Newbish advice:
well if he's not many colours, replace colours? (although for me this usually slows a game down)
Or just have one of your animations as him blinking.
personally, Id just clone the boss active and replace all the colours with like red for example, have the red sprite aligned with the actual sprite and make the red version flash when required? that way you can also sync up the animations and flash at the same time, instead of having him only flash on a certain animation... if that makes any sense
Originally Posted by -Adam- My method really probably would work -.- and very fast to do too.
The problem is, its not quick. A good idea yes, but far too much work when considering the boss i'm doing is made from multiple actives, the flashing won't all flash at the same time as the speed of the animation will mess things up.
The replace color feature would work, but is a poorly executed feature, doesn't even allow you to pick a color from the active the event is about, you sort of have to guess from 16 million + colors.
Maybe Liji's colourizer extension will help you? I can't remember what it's used for though...
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
27th January, 2008 at 23:10:27 -
Originally Posted by Pixelthief is there any extension that can retrieve the color from a position on an object? I know overlays can do this with the image on them...
MMF2
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Originally Posted by Pixelthief is there any extension that can retrieve the color from a position on an object? I know overlays can do this with the image on them...
It is a bit of a convoluted process to use "replace color"... I really wish MMF had mid-game palette-changing support, or that the palette object still worked...
Anyway, if you are planning on trying the "replace color" method, I'd suggest you make a separate Active Object from the one whose colors will be changed, put on one row a pixel for each color of the object you're changing the color of, and a second row with a pixel for each new color. Then you can use "replace color" along with "get color from...", referring to this object to get the exact colors you need. The handy part is that you can also use this object to switch the colors back.
Originally Posted by -Adam- I did mention that, but Im pretty sure it can slow a game down?
I don't know if it's really fair for me to say I haven't had performance issues with it, but I haven't. Again, this could be simply because where most people get 30fps, I still get 60fps. Not bragging, just implying that I don't have performance issues with color swap.
Originally Posted by Fifth It is a bit of a convoluted process to use "replace color"... I really wish MMF had mid-game palette-changing support, or that the palette object still worked...
Anyway, if you are planning on trying the "replace color" method, I'd suggest you make a separate Active Object from the one whose colors will be changed, put on one row a pixel for each color of the object you're changing the color of, and a second row with a pixel for each new color. Then you can use "replace color" along with "get color from...", referring to this object to get the exact colors you need. The handy part is that you can also use this object to switch the colors back.
...I hope that was explained well enough...
Can't actually find the "get color from..." that you are refering to