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Roseweave



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  31/07/2007
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15th June, 2008 at 17:12:13 -

Nope

[quote]Why are you using build 241 anyway?[/quote]

Well, I'm using the latest build now, just downloaded it. I haven't used MMF much in a while. I didn't dare update it during my FYP "just in case".

I wish I could understand what Adam Phant is saying... I think he's talking more about the frame editor than event editor though.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

Cecilectomy

noPE

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15th June, 2008 at 20:43:42 -

didnt want to take the time to read all those long winded posts. maybe later.

but on chris' statement that "construct is as buggy as sin". when was the last time you actually tried construct? it has come a long way and only has minor bugs and unfinished/yet-to-be-added features. the only thing stopping me from using it over clickteam products (which i will most likely still use) is that i am waiting for the official v1.0.0 release and all its documentation. until then i'll continue to download the latest builds and play around with new features, report bugs, and read/post on the forums. it HAS been released as an open source public beta and has been for quite some time.

on the other hand there is nothing wrong with the clickteams products except that they cost so much and are progressing as slow as a snail. if clickteam worked as well and as fast as construct is heading they'd have one hell of a better product.

its just a matter of opinion though. if you dont like a product then dont buy it. its as simple as that. theres plenty of others you can use.

@liji - that link goes to a non existing thread. also if it was illegal, legal action would have ended it already. stop posting that.

Image Edited by the Author.

 
n/a

Roseweave



Registered
  31/07/2007
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  341
15th June, 2008 at 20:55:48 -

That's the thing. People go on about the "ethical" issues of Construct, but what about the fact Clickteam have made 2 retail releases offering relatively minor updates?

Since we're not buying the software as is, but are buying something that we can only hope is upgraded to our specification through extensions etc., it's complicated. But I feel they're taking advantage of us here.

It is amazing how much quicker Construct moves. These guys don't make loads of money. Yet their rate of development is several times Clickteam's. I just don't see the excuse for Clickteam's laziness.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

Ski

TDC is my stress ball

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15th June, 2008 at 21:03:06 -

Clickteam aren't lazy at all. Very hard working guys, actually

 
n/a

Roseweave



Registered
  31/07/2007
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  341
15th June, 2008 at 21:08:31 -


Originally Posted by -Adam-
Clickteam aren't lazy at all. Very hard working guys, actually



Please back this up with an example. Because comparing their output to Construct or other game makers their output seems fairly low. Or at least badly prioritise - were HWA and Java really that necessary before Global Qualifiers? These seem like big features but remember that projects like construct often work at several similar features at the same time and do so with a less experienced team that don't get paid except through donations.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

OMC

What a goofball

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15th June, 2008 at 21:08:41 -

Construct has a bigger team. I would say more but typing on the wii takes ages.

 

  		
  		

Roseweave



Registered
  31/07/2007
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  341
15th June, 2008 at 21:11:32 -


Originally Posted by OldManClayton
Construct has a bigger team. I would say more but typing on the wii takes ages.



That's pretty irrelevant - Clickteam can more than afford to take new people on or at least encourage more extension developers, for example through contests. There are probably people who would be more than willing to work on these features for a small lump sum.

 
Check out my Telekinesis'em'up Thread and the ALICE Machines -

http://www.create-games.com/project.asp?id=1213

"Did you know there's a million bucks hidden in the house next door?"
"But there is no house next door?"
"No? Then let's go build one!"

Cecilectomy

noPE

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15th June, 2008 at 21:17:02 -


Originally Posted by OldManClayton
Construct has a bigger team. I would say more but typing on the wii takes ages.



im under the impression that construct is pretty much one person. ashley. there are a couple other major people helping himm and i'd say its about the same size as clickteams team. its ashley thats doing almost everything though, with a very helpful userbase that is helping him, suggesting things, testing, reporting bugs, information, etc. thats why its moving so fast, cause ashley is on the forums almost everyday, reading all the reports, threads, responding, adding, and fixing everything he possibly can.

 
n/a

Muz



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15th June, 2008 at 22:28:54 -

*sigh* I just wrote a post with a lot of swear words and some very valid points. But.. as an admin on TDC, I can't get myself to post that. My personal opinion will stay off the forum and if anyone wants to know why I hate Clickteam, feel free to PM me. Roseweave has a point and plenty of you people are making fools of yourself by making up facts that are obviously false.

