Hey guys, I doubt any of you know me, but for those who do remember (or still have their copies registered to Nasser Muhandes >:[), welcome me back or something.
(In case you're wondering, "wtf is this n00b", look at the registration date of my user account)
Anyway, I thought I'd introduce myself. I'm Nash, I've been using Klik & Play since 1994 when it came out, I was an active community member since 1997, all the way back from The Wall boards, The Majestic Realm, the creation of TDC, Total Klik... basically, I saw it all right from when there was nothing. I still remember all the good laughs (and hax0rizms lolol) in the IRC channels... the power struggle to pwn #K&P from CraigJ, Borg, Clan Horse, the fall of the DALnet channels, etc.
I used to be in several groups, namely Cellosoft, 83rd Stasis, Fallen Angel Industries (I still have the CCA source files to Black Squall, and a lot of their unfinished projects). I started countless games and never finished anything.
I still have ALL the CCAs I've created since year 2000. I also still have the /garbage/photos folder - back then I used to put up an archive of Klikker photos. It's probably well outdated by now...
I quit from the community when I realized that all the cool people had left or moved on to bigger things. I eventually moved on to modding other game engines like Doom and Quake.
But after many years, I still realize that the Klik community will always be my baby, and I DO plan to finish those countless games I started.
So anyway, my main point in posting here is that... I've been out of the loop for many, MANY years - I didn't even know MMF2 is out. I still use MMF 1.5.
Before I get into the whole game-making scene again, I'd like to know what's the current standards of MMF games are like. I'm sure what I thought was the coolest, most advanced thing I ever made in 2002 is well outdated by now.
I'd appreciate it if anyone can recommend me some high quality, FINISHED games just so I know what level of quality people are expected to produce these days.
Thanks in advance. It's good to see the community is still strong.
- Nash
Registered to Nash\
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
2nd September, 2008 at 11:13:03 -
WB nash, where did you put the garbage/photos? I couldn't find it.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Hey Nash, I remember ya and your 2D Doom engine, twas pretty good!
The standards of game making have increased... this is almost a bad thing as it takes users ages to finish their projects... my advice is to not compare yourself to anyone else, be your own man, don't try and live up to high standards and enjoy yourself
Hey Peblo, well it went offline for a while when my web host forgot to pay his fees. There's a copy still on my hard disk waiting to be uploaded. When it's uploaded, I'll let everyone know.
Chris - You're Circy aren't you? I remember. We all really gave you a hard time back then didn't we. Well don't worry, I'm sure we've all grown up now...
EDIT: So how about you guys recommend me some good finished games? The last good finished game I played was Eternal Daughter. I also have some old favourites which I still consider good to this day... Destruction Carnival, The Spirit Engine, Factor X... very old games, no? Yes that's how outdated I am...
Edited by the Author.
Registered to Nash\
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
2nd September, 2008 at 20:21:29 -
Nope ED was the last good game to come out.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
You know, I don't think there is a certain standard everyone has to reach, TDC takes any kind of game from anyone. Besides I wouldn't worry, if you were in Fallen Angel since a lot of FA games are still some of the best ive played. You'll be fine.
Multimedia fusion 2 doesn't actually do much that you couldn't do with MMF1.5 anyway.
Er for recommended games id say...
Star girl and the thief from the exploded moon
(You probably know Bernie, he made some other decent games too actually if you check his profile)
http://www.create-games.com/download.asp?id=7052
Knytt Stories is a fun, albeit simple, platformer which is really well known, especially for a freeware game. This is really a love it or hate it kind of game.
http://www.create-games.com/download.asp?id=6846
Pixel Thief's Gridquest is definitely worth at least checking out. If nothing else, you can't deny it's technically impressive. So many randomly generated levels, in The Games Factory no less!
http://www.create-games.com/download.asp?id=7169
So which site is THE Klik community these days? Back in 1997 it used to be The Majestic Realm or maybe The Wall, and towards 2000, there weren't as many Klik sites as there are today (and it was more like split into two sides - good and evil - The Daily Click or Total Klik ).
I see the ClickTeam boards are full of people but can that be considered THE community?
