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DaVince

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16th February, 2007 at 03:38:44 -

Javascript would be an excellent feature for this though, because it supports easy object creation, dynamic arrays, variables that automatically fetch their type...

 
Old member (~2004-2007).

Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
16th February, 2007 at 06:07:20 -

It's like, there are 8x8 tiles that make up graphics, and for it to be 2-bit color it can have three colors + transparent, and you get to set those three colors. You can change the colors in-game to flash your character.

2 bit color? Are you serious? Do you want NES quality graphics in your game? 4 bit is ok, that's what SNES uses. 8 bit would be better. That's 255 color + transparent.

Multiple graphics layers would be nice too, and the possibility to stretch each layer in different ways. Adding a slight more stretch for each line adds a simple parallax effect.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

DaVince

This fool just HAD to have a custom rating

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16th February, 2007 at 07:36:16 -

Actually, NES uses 4-bit color. 2-bit color would be 4 colors at max. 8-bit is 256 colors. 16-bit is 65536 colors. 32-bit is some 4 billion colours (plus "native" alpha channel).

 
Old member (~2004-2007).

AndyUK

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17th February, 2007 at 13:52:04 -

OK.
So Tell me what "bit" the Megadrive/Genesis uses for colour. It has a palette of 64 colours.

 
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X_Sheep

I had a custom rating before it was cool

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17th February, 2007 at 14:16:19 -

6-bit?

 
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Flava



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Has Donated, Thank You!Code MonkeyVIP MemberThe Cake is a LieThe Spinster
17th February, 2007 at 17:34:32 -

I know my mega drive had 16-bit written on the front of it - haven't a clue if that was meant for colour though?

 
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AndyUK

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18th February, 2007 at 12:20:27 -

No, it's reffering to the processor. Although that too is not an accurate description on speed.

 
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Knudde (Shab)

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Crazy?

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18th February, 2007 at 15:27:26 -

PSS: It'd be Klik-Me v4 actually.

 
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Peblo

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I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
19th February, 2007 at 02:12:52 -

Psss:

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Peblo

Custom ratings must be 50 characters or less

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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
19th February, 2007 at 02:13:48 -

And then the snake got him.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

ncsoftware



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20th February, 2007 at 19:00:43 -

I don't think MMF should go 3D. I haven't been impressed with the attempts I've seen so far. It will only slow down MMF since it's not a true 3D application, but it would be more like a 3D engine running inside a 2D engine.

What I would love to see added to MMF is build in Isometric movement. I know there's a number of extensions dealing with this, but there not easy to use at all. I would just like to see Isometric Movement build in, that can be used the same way as the other movements that are already there (ball, platform, race and so on).

 
Looking for funtainment? http://www.gamefun4u.nl

alastair john jack

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20th February, 2007 at 19:13:37 -

You speak of immense truth. It would be nice to have a good isometric system, however I think it would become overused. And too many isometric games would suck.

 
lol

AndyUK

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20th February, 2007 at 19:25:54 -

Isometric is 2d anyway, you can surely make your game isometric by just making it that way.

 
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Johnny Look

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21st February, 2007 at 09:14:55 -

I think if MMF don't support 3D apps soon, it will turn obsolete in no time.
The first TGF was released in a time when there were plenty of 2D games on the store shelves, but now you'd hardly find one.

 
n/a

Bo Fu



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21st February, 2007 at 09:33:32 -

Perhaps Clickteam should look into doing a 3D modeling program as well. I don't know if they have enough resources to undertake that little project, though.

3D aside, I think they also need to completely fix their in-built movements, too. They could very easily iron out all the bugs in the platform movement and 8-directional movement and add more options to them to actually make them viable (though I'd still prefer making my own custom engine).

Another thing I'd like is better backdrop pasting and destruction.

 
If wishes were fishes then we'd all smell like ladies' underwear.
   

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