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noPE

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1st August, 2008 at 23:35:27 -

well something isnt right.

im not sure how memory intensive cs3 is but i can normally run mmf2, steam running counterstrike in the bg, itunes, instant messenger, and a few browser windows, with no effect on performance.

accept whenever i do that AND run powerdvd, my computer takes a dump, but thats because theres something wrong with my dvd drivers. it also does that when i click through the chapters too fast.

wait youre running windows xp x64? why on gods good earth for? 64bit operating systems generally aren't fully supported on all systems.

 
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Dr. James MD

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2nd August, 2008 at 00:08:45 -

It is on a Mac, Bootcamp has full 64bit support for hardware Apple uses. And no nothing is wrong. I could try this on my other iMac. XP just handles memory no so well. But that's agiven considering XP's core is 7 years old now and the current OSX was rebuilt in 2005 (with Tiger).

 
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2nd August, 2008 at 01:02:11 -


Originally Posted by -Codemonkey-

Originally Posted by Markno2
Make it 3D! Nobody wants another rehash of Klik and Play, sheesh.



If we wanted to make 3D games we wouldn't be using mmf.



What else would you use.

 
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2nd August, 2008 at 04:01:44 -

Didn't read all that, but I wanted to say really quick that these are indeed new macs, and even force quit over and over would not kill the frozen program.

But no matter. It's no big deal which platform everyone thinks is best. ")

 

  		
  		

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2nd August, 2008 at 04:25:07 -

I can have Photoshop CS3 open, MMF2 open, 3 different instant message programs, Winamp, and still be playing a round of UT2004 while waiting for something to render in 3D Studio Max 9. While pulling more then playable framerates and not impacting the rate of which my image renders. I think Windows is more capable then people give it credit for.

 
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2nd August, 2008 at 11:39:55 -

People don't realise making 3D games will always be a lot harder than making 2D ones. The programming will always be harder and especially making the gfx will be harder. Everybody can cook up something in a pixel editor, modeling, skinning and animating for a 3D game is not so easy.

 
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MJK

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2nd August, 2008 at 12:09:40 -

"What do you guys want in MMF 3?"

I want actually something out of MMF; the bad object bug.

 
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AndyUK

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2nd August, 2008 at 16:53:57 -


Originally Posted by Hayo
People don't realise making 3D games will always be a lot harder than making 2D ones. The programming will always be harder and especially making the gfx will be harder. Everybody can cook up something in a pixel editor, modeling, skinning and animating for a 3D game is not so easy.



yeah it's a huge amount of work, thats why modern consoles rarely have 2d games on them anymore. 3d is more game for your money essentially.

 
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Mr_Tom



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3rd August, 2008 at 12:20:16 -

infinitely more volume for your money, for something in 2 dimensions has 0 volume!

Image Edited by the Author.

 
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Cecilectomy

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4th August, 2008 at 06:08:51 -


Originally Posted by Dr. James
It is on a Mac, Bootcamp has full 64bit support for hardware Apple uses. And no nothing is wrong. I could try this on my other iMac. XP just handles memory no so well. But that's agiven considering XP's core is 7 years old now and the current OSX was rebuilt in 2005 (with Tiger).



maybe...just maybbeee...xp wasnt intended to run on a mac.
and as for 64bit being fully supported, its also the software end of things. programs. drivers. etc.
you combine a relatively newer architecture without full support with an older OS such as xp, and run it on mac using bootcamp, youre just ASKING for trouble.

 
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Pixelthief

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4th August, 2008 at 06:11:15 -

built in arrays, declarable variables etc, that would sit on the top level. Also the ability to change code segments into functions and call them or do recursions with them instead of this half-assed fast looping stuff.

And I haven't tried MMF2's animation editor yet, does it suck as much ballage as the MMF1.5 one?

Image Edited by the Author.

 
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4th August, 2008 at 07:01:59 -

It's better than MS Paint. Doesn't have any fancy tools, but what it does have works well.

 
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4th August, 2008 at 07:57:08 -

MMF1.5's animation and picture editor rox. It's even more powerful than MMF2's, which doesn't even have non-square selection, or any special brushes.

A feature I'd like to see is an... I don't know, a magic mooclick tool which can make multiplayer games just by entering the object, heh, and automatically assign you to player 1, 2, 3 or 4...

 
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Pixelthief

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4th August, 2008 at 08:08:21 -


Originally Posted by Markno2
MMF1.5's animation and picture editor rox. It's even more powerful than MMF2's, which doesn't even have non-square selection, or any special brushes.

A feature I'd like to see is an... I don't know, a magic mooclick tool which can make multiplayer games just by entering the object, heh, and automatically assign you to player 1, 2, 3 or 4...



O_o i feel like I'm trying to paint a cattle barn with a toothpick and one of those pastel kits from 5th grade when I use the thing. Well I don't use it, I just do the graphics in TGF & import them. Heck if there was actually other bonuses of MMF2 besides the picture editor & HWA, I might buy it. But then again, the picture editor is something they just took away from TGF to MMF, and HWA shoulda been in there in the first place.

 
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Hayo

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4th August, 2008 at 12:10:04 -

Yes, cool people don't need fancy tools in their pic editor

 
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