Hey Clubs. Heh, forum software doesn't allow a "\", I think. Never thought of it when I registered back then anyway.
So anyway, it's good to know that the Klik community hasn't really grown as large as I thought it had - what that means to me is that I won't have a hard time reorienting myself into the scene.
BTW I saw Eric Vaughn AKA Plasticow posting at the Doomworld forums a while back. Just thought I'd mention that.
Yeah, the Disco Dan man (I wish he finished that game) has really improved his pixel skills to a highly professional standard now... I'm kind of jealous of him...
Btw yes, I'm Circy and I probably deserved all the crap I got back in the day
Nash's post prompted me to retrieve my password simply so I could add that, despite being an insignificant member of the community, his post brought back a lot of fond memories. Good work.
The scene's kinda changed a bit from the good old days. Looks like people are willing to spend a heck lot more time on their games than they used to. I mean, there's a few out there who work on their games for months, even a few that spend some years. And I think some klikers are making games a lot faster now.
Also, we've got HWA. Almost.
CCAs are obsolete now. Haven't seen one in a while
Oh, btw, check out the recent GOTWs for some good games. FIG, ROBMS, also there's Spectrum Spelunker, which is a bit out of the klik community, but it was made in MMF2 and won some cash: http://www.eegra.com/pages/show/id/286
Edited by an Administrator.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Uh, there's a whole board on the CT forum dedicated to it, I think. You can play around with it, if you have MMF2 If it's the same as what Construct does, it pretty much uses the pixel shaders in your graphics card to make cool special effects. I think My First: Skydiving Academy used it: http://www.create-games.com/download.asp?id=7095
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Welcome back, Nash! I still have a few of your games. A Castlevania engine (sinfused, I think?), The 3D dungeon crawler with turn-based fights, and your gameboy game for the TK competition.
Double post, heh. So are custom-coded movements still the l337 thing to do, or has MMF2 improved such that those aren't needed anymore?
I plan to make a quick game just to get my feet wet, but I don't want to use the built-in movements if they are just as crappy as they used to be since K&P.
I made a game that didn't use custom movements.. then it came and bit me in the arse 2 months later Ironically, Construct did that engine perfectly well with built-in movement, but buggered up the sprite clones.
Oh, there's a bunch of extensions that make the game work as well as most custom engines without the annoying hassle of 2-4 detectors per sprite. Lol, Nash, hurry up and make a game. I liked the turn-based fighting dungeon crawler thingy you made before. I'm pretty sure MMF2 could handle that now.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Custom platform movement is now very easily done with the Custom Platform Object. I myself don't use it, but the people who do says it works like a charm.
Originally Posted by Nash Hahahah, invisible detector rape was THE thing to do for custom platform movements since the old days. I bet that's so 1997 by now.
I'll have to try this "Custom Platform Movement" object to see if it lives up to the hype surrounding it.
I thinks its really helpful if you can't make an engine
I don't use it, I still think it's more flexible for the really complex things if you make it yourself from scratch. But as always, my onion, my onion.
But actually, I had never heard of a Tamagotchi until they tried to make a comeback a few years ago. I thought the gigapets were the only things like that.
The PMO is pretty genius, saves you doing all the fastloop stuff, messing about with detectors and makes it easy to attach animations to movements. Unless you plan to do something very unusual, the PMO can handle all the movements you could need (wall jump, swimming, flying, low grav, springs etc).
The only time where I wouldn't use it for a platformer is in a Sonic-like game with complicated physics, but then again I'd never make one of them anyway.
PMO is my fav extension, being crap at programming custom platform movements lolol. I just wish it could use spread values and control more than on object, would be amazing
Oh, Nash, you might be interested to know that Rikus has babies now. Damn, a long time has passed
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Hey Rikus. Good to see you're still around. It's amazing because you are probably the one who has been around the longest and pwns us all... sheesh I remember seeing you even when The Wall (the old one, not the ne wone) was still up!
Glad to hear about your kids. Congratulations!
"It's weeeeeeeekeeend" - hahaha I miss those times.
I know this is from sept, but upload that folder, i want to see the One Flew Over the Cuckoo's Nest poster shoop from total click :<<
wtb #ri :<
wait wat