here's some of the things i want
-global,renamable qualifiers with changeable icons (not trash cans)
-Multiple action points (32 would be nice)
-Direct/indirect object selection
Ex:
If active 1 is overlapping active 1
-do somthing to Performing object
-do something different to object Performed ON
MMF2 is great, and I don't need MMF3 as ive barely begun to touch its power. I just posted this cause it was confirmed in click cast and wanted to know what people wanted
Originally Posted by -Codemonkey- Lot's and Lot's of ink effects!
We have pixel shaders now. Ink Effects are obsolete compared to what we can do with pixel shaders.
I think a lot of the things posted in Rickys original post, is stuff that shouldn't be allowed to go unexpected for MMF2. I still think it's early to get our hopes up for another new version of MMF that's going to take another 5 years after it's initial release date.
Originally Posted by -Codemonkey- Lot's and Lot's of ink effects!
We have pixel shaders now. Ink Effects are obsolete compared to what we can do with pixel shaders.
I think a lot of the things posted in Rickys original post, is stuff that shouldn't be allowed to go unexpected for MMF2. I still think it's early to get our hopes up for another new version of MMF that's going to take another 5 years after it's initial release date.
Um, what exactly are pixel shaders?
You can log off any time you like, but you can't ever leave.
-Dark Martin- The dark is most certainly not your friend
I'm fairly sure it's as simple as shading each pixel seperately for lighting effects instead of making an entire object or room or whatever the same brightness.
Which would be useful for things like real time shadows and bump mapping.
They're image transformations/effects done by the video card as opposed to software ink effects. They're much faster and you can do some trippy effects with them - but at the moment you can't get the background pixels in a shader (because of how the render process works) so the effects are limited.
Also: Feature wise we need the ability to create objects by name (and just more options in regards to creating objects really). It's missing a lot of flexibility seeing as it's one of the core functions.
I don't really have too many problems with MMF2 - but Ricky has good points too.
I agree with Brandon that things like this don't warrant number 3 yet, they need a pretty big feature list for me to buy a new version.
Originally Posted by Random Cecil hide-able toolbars. so when you arent using them they minimize into the wall they are docked to. they take up too much goddamn room.
Sounds like you need to move your stuff around to be more organized, or up your resolution. If you're using anything below 1024x768 you're much to low, and even at 1024x768, you're pushing it. 1280x1024 or higher.