Clickteam does'nt need to fully go 3D but it need to be revamped with a 3D/2D engine like Sprite Craft and Torque Game Builder where the games are fully 2D but they have a 3D engine to to every single effect you need, You can handle ALOT more with a 3D to 2D engine than a straight 2D engine, it's alot more optimized and alot faster speeds as well as being to be able to promote better particle effect and more interesting collision effects and so fourth. My other ordeal is they need to rid the background object or revamp it as it really could use a tile map object like every other game maker does. Just a few things need to be perfected here and there. I have'nt used MMF2 so I don't know if they did this yet.
I don't write with grammer I write with feeling...
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
28th March, 2007 at 00:16:18 -
Too much talking.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
A question, has anyone in the click community actually made a rpg? The classic style, like FF, Terranigma or SoM. Not platform/adventure/rpg type games.
Dunno if you guys realise it, but bouncing ball movement is actually extremely useful for making custom movements with no slowdown. And I don't just mean "bouncing ball" style movements, if you know how you can use it to make newtonian movments; heck, I once made a 3d ragdoll physics engine using bouncing ball movement. If you cannot get your head round this, check out the video.
Too bad there were problems not related to the actual physics that screwed up this engine and I'm going to rebuild it sometime soon.
I think MMF 3D would be awesome if they could pull it off successfully. I think newbie users would still have to practice on MMF2 first, but imagine the power it would give advanced users. Like people have said, 3D is much more complicated, so I think clickteam would need to create a lot of conditions and actions that do complicated stuff for us. Interpolated polygonal collision detection for example. Monumentally difficult for someone to code in MMF events, and it would kill your PC anyway, so whats the point.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
28th March, 2007 at 14:24:43 -
"I'm loving FF6 Advance..."
How's the GBA version any different than FF6 for the SNES?
Personally, there's just 3 things in 3D that I like over 2D:
1. Changing clothes/equipment without having to draw/animate a whole new sprite.
2. Advanced particles (fire, water)
3. Lighting without having to use transparent objects.
4. Pixel shaders
Now if MMF3D or even MMF3 could do that without the hassle of IK, modelling, I'd be happy .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I've made the suggestion several times, both to members of clikteam and to venture capitalists, that (like apple moved macos from native 68000 onto linux) click move its delivery off x86/directx onto a phone compatible platform like j2me or brew so that 1000's of click-community user-generated games can be downloaded to 100m's of phones.
It would be really nice for authors to share in download royalties too.