Originally Posted by /Joea Claus/ 3. Maximum compressed file size must not exceed 30MB, and must contain the SOURCE file, any extentions and DLLs, and the EXE file.
I'm guessing so...
People should learn to read.
Hmmm... yeah, well, it didn't look as obvious the first time I read it. Maybe I need more fiber in my diet.
the prizes for 2nd and 3rd are so exciting.... i always wanted a book.
but i'll enter because competitions are a good motivation for finishing something.
How do we know the judges wont flog our coding?
We're not looking for good programming habits or anything; the programming refers to the basic stability of the game and also adds in anything "extra" (Like your own Gool 2, 3D isn't easy to do in MMF at all, so you likely got extra points for that in the programming or coding category.)
If your game is a bug ridden mess that barely functions, expect a low programming score. If it's competently made, you've got nothing to worry about.
Err yea, but I'd hate to see someone release a game based on my framework with modded graphics from my source file and then have them claim it as their own .
Originally Posted by Chris Street You can always upload two versions of the game - one with just the EXE made available to the public only, and one with the source code just for the judges.
By the way, we require the source code to ensure that no nasty surprises are coded in, for example, someone might think it funny to set up some code so that Notepad opens 1000 times. Plus we need to ensure that it's actually been made with a Clickteam based product.
By the way, we require the source code to ensure that no nasty surprises are coded in, for example, someone might think it funny to set up some code so that Notepad opens 1000 times. Plus we need to ensure that it's actually been made with a Clickteam based product.
If a 'game' (.exe) were to do that, then it just wouldn't win...? and it's obvious that they're all made with CT products?! If not just by looking at the exe properties, then by playing the game?
... Oh well.... I know the point you're trying to make anyways
Originally Posted by Mr SilverNova People still own creators copyright over anything that they produce, so if they do not wish to lease the source code for it.. they do not have to.
No actually, creators copyright is only valid in certain countries, Australia (I think) not being one of them.