What do you suppose lies in the future? Klik products already reach the same level that those old SNES could possibly reach. Heck, we even have the potential to go further, with networking and all.
MMF2 already made a lot of things easier. Debugging, a more colorful expression editor. The highlighted brackets alone saves me a lot of time.
So what next? MMF 3D? Full DirectX support? Lighting, particles, pixel shading? Or will most of you still support 2D? I dunno, I think 2D's sorta reached its limits. No need to handle polygons, but there's still the bother of making different sprites for characters with different colored shirts.. shadows, maps, etc.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Nah, but the MMF2 runtime is shite. Well, it's fine for 2D games, but if I ever get into 3D game making, then I'll probably learn OpenGL instead of doing it in MMF2.
3d is much much more complex than 2d. MMF has a wide userbase, a user can make a game from the moment he gets it (of course, the game will be craptacular) while an experienced user matching the standard of the Megadrive/SNES era. 3d makes things much much more complicated.
What I look forward to is when MMF can tap into the abilities of hardware support so that it can make full use of DirectX. I would probably still support MMF 2D mainly. Mostly because as PhreddySE said, when things go 3D things get extremely more complex. Not only in the programming/scripting part, there's so much that a 3dmodel needs to have. Proper modeling for a start, then wieghting/skinning, UAV-maps, normal-maps, rigging and so forth. It's just too much work to make it wortwhile for one person alone, and that's sorta what click is about to me. One being able to make ones one game alone. When making a bigger 3D game a big crew is required. Better to just learn OpenGL and hack away at that for 3D games.
I think sticking with 2D would assure that we get nice stable, easy programs for the time being. I wouldn't mind seeing some full hardware acceleration and more special techniques like pixel shading, better particles, even collision maps, in addition to alpha maps would help big time.
Another nice thing would be the addition of maybe a slightly more advanced scripting part to MMF, so that you can make much more advanced things. The level editor is amazing, but we could attract a much larger audience if we offered the best of both worlds, and add to the flexibility.
Index-based graphics, with pallettes and set color depth. Like on the NES/SNES/any system, even today, when using a 2D mode.
It's like, there are 8x8 tiles that make up graphics, and for it to be 2-bit color it can have three colors + transparent, and you get to set those three colors. You can change the colors in-game to flash your character.
2D is awesome. I hope this doesn't turn into another jamagic.
n/a
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
16th February, 2007 at 03:38:44 -
Javascript would be an excellent feature for this though, because it supports easy object creation, dynamic arrays, variables that automatically fetch their type...
It's like, there are 8x8 tiles that make up graphics, and for it to be 2-bit color it can have three colors + transparent, and you get to set those three colors. You can change the colors in-game to flash your character.
2 bit color? Are you serious? Do you want NES quality graphics in your game? 4 bit is ok, that's what SNES uses. 8 bit would be better. That's 255 color + transparent.
Multiple graphics layers would be nice too, and the possibility to stretch each layer in different ways. Adding a slight more stretch for each line adds a simple parallax effect.
- Ok, you must admit that was the most creative cussing this site have ever seen -
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
16th February, 2007 at 07:36:16 -
Actually, NES uses 4-bit color. 2-bit color would be 4 colors at max. 8-bit is 256 colors. 16-bit is 65536 colors. 32-bit is some 4 billion colours (plus "native" alpha channel).
I don't think MMF should go 3D. I haven't been impressed with the attempts I've seen so far. It will only slow down MMF since it's not a true 3D application, but it would be more like a 3D engine running inside a 2D engine.
What I would love to see added to MMF is build in Isometric movement. I know there's a number of extensions dealing with this, but there not easy to use at all. I would just like to see Isometric Movement build in, that can be used the same way as the other movements that are already there (ball, platform, race and so on).
You speak of immense truth. It would be nice to have a good isometric system, however I think it would become overused. And too many isometric games would suck.
I think if MMF don't support 3D apps soon, it will turn obsolete in no time.
The first TGF was released in a time when there were plenty of 2D games on the store shelves, but now you'd hardly find one.
Perhaps Clickteam should look into doing a 3D modeling program as well. I don't know if they have enough resources to undertake that little project, though.
3D aside, I think they also need to completely fix their in-built movements, too. They could very easily iron out all the bugs in the platform movement and 8-directional movement and add more options to them to actually make them viable (though I'd still prefer making my own custom engine).
Another thing I'd like is better backdrop pasting and destruction.
If wishes were fishes then we'd all smell like ladies' underwear.
About the default movements: apparently they're still there for backwards-compatibility. This is fine except the fact that they're there at all is going to encourage new users to use them when they should really either be learning custom engines or using ALL NEW and NOT SHIT movements.
