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Nash



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2nd September, 2008 at 09:23:55 -

Hey guys, I doubt any of you know me, but for those who do remember (or still have their copies registered to Nasser Muhandes >:[), welcome me back or something.

(In case you're wondering, "wtf is this n00b", look at the registration date of my user account)

Anyway, I thought I'd introduce myself. I'm Nash, I've been using Klik & Play since 1994 when it came out, I was an active community member since 1997, all the way back from The Wall boards, The Majestic Realm, the creation of TDC, Total Klik... basically, I saw it all right from when there was nothing. I still remember all the good laughs (and hax0rizms lolol) in the IRC channels... the power struggle to pwn #K&P from CraigJ, Borg, Clan Horse, the fall of the DALnet channels, etc.

I used to be in several groups, namely Cellosoft, 83rd Stasis, Fallen Angel Industries (I still have the CCA source files to Black Squall, and a lot of their unfinished projects). I started countless games and never finished anything.

I still have ALL the CCAs I've created since year 2000. I also still have the /garbage/photos folder - back then I used to put up an archive of Klikker photos. It's probably well outdated by now...

I quit from the community when I realized that all the cool people had left or moved on to bigger things. I eventually moved on to modding other game engines like Doom and Quake.

But after many years, I still realize that the Klik community will always be my baby, and I DO plan to finish those countless games I started.

So anyway, my main point in posting here is that... I've been out of the loop for many, MANY years - I didn't even know MMF2 is out. I still use MMF 1.5.

Before I get into the whole game-making scene again, I'd like to know what's the current standards of MMF games are like. I'm sure what I thought was the coolest, most advanced thing I ever made in 2002 is well outdated by now.

I'd appreciate it if anyone can recommend me some high quality, FINISHED games just so I know what level of quality people are expected to produce these days.

Thanks in advance. It's good to see the community is still strong.

- Nash

 
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Peblo

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2nd September, 2008 at 11:13:03 -

WB nash, where did you put the garbage/photos? I couldn't find it.

 
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The Chris Street

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2nd September, 2008 at 17:17:02 -

Hey Nash, I remember ya and your 2D Doom engine, twas pretty good!

The standards of game making have increased... this is almost a bad thing as it takes users ages to finish their projects... my advice is to not compare yourself to anyone else, be your own man, don't try and live up to high standards and enjoy yourself

 
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Nash



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2nd September, 2008 at 20:03:13 -

Hey Peblo, well it went offline for a while when my web host forgot to pay his fees. There's a copy still on my hard disk waiting to be uploaded. When it's uploaded, I'll let everyone know.

Chris - You're Circy aren't you? I remember. We all really gave you a hard time back then didn't we. Well don't worry, I'm sure we've all grown up now...

EDIT: So how about you guys recommend me some good finished games? The last good finished game I played was Eternal Daughter. I also have some old favourites which I still consider good to this day... Destruction Carnival, The Spirit Engine, Factor X... very old games, no? Yes that's how outdated I am...

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2nd September, 2008 at 20:21:29 -

Nope ED was the last good game to come out.

 
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2nd September, 2008 at 20:21:56 -

The Spirit Engine 2 is out
And I would look at the downloads page at the top games.

Bonesaw, Hasslevania, Tarmak, all these are great games, and I think would be worth checking out

Btw, I don't know you, but welcome back
Always nice to see more people around here, new or old.

 
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Candy Cane
2nd September, 2008 at 20:35:57 -

You haven't mentioned one decent game there

 
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2nd September, 2008 at 20:59:01 -

Good games:

Chalk: http://www.create-games.com/download.asp?id=6736
Knytt Stories: http://www.create-games.com/download.asp?id=6846

there's more, but these were all I could think of right now

 
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AndyUK

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2nd September, 2008 at 21:08:05 -

Welcome back,

You know, I don't think there is a certain standard everyone has to reach, TDC takes any kind of game from anyone. Besides I wouldn't worry, if you were in Fallen Angel since a lot of FA games are still some of the best ive played. You'll be fine.

Multimedia fusion 2 doesn't actually do much that you couldn't do with MMF1.5 anyway.