MMF is supported entirely by the klik community. Clickteam sells an expensive product to a very narrow user base, which also supports its marketing and customer support at no cost to Clickteam. If TDC dies or suddenly becomes an indie site, I'm willing to bet some money that in 5 years, Clickteam would go bankrupt. That's the way the games industry works.

So, Roseweave, avoid this topic. Some of us agree with you, so don't try to convince the rest otherwise. It doesn't help anyone. If you don't like it, buy it, just to support them to make better software. I know I won't, because it's the responsibility of everyone else with a lot of money to donate huge sums of money to them, including the ones who have pirated versions of MMF.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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JustinC



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15th June, 2008 at 23:20:48 -

I guess I don't really understand the hate for clickteam. They are slow to add new features and stuff but I don't find their product expensive. $100 for mmf2 is a small price to pay for the unbelievable amount of time I have spent using their software. There also seems to be a small userbase for their products as compared to other software that sells millions upon millions of copies at much higher cost. I don't know much about construct (or why it's illegal that link didn't work) but I would gladly welcome competition to the gamemaking program industry. I don't see that every really happening though. The userbase for these programs is barely big enough to support one company much less 2 splitting profit.

If anyone could do it better than Clickteam they would have. That's how business works. But since they've had pretty much a hold on this area for the last 15 years, they must be doing something right.

So that's my 2 cents - but as I said I don't really know all the politics behind this argument, and even if I did, as I said, there really isn't an alternative to mmf2 anyway.

 
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Muz



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15th June, 2008 at 23:59:36 -


Originally Posted by JustinC
If anyone could do it better than Clickteam they would have.


Construct? Oh, but it's illegal because it copies MMF's patented & copyrighted interface

$100 is not a small price, unless you live in some country with very high wages. $100 is a month's pay as a research assistant in my country, not including transportation and living costs. A person can really learn to hate something that he starved on for a month to buy and then find out that it's pretty much the same as the previous thing he also bought

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Ricky

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16th June, 2008 at 01:23:05 -


Originally Posted by Roseweave

were HWA and Java really that necessary before Global Qualifiers?



Yes they were. There are 3 good workarounds for qualifiers. From my understanding (which is not much) Global qualifiers are not possible without completely redoing MMF2 where as HWA (which was needed very badly) wont be nearly as difficult to add to MMF2.

I dislike this limitation just as much as you do but i was aware of it before i bought the software. It's not like click team didn't release a demo.

If you are upset over the lack of improvement/price, then you should do what I do. Skip every other generations.

 
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Dr. James MD

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16th June, 2008 at 02:08:06 -

Clickteam are hard workers yes.

 
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16th June, 2008 at 02:16:25 -


Originally Posted by Muz

Originally Posted by JustinC
If anyone could do it better than Clickteam they would have.


Construct? Oh, but it's illegal because it copies MMF's patented & copyrighted interface

$100 is not a small price, unless you live in some country with very high wages. $100 is a month's pay as a research assistant in my country, not including transportation and living costs. A person can really learn to hate something that he starved on for a month to buy and then find out that it's pretty much the same as the previous thing he also bought


Or you could just use something that is completely free.

 
lol

aphant



Registered
  18/05/2008
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16th June, 2008 at 04:32:25 -


Originally Posted by RoseweaveI wish I could understand what Adam Phant is saying... I think he's talking more about the frame editor than event editor though.



I said the same thing LIJI said, just in a more verbose rambling way.

 
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