All the old default movements should be grouped together as 'legacy movements' or something, or even deleted from the movements menu altogether while retaining the (hidden) functionality for ported apps.
Plus the platform movement in MMF2 doesnt work correctly with an old platformer i made in TGF, In that your character was 'facing forward' but could shoot in all 32 directions (the bullets mysteriously coming out of his gun going almost vertically downwards, i didn't say the game was good), which makes the game considerably harder, though not impossible. Also for some reason the gun doesnt fire until the END of the firing frames, which also include him reloading, so there is a considerable lag between firing and 'actually' firing.
I don't see why 3D couldnt work if the user just sticks in models and gives them events to do... if there was some kind of in-engine modelling system which is very simple to use (i'm talking making simple shaps and dragging them together with the mouse, being able to 'merge' them and the merging making the polygons that are 'inside' which you wouldnt see vanish, and then being able to select a surface, or multiple ones, and applying a texture from a bitmap to them (not having to create a 'skin' all in one image). If i remember correctly there was talk of an MMF3D that was going to be out in "2006 at the earliest", which i've never even heard about since. I think the default movements where going to be a tomb raider like one, a bouncing ball in 3D, a car one (hopefully acting in some way like a real car) and a flying one
Well, there was a time when only the more experienced game developers could make a Sega Gens/SNES type game. Heck, even making collision detection was tough. These days, thanks to klik products, any noob can make a Mario clone. So maybe someday, it'll be possible to make 3D games that easily. Of course, it's complex.. but there could be a way and with Vista, there'll be a gfx card on every PC 10 years from now.
Maybe MMF3D could have a built-in 3D models, which most of us will start using, before we move on to making full 3D models ourselves. You know, like how everyone used to rip gfx back in the KNP days. And I could probably imagine some time in the future where there'll be a group of people fighting whether Clickteam should focus more on 2D or 3D and some guy like me would call all of them idiots . But let's face it, 2D is becoming obsolete too fast. In 5 years, 2D games will be as accepted as text-based games these days.
But personally, I kinda wish Clickteam would build-in support for text-based game building. It's ridiculously tough to make a text-based game in MMF, so tough that I'm tempted to build an extension for it, but I'd rather spend that time building a text-based game in C++.
Still, I'd rather do it in MMF. MMF allows pictures and collision detection, which means you could make a text-based game with a GUI, animations, text blitter, all those fun things that take the annoying parts out of full text-based gaming.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
"But let's face it, 2D is becoming obsolete too fast."
This is generalization and way too 'technology-focused' reasoning. The thing that matters is the game concept - not the technology behind it. There will always be demand for simple 2D-based games.
"But let's face it, 2D is becoming obsolete too fast." is fucking hilarious!
Cell phone games, Virtual Console, Xbox Live Arcade, the STILL continuing success of the GBA despite legally being dead since 2004. 2D was in decline but it's here to stay, regardless of what Sony, Microsoft or even Nintendo say.
Muz, have you got an sales figures to back this up? From where I'm standing 2D looks to be on the rise again.
Just because i want 3D to do certian things with (like clumsily attempting a GTA3 clone!), i think even if there was an MMF3D that was as easy to use as the current ones, i'd still make most of my games in 2D just because it's easier to make sprites than models
A 3D game development studio would be SO much work for Clickteam. MMF2 was, what, about 3 years overdue? (Give or take, I'm too lazy to be accurate) It would also break the grounding and limits of 3D games and 3D game development considerably, and such aims are too distant.
3D games would no longer be regarded as "Click/Klik" games, and the community wouldn't be the same either. I'm not sure about you, but I somewhat prefer 2D gaming at the moment - I still go and play Streets of Rage and Sonic 2 on my Sega every now and then, because there is no comparison to the venture of 2D gaming.
The 'future of klik' should be to spread to the far flung corners of the internet, the word of 2D gaming capabilities, pushing the boundaries and (along with the increasing professionalism and aid of Clickteam) producing the best, amazing and rememberable, high-quality 2D games that define just what we all here love, and what 2D gaming is all about.
There was a game-making tool called Peter which could do 3D, i regarded that as a "click" maker. Never managed to do anything with it though. Also Game Maker can do some 3D stuff, i got a GTA Clone off the game maker website which had 3D buildings like the 'real' GTA. Crap car collision detection though, and the only way to get a wanted level was steal a cop car, or do one mission where you get one. Anything else, including blowing up police cars, appears to be legal
it should be possible having the exact same interface as mmf2 with a 3d game editor, just make a own 3d level editor with 3d actives and backdrops, then put that as a layer on the standard mmf2 level editor. then just add a 3d extension next to the frame extension for scrolling around etc and have the 3d objects in the same old event editor with x,y,z etc.
then its just as easy to make 2d games and a lot easier to make 3d games.
mmf2 was going to have some 3d support at one stage wasn't it?
Retro gaming is where it's at at the moment. Ok it's only so companies can make easy money on their back catalogue but at least that is getting the casual gamer to realise old games aren't worse.
Good point Andy. A generation that was brought up on 3D Playstation and GameCube is now getting to see the old classics that we used to play. I'd like to see a merger of the two - stuff like Viewtiful Joe - good graphics, but ones which don't detract from the gameplay, which let's face it, is a lot easier in 2d.
With a 3D app, there's SO much more to take into account for coding, compilation etc.. there's textures character mapping, bit depth, redering quality, ray tracing... and all that other crap no one really knows (/cares) the silly name for.
I'd agree that retro gaming is where it's at. At least especially now for the older generation at the moment, and considering recent business motives and moves made by Nintendo etc.
Retro's and 2D gaming will never die off, and seeing as that is so - why go elsewhere? and why stop?
IIRC The 2D Sonic collection is still in the Top 10 in the UK sales charts (not the new PSP one).
I'm not usually an advocate for HDTV, but I would really like to see a 2D game in 1080p. not pixel art unless the devs are suicidal, and not a 3D model in sight. Something like a true Sonic game, not shitty Sonic Rush or Super Mario Bros DS.
Gee... I haven't looked into this topic for ages...
Actually, NES uses 4-bit color. 2-bit color would be 4 colors at max. 8-bit is 256 colors. 16-bit is 65536 colors. 32-bit is some 4 billion colours (plus "native" alpha channel).
No, it's 2-bit color, just that there are multiple 2-bit color sets. 4 for background and 4 for sprites. These color sets are picked from a palette of 52 colors (6 bits, although several of the entries are the same black). Each sprite can use any of the 4 sprite palettes. For each 4x4 set of pixels in the background, one of the 4 background palettes can be used. The first entry is identical for all color sets.
OK.
So Tell me what "bit" the Megadrive/Genesis uses for colour. It has a palette of 64 colours.
4-bit. This time there are 4 color sets shared between background and sprites. The palette is 512 colors (9-bit). However, it can only show 61 colors on screen at once (because like NES, the first entry is identical across color sets) However, MD/Genesis can increase the amount of on screen colors by changing palettes within the screen. The Sonic games does this for water levels.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Well, there will always be a market for 2D whenever something doesn't support 3D. Like phones. Someday, once they put a 3D card in a phone, there'll be 3D games on phones wiping out 2D. Heck, if 2D games for phones are selling so well, Clickteam should put support for making games for mobile phones. It could really boost sales..
But yeah, 2D will still be around for a few decades. Too bad it doesn't have some of the great features 3D does, like a fully rotatable map, being able to see what weapon is in your character's hand,. I care little for lighting and shadows and stuff, but being able to see the super-cool artifact in my character's hand is a nice addition. And another nice effect is the 3D physics and whatever they used for Medieval: Total War II. But 2D physics can match 3D any time... especially considering how much more fun the 2D Worms games were...
Personally, I'm kinda sad text-based games are gone. Text-based games allowed a hell lot more interactivity since you didn't have to draw everything on screen and lasted for a while. The best were the text-based games with a few graphics. It's nice that there's still a small community for them.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
6th March, 2007 at 02:20:47 -
"Well, there will always be a market for 2D whenever something doesn't support 3D. Like phones. Someday, once they put a 3D card in a phone, there'll be 3D games on phones wiping out 2D."
What? My phone already CAN do 3D. And I don't have the latest of the latest model, or anything.
Crappy software emulated 3D won't replace 2D . Never did, though people have certainly tried in the past .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
3D won't ever fully replace 2D, no matter how hi-quality it is. 2D games will always be there. Just like simple board games have survived even though video games have rushed into the market since the 1980's. It's not about the technology, it's about the game concept. And if you have a good concept in 2D, it doesn't matter if someone has a better technology in use, simply because good concepts are something that people enjoy playing.
My Siemens M35 from last century had a 3D maze game.
And yes, it's all about concept and the execution of such. Theres also a certain level of charm that cannot be transferred over the dimensions (ooo), take Flashback and then stick it in 3D - Tombraider. Exploration and other aspects are still there - wheres the charm? In Kirby thats where!
2D is far from dead. Nintendo released the "New" super mario brothers on The D.S. and it was a very good game. I know it wasn't real 2d, but it had a 2d interface and appearance.