Er for recommended games id say...

Star girl and the thief from the exploded moon
(You probably know Bernie, he made some other decent games too actually if you check his profile)
http://www.create-games.com/download.asp?id=7052

Knytt Stories. (don't like it myself but everyone else does lol)
http://www.create-games.com/download.asp?id=6846

Bernard and Hank 2 (more Hayo van reek AKA Fishhead platform goodness)
http://www.create-games.com/download.asp?id=6694

Gridquest (top down RPG dungeon crawler type thingy made with The games factory)
http://www.create-games.com/download.asp?id=7169

 
.

Nash



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2nd September, 2008 at 21:16:57 -


Originally Posted by -Adam-
You haven't mentioned one decent game there



I've been out of the loop for many years, what's you expect.

And I remember you! Adam Scobles.

Thanks for the suggestions, everyone. I'll try them all out.

 
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Ski

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Candy Cane
2nd September, 2008 at 21:29:47 -

YES! THATS ME! Wow Im surprised you remember

 
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2nd September, 2008 at 22:05:18 -

*cough* ... uh... Scobles?

 
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Fragasnap



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3rd September, 2008 at 02:59:15 -

Lyle in Cube Sector is an absolute must play.
http://www.create-games.com/download.asp?id=5939

Dr. James made The New SatanSam which is a very impressive achievement.
http://www.create-games.com/download.asp?id=5992

Knytt Stories is a fun, albeit simple, platformer which is really well known, especially for a freeware game. This is really a love it or hate it kind of game.
http://www.create-games.com/download.asp?id=6846

Pixel Thief's Gridquest is definitely worth at least checking out. If nothing else, you can't deny it's technically impressive. So many randomly generated levels, in The Games Factory no less!
http://www.create-games.com/download.asp?id=7169

You probably missed the release of shareware game The Spirit Engine 2.
http://www.thespiritengine.com/tse2-download.html

Another shareware game, Noitu Love 2 was released not too long ago as well.
http://www.create-games.com/download.asp?id=7104 (Demo)
http://www.konjak.org/ (Purchase)

Bonesaw and Hasslevania are two other big games that have been finished.
http://www.create-games.com/download.asp?id=7040 (Bonesaw: The Game)
http://www.create-games.com/download.asp?id=6915 (Hasslevania: The Quest for Shuteye)

 
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Nash



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3rd September, 2008 at 08:58:42 -

So which site is THE Klik community these days? Back in 1997 it used to be The Majestic Realm or maybe The Wall, and towards 2000, there weren't as many Klik sites as there are today (and it was more like split into two sides - good and evil - The Daily Click or Total Klik ).

I see the ClickTeam boards are full of people but can that be considered THE community?

Opinions please.

Image Edited by the Author.

 
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3rd September, 2008 at 10:59:06 -

It's just us lot now. We used to have a few some years ago (Klik Academy, Total Klik, Klik-Union) but they're all pretty much dead.

 
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3rd September, 2008 at 15:20:55 -

Yes, the Daily Click is about it. But that's okay, because having one site seems more unified and less intimidating to new users than 79.

 

  		
  		

AndyUK

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3rd September, 2008 at 16:32:50 -

There was Total klik where some of the 'oldies' still posted but that is completely inactive now.

Podunkian has some new forums but its really only about one game.
http://www.insignificantstudios.com/forums/index.php

And Natomic have a facebook page. Their website went down a while ago.
http://www.facebook.com/pages/Natomic-Studios/18860991613/

 
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3rd September, 2008 at 17:56:59 -

Holy shit its Nash , but dude, wheres your backslash?

 
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3rd September, 2008 at 18:03:14 -

OMG he swore somebody ban him

 
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3rd September, 2008 at 19:08:09 -

Citizen's arrest!

...

Er, I guess I should Internetize it...

ONLINE COMMUNITY MEMBER'S BAN HAMMAH!

 

  		
  		

Nash



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3rd September, 2008 at 20:09:50 -

Hey Clubs. Heh, forum software doesn't allow a "\", I think. Never thought of it when I registered back then anyway.

So anyway, it's good to know that the Klik community hasn't really grown as large as I thