Well, between getting ready to change countries and watching DS9 I'm probably not going to finish my entry, so have a youtubing of the engine: http://www.youtube.com/watch?v=fkNCm33SxOo
I might bung together something together with it just to have an entry, but who knows.
Hey Radix, your game looks great! I love how the character makes snow appear on surfaces. The platform engine looks really tight. I hope you can find the time to pull something together. You could win with this game!
No, I always get screwed on the judging. I'm not going to have time anyway. The plan was to have megaman-style levels linked by an exploratory hub and a bit of a story, but that's totally out at least in time for the deadline. When I made that video I added in those target enemies just to demonstrate attacking, and I discovered it's really fun just to run around breaking them, so I was planning on having little timed bonus levels (basically like the target breaking minigame in smash brothers, though probably some other types too) that could be unlocked by finding them in the main game.
Now I'm thinking I'll just scale it back and basically just have the bonus levels linked by a mini-hub. I might end up doing more or less, but it just depends how much time I have which is something I won't know for a while.
We'll see.
My project, PAR-NBG, is going to be ready soon. I also got some new cool features in it. Well, actually I have made 0 missions ready, but I have drawn the missions on a paper and written the storyline ready so it won't be so hard to put them into the game. Engine and menus are ready.