Originally Posted by Dr. James I never liked Sim City 4000. It felt too "The Sims"-ish. A game which I just don't want to go near. Really do like SC3K, one of my fave PC games. yea.
I sort agree, I really don't like the advisers and stuff. Personally though, I love the 3D rendered graphics... I think they are beautiful. I just wish it was more optimized, because it seems like it's always lagging in fresh area's and stuff. Like if I suddenly make a chance, I need to pause for a second to let the game catch up. I never use the disasters though, once you've seen 1 building use a fancy breaking up transition, you've pretty much seen them all.
I could never get my cities very big in SC4. The health/education adviser is really scary. She always has people going on strike and gets really mad. This game would be great if the schools had an "auto budget" option so that I wouldn't have to do so much micromanagement.
I could never get my cities very big in SC4. The health/education adviser is really scary. She always has people going on strike and gets really mad. This game would be great if the schools had an "auto budget" option so that I wouldn't have to do so much micromanagement.
Hmm.. I see nothing objectionable or funny in this picture. I declare this post a combo breaker.
I don't really get what there is to understand though. You build zones, you keep people happy, and you don't spoil them. Remember, most of all your money income is purely taxes. You can't raise taxes extremely high because no one will give your city a second look for long, and demand will plummet. So what's the best way to get more from taxes? Add more residential. The twine between all 3 are very important, but residential is what's going to cause your industrial to sky rocket in demand, and once you've got a strong connection there, you'll start noticing demand for commercial. Commercials ideal place is generally along very busy roads and in town centers and such. Remember, demand raises and lowers based on how much you have, how well it's doing, and how high the taxes are. If you have a ton of unneeded zoning, demand is going to fall because theres no demand for more zones. Also if current zones are doing horrible, then no one will want to use the zones and demand will fall. And last but without a doubt not least, the higher the taxes are, the less likely people will care to develop, demand drops. So for example, if demand for High-Tech industry is starting to show up.. but just isn't quite there yet, and all you keep getting is dirty industry. Try raising taxes for dirty, this wont hurt to much the already developed, but more so stunt the growth of new, in favor of lowered taxed high tech.
These are only very general tips, the engine behind SimCity 4 is deliciously complex and I love it.
I usually us two cities. Once one of them is ready for high tech Industry, I raise the tax on dirty industry two 20%. The neighboring city provides the power and waist disposal. It's really a great game. There's a lot of strategy, especially in the transportation network.
Back on the old Sim City 3k I had a city named after where I live. Damn thing was incredible, had to flatten hills to free up space! ever square was used. Think I had a RCT1 map that used every square up too.
Damn I miss those games. Anyone know if they work in XP?