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Eternal Man [EE]

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4th August, 2008 at 19:19:25 -

Amen! And if you do need more tools just use Graphics Gale for the more complicated gfx.

 
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4th August, 2008 at 19:59:25 -

I most definitely prefer TGF's animation editor. It seems to me they could make one with more tools, without making it so clumsy. I don't think they used common sense.

 

  		
  		

Eternal Man [EE]

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4th August, 2008 at 20:17:34 -

They didn't, they used french sense.

 
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AndyUK

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5th August, 2008 at 03:24:39 -

Thats quite common in France though

 
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Silveraura

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5th August, 2008 at 04:40:01 -

MMF 1.5's picture editor felt more open and flexible, but when you break it down, that's really only because you feel like you had to be careful where you clicked and dragged. If you accidentally clicked in the wrong spot you might close a tool bar, and if you dragged around and zoomed and all sorts of stuff, just accidental crap, then you'd get all sorts of redraw issues. Not to mention on more occasions then I can remember, the editor would either just completely close MMF, no error or anything, or buttons would start to goof up and message dialogs would lock up and just all sorts of fun stuff. MMF 1.5's editor was crap to say the least. The new one isn't as powerful, but that has nothing to do with how it's designed, it just doesn't have the tools. It's much more stable though, for sure.

 
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3kliksphilip

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6th August, 2008 at 14:30:12 -

3D

Or if not that AT LEAST increase the maximum speed objects can move at with out having to resort to fiddly plugins.
And can we move up from 32 directions yet? Y'know, for above view shooters and stuff.

So yeah. MMF 3D would be good. I personally don't see anything 2D which would be much of an improvement. Perhaps a nice Text object would be useful, it might just be me but I preferred TGF 1's text thing.

 
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well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'

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Eternal Man [EE]

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6th August, 2008 at 14:38:13 -

Some nice text-functions would be really nice, the ability to include fonts within the app so you can use any font without external files and that crap. Built in character by character displayed text. Some of the usual text-functions one would expect to see!

 
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markno2



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7th August, 2008 at 13:44:03 -

MMF2 sux! D: ... Sorry, that's what I think of it. Hardly any major improvment from MMF1.5 except for some re-drawn icons and some built-in functions instead of extensions.

MMF2's editor is less powerful, and not as good, you have to admit. When I was a kiddy using TGF, I didn't want to use MMF1.5 editor because it was -too complex- not because "it's gay" as some people here are saying. I realised that it was in fact more powerful. I took the time to get used to it, and I can create much better pixel art in it than I ever could with MMF2's crippled editor. Even Construct's editor is more powerful (but less stable, currently) than MMF2's, and that's saying something.

MMF2 is finally getting better with JAVA and HWA, though. And if it wasn't for Scirra's bit of competition, we still wouldn't even have BETA1 of HWA.

 
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7th August, 2008 at 14:17:52 -

i cant disagree on how it compares to mmf1.5. but i do disagree that it sucks. tgf to mmf2hwa is complete win.

 
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Hayo

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7th August, 2008 at 14:31:10 -

I must say the MMF2 picture editor is pretty good for pixelart. It's like the TGF one with better zoom. The only thing I don't like about it is the little shit next to the cursor. Which is why I still do my gfx in TGF. Unless I want to zoom.

 
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7th August, 2008 at 14:42:28 -

Yea, the cursors are a buggage. We all got used to the exact way you had to draw circles and stuff in TGF, it might have been a pain sometimes, but it's better than MMF2's. I also don't like that I can't drag frames as smoothly as in TGF's animation editor. I really don't give a poo if it's integrated, I think it's distracting. Copy and paste is slower, and it's just designed bad all around. I even tried to get used to it, and I still wasn't as fast as in TGF. I do occasionally open it up to use the nicer rotation and semi-transparent painting though. (But then I just import it back into TGF)

 

  		
  		

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7th August, 2008 at 15:13:39 -

'tgf to mmf2hwa is complete win. '

...shame that hwa isn't supported properly yet and messes up full screen. What I want to know is why they didn't include it in the original MMF2.

 
Don't aim for perfection- you'll miss the deadline

'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'

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7th August, 2008 at 15:20:02 -



 
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7th August, 2008 at 16:07:53 -

hwa doesnt messes up full screen? you mean the dx8 and 9 mode where fullscreen puts the display in the corner? just tick "stretch to fill screen" and its all better

wait nvm i had it in standard mode.

you dont NEED it in full screen in dx do you? hwa still works

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7th August, 2008 at 19:25:37 -


Originally Posted by Random Cecil
hwa doesnt messes up full screen? you mean the dx8 and 9 mode where fullscreen puts the display in the corner? just tick "stretch to fill screen" and its all better

wait nvm i had it in standard mode.

you dont NEED it in full screen in dx do you? hwa still works

Image Edited by the Author.



It's nice to have games full screen, especially when you're trying to imply an experience.
Honestly, people who think they have the right to complain about MMF2 being bad, should just go start programing in a programming language, because they're clearly either not in a position to bitch at all, or they're spoiled sour by the fact that they don't need a line of code to make anything. For example, make your own damn custom movement, don't complain that MMF2's only got 32 directions and a limited speed.

I would understand if it seemed like people cared to draw a specific sprite in each of the directional points, but you don't! You use the freaken "rotate" tool. So heres an idea! Use real time rotating... then you get all 360 angles.

 
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