It will be kind of independent, in that they can face different directions, but it won't be very realistic - you won't be able to jack-knife, and I'm not sure how reversing will work. Also, the tank will probably have a rotating turret (it won't be able to shoot though), and the monster truck will have four wheel steering (because it would look lame if the wheels didn't turn).
I think I'll stop making more cars for the time being, and concentrate on the game mechanics. I'm going to be aiming for about 100 vehicle types in the final game though.
0-62mph (100kph) 3.6 seconds
0-100mph (160kph) 9.8 seconds
Standing ¼ mile 12.2 seconds
Top speed 155mph
(the supercharged version is quicker)
Admittedly, I'm biased because they're made in my village in cornwall. Vicki Butler-Henderson said it "mimicked the mating dance of a frenzied fly" which I think is a bad thing.
You brought back memories then with those cars. I remember constantly playing GTA with my mate, "goes n turns", we'd get five lives each with the cheats on and just go around shooting everything and getting chases. It's a much better game when you don't do the missions.
I just edited my sprites, so now they really do look ripped.
Neuro: that's so twisted, but not a bad idea actualy...
Norris: i totally agree - missions get really tedious. i'm not going to bother with them - you'll be able to play as a taxi driver, but that's mainly to give you something to do if noone else is online at the time, and as a kind of practice mode for new players until they get good enough to actually compete with others.
We used to do that too Noodle. *le sigh* got the GTA demo which was limited to about 5 minutes of playtime. I remember seeing the DMA logo and getting nostalgic over Lemmings. Now it's nostalgia over GTA. Gish!