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columbo borgi :C



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29th June, 2007 at 17:49:39 -

yo dudes.
check out my project after i loose on tk's comp. and tell me something positive
its a platformer. something like shoot and run
it's a wannabe a contra and worldwar2FPS mix game. here is the 'engine', please tell me what you think about it.
i'd love to hear some bugs to be fixed or something like this.

http://borgi.cvk.hu/ww2.exe

controlls are:
wasd - to move,
u - to jum
i - to shoot.
but you may change it in control+y

 
:C

Assault Andy

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29th June, 2007 at 18:40:35 -

It looks very promising so far. You definitely have the contra style down, and the graphics look great. Keep up the good work.

 
Creator of Faerie Solitaire:
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Also creator of ZDay20 and Dungeon Dash.
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Knudde (Shab)

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Crazy?

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29th June, 2007 at 22:52:21 -

I miss the 8 direction aiming! Other than that though, it's great.

 
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columbo borgi :C



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30th June, 2007 at 02:29:07 -

sorry, but what u mean in 8 direction aiming? you can shoot in 8 directions, cant you?

 
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AndyUK

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30th June, 2007 at 15:48:43 -

Once i got a jump that jumped forever, but otherwise it's nice so far.

 
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Sketchy

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2nd July, 2007 at 13:26:47 -

Nice so far. I'm not keen on the spinning jump thing - just looks odd to me. Also, there's at least one bug - if you walk into the blue wall and jump at the same time, you get stuck 'in' the platform above.

 
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Kai Proton



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4th July, 2007 at 16:15:04 -

I agree with everyone else so far,

Great engine, only the addition of Diagonal Shooting, in my opinion...



 
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columbo borgi :C



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30th July, 2007 at 03:38:57 -

u-p-d-a-t-e:

http://borgi.cvk.hu/ww2.zip
ive added some enemies ;>

test and try pls ;>

 
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DaVince

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30th July, 2007 at 05:50:18 -

The control scheme is VERY messy. Why set up the game to use WASD, a control scheme for leaving the mouse free for use, then U and I, which is too far from WASD to still be using the mouse, and then not using the mouse at all?

In other words, stick with arrow keys + ctrl+shift or Z+X rather than this messy control scheme you set up.

 
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columbo borgi :C



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30th July, 2007 at 06:49:12 -

its just the way i like.
i can change it in the control+y menu.
and there wont be any mouse control.. it is a contra styled game.

and u should not use Z for action button, coz my Z button is there where your Y button. thats messy. ;>

 
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DaVince

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30th July, 2007 at 09:59:43 -

"and there wont be any mouse control.. it is a contra styled game."
Then you shouldn't use WASD as the default controls, because those are intended to be used in combination with the mouse. If you're left-handed, fine, but make sure the defaults are what can be easy to use for most people. I restarted the game by pressing F2 and I could reconfigure the keys all again.

"and u should not use Z for action button, coz my Z button is there where your Y button. thats messy. ;>"
Use both Z and Y for the same action, then...

 
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columbo borgi :C



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30th July, 2007 at 10:02:56 -

okay dude.
i hope this is your biggest problem with this engine

 
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DaVince

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30th July, 2007 at 10:14:49 -

Yup, the rest is looking smooth.

EDIT: the MIDI won't loop though.

Image Edited by the Author.

 
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Kalle T



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31st July, 2007 at 19:10:27 -

Hi!There is something wrong with your website I canīt acess the game or project site!

 
Image
Image
Image

DaVince

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31st July, 2007 at 19:43:56 -

I can HAHAHAHAHA

 
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nim



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1st August, 2007 at 08:10:22 -

Nice work! I'd like to play a whole level of this, so please finish at least that much.

Just a couple of things:

The default controls are awkward. I'm a lefty and I still felt like I was never going to get used to them. Maybe your beta testers are ambidextrous..! It doesn't matter if the player can press Ctrl+Y to change the controls, the default setup should be easy to use for most people. I would suggest cursor keys for movement and A/S (or 1/2 if differing international keyboard layouts really bother you) for shooting/jumping. It would also be nice to have a 3rd button to enable the player to stop while shooting diagonally up/left or up/right.

A few people have already mentioned the endless somersault bug, and I saw it a few times too. Contra is a tricky engine to mimic, and you've made a good effort. You probably just need to jiggle around (technical terms soz!!1) the events a little to get it working perfectly.

One other minor thing; rather an inconsistency than a bug if you're aiming for a perfect Contra engine: If you walk off the edge of a platform, the guy does a somersault jump. AFAIK, this never happened in any 2D version of Contra - it should be a single-frame falling animation (very similar to one of the frames in the Walking anim). A minor thing, but Contra fans will notice it immediately.

Good luck with the game - if you release it at the same time as Contra 4 (DS) you'll get a lot more interest.

 
//

columbo borgi :C



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1st August, 2007 at 08:27:28 -

Kalle T: that homepages is not ready, sry ;>
Nim: thanks for your advices, im going to do something for that juping amination ;>
im glad to see an other contra fan like me right here ;>
im really looking forward to contra4 for ds. i already own a ds so, im just waiting.

 
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Bibin

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1st August, 2007 at 09:40:45 -

Do what I did in DNATG; the Z key does everything the Y key does too.

 
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