away at that for 3D games.
I think sticking with 2D would assure that we get nice stable, easy programs for the time being. I wouldn't mind seeing some full hardware acceleration and more special techniques like pixel shading, better particles, even collision maps, in addition to alpha maps would help big time.
Another nice thing would be the addition of maybe a slightly more advanced scripting part to MMF, so that you can make much more advanced things. The level editor is amazing, but we could attract a much larger audience if we offered the best of both worlds, and add to the flexibility.
Index-based graphics, with pallettes and set color depth. Like on the NES/SNES/any system, even today, when using a 2D mode.
It's like, there are 8x8 tiles that make up graphics, and for it to be 2-bit color it can have three colors + transparent, and you get to set those three colors. You can change the colors in-game to flash your character.
2D is awesome. I hope this doesn't turn into another jamagic.