I don't think the future of MMF is in 3d. I think it is in better hardware support (using the graphics cards to do ink effects) and cross platform compatabillity (I know i probably spelled that wrong, and that that is not happening any time soon).
Flash uses vectors, is cross platform, and is more wide spread than klick. I hope MMF grows in customers in the future. I would love it if one day I walked into Fry's Computor store and saw MMF on the shelf.
There is no need for click to go 3d. Commerical games have been 3d since the early 80's with games like elite and star wars arcade.
so as soon as computers/consoles became powerfull enough games were pushed in that direction, and the CD format helped by allowing massive space that most 2d games would not get close to filling.
So all commercial games have to be 3d and contain a certain amount of quality in productiom values so people feel they're getting their monies worth when they pay £30 for a game.
Noone pays for our games and there is no pressure to keep making bigger and better games. So 2d is good enough for now.
2D will forever and ever keep it's tight grasp on (at least) humankind. For example, all GOOD 2D Rpg's? Beats 3D Rpg's any day, and don't try to say anything else.
I mean 2D gameplay will always be around, it'll just be replaced in 3D. Like how board games will never be wiped out by complex games, but people will start putting board games into computers. Heck, in some cases people even turn a computer game into a board game, not that many people buy those. Not too many really bother to play Risk on boards these days, but plenty on computers. And a lot of people play chess online mostly, though there's plenty who still bring out the good old chessboard when there's actually someone to play with in real life.
The same thing would go with 2D. The future is in 3D just because it's a hell lot more convenient. Modelling and texturing will probably take up some time, but that's countered by the time saved in animation and not having to make a different sprite whenever the player holds a rocket launcher or something. And 3D will play perfectly fine in 2 dimensions, but it doesn't work the opposite way.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Yeah, just because it IS 2D doesn't make it automatically better. I mean, I'm not sure I know of any 2D RPG that could beat the likes of FF7 etc. but it's a challenge someone should take up And it's not impossible.
Heh, I just want a game that'll beat Fallout Tactics. That game had a damn nice engine and great level design. Would've been great with a storyline. And a nice example of why 3D is better than 2D even though the original Fallout games were in 2D.
Anyway, it's still kinda hard seeing what klik would be like in the future. I mean, yeah, 3D would be too much effort, and they did quite poorly with Jamagic. The present of klik is kinda like... the steel age, a step above the iron age of MMF, 2 steps above TGF and far beyond the stone age of KNP. We could pretty much whack any competitor with click products, but nobody's ever developed anything beyond the mace.
The only problem is that the community's population is just too small and too inner-focused to really do anything. All those other independent gaming communities are way behind MMF 2 in terms of power, but they've made far better games. Heck, after seeing all the great RPGM and AGS games out there, I get tempted to make one, only to find that I'd be able to do it a lot faster and more cleanly with MMF. There were great games like ED and TSE, but they're the only ones with that sharp edge and don't want to share it with anyone. I've learned pretty much everything from other people's experience and work.
I think we could do a lot more if we just had something to do. MMF is great but.. it's just not suited to anything other than top-view games or platformers. It's a strictly 2D piece of software, not even having good support for text and fake 3D (i.e. people getting 'smaller' when they 'move away' from the screen). I dunno.. I think Clickteam should at least start integrating more things into MMF itself, like a functional movement engine, text blitter, advanced math, or at least something where the text strings are at least as powerful as Wordpad. One thing I enjoyed about the old RPGs was that they'd italicize words when they wanted to stress something.
Personally, I'll probably stop making games until I find a game I want to make, but I'll probably go around as a freelance MMF2 coder till then . Or at least till I'm no longer too lazy to code my physics engine or redo Trap Designer's engine.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
MMF would have a fighting chance if it supported any alternative to sprites. Look at the "casual gaming" market, it's exploding, and it's made up of simple 2D games. They're not sprite based though (most of them) they're vectors and polygons and whatever...that's what bugs me about MMF is that it's stuck with sprites and maybe a couple of half-baked extensions thrown in as a crappy substitute.
to expand on my previous post, the Blitz range of products are awesome. If we had the power of the blitz engines with the ease of MMF, we'd be so much better off.
Hey, I loved FF7, not so sure about the ones before it. FF7 didn't have the annoying uber-long battles the sequels had, but the game was so long that it seemed like there was no ending to it. Most of the later (and a few of the earlier) games had me pressing the same buttons over and over again. Of course, FF7 and 8 were the only games I fully played, the other I played off a friends PS2, but they really didn't feel fun at all even if the storyline was good.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
i really enjoyed ff7 too, but if you're talking about better or worse you need to go further than that.
if you ever want to check out the final fantasy shrine forums, they have given a lot of reasons why ff7 is not anywhere near the best in the series.
to get off topic about FF7
it wasnt the best in the series, it was just the first ported to full 3d
in length, it takes longer to beat FF9 and FF10 then FF7.
Story wise FF7 - in my opinion - doesnt really compare to those in FFIV (FF2) or FF10
Gameplay wise - the whole materia system is probably one of the least popular magic systems in the series, it was an attempt to elaborate on the FFVI Esper system which in my opinion was also a failure - the tried and true is ones that follow the original FF for NES.
Back to the topic - Viewtiful Joe was an excellent version of a 2d game with 3d graphics. U really cant say - 3d games are better than 2d games, because they are totally different gameplay aspects from a 2d platformer to a 3d platformer, etc. However, 2d graphics are on the dying side - 3d/rendered graphics will totally destroy 2d - especially with new and powerful portable systems like the DS and PSP
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
Clickteam does'nt need to fully go 3D but it need to be revamped with a 3D/2D engine like Sprite Craft and Torque Game Builder where the games are fully 2D but they have a 3D engine to to every single effect you need, You can handle ALOT more with a 3D to 2D engine than a straight 2D engine, it's alot more optimized and alot faster speeds as well as being to be able to promote better particle effect and more interesting collision effects and so fourth. My other ordeal is they need to rid the background object or revamp it as it really could use a tile map object like every other game maker does. Just a few things need to be perfected here and there. I have'nt used MMF2 so I don't know if they did this yet.
I don't write with grammer I write with feeling...
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
28th March, 2007 at 00:16:18 -
Too much talking.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
A question, has anyone in the click community actually made a rpg? The classic style, like FF, Terranigma or SoM. Not platform/adventure/rpg type games.
Dunno if you guys realise it, but bouncing ball movement is actually extremely useful for making custom movements with no slowdown. And I don't just mean "bouncing ball" style movements, if you know how you can use it to make newtonian movments; heck, I once made a 3d ragdoll physics engine using bouncing ball movement. If you cannot get your head round this, check out the video.
Too bad there were problems not related to the actual physics that screwed up this engine and I'm going to rebuild it sometime soon.
I think MMF 3D would be awesome if they could pull it off successfully. I think newbie users would still have to practice on MMF2 first, but imagine the power it would give advanced users. Like people have said, 3D is much more complicated, so I think clickteam would need to create a lot of conditions and actions that do complicated stuff for us. Interpolated polygonal collision detection for example. Monumentally difficult for someone to code in MMF events, and it would kill your PC anyway, so whats the point.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
28th March, 2007 at 14:24:43 -
"I'm loving FF6 Advance..."
How's the GBA version any different than FF6 for the SNES?
Personally, there's just 3 things in 3D that I like over 2D:
1. Changing clothes/equipment without having to draw/animate a whole new sprite.
2. Advanced particles (fire, water)
3. Lighting without having to use transparent objects.
4. Pixel shaders
Now if MMF3D or even MMF3 could do that without the hassle of IK, modelling, I'd be happy .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I've made the suggestion several times, both to members of clikteam and to venture capitalists, that (like apple moved macos from native 68000 onto linux) click move its delivery off x86/directx onto a phone compatible platform like j2me or brew so that 1000's of click-community user-generated games can be downloaded to 100m's of phones.
It would be really nice for authors to share in download royalties too.
Oh there's that teensy little thing too. FFVI was never released for SNES in europe, and if you want to get ahold of it you have to buy it on a eBay, and eat macaroni and cheese for the rest of the month to afford it. Or buy the crappy PS1 port which makes you think you were playing the c64. Or just emulate it illegally on Xbox. But if you do you go to hell where Satan will play Ping Pong with your balls. Unless your a girl, but in that case you'd probably have better things to do than reading this.
- Ok, you must admit that was the most creative cussing this site have ever seen -
"Or buy the crappy PS1 port which makes you think you were playing the c64"
Ive got that and it's almost the same as the Snes.
They added a run move (not that same as the accessory thing)
load times are longer
there are a few extras
also apparently the music is really poor but i can't tell myself.
.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
9th April, 2007 at 17:35:40 -
The music was ported from the SNES version, and some of the songs started sounding worse than the SNES ones. Nothing too big though.
I always liked run mode in the PSX versions of the FF games.
I didn't actually play the PSX port of FFVI. I have played FFIV and FFV though. FFIV works great, no noticable load times except when loading and saving to memory card. FFV on the other hand. Slooow. And FFVI is supposed to be worse.
The FFI and FFII ports works like a charm though.
- Ok, you must admit that was the most creative cussing this site have ever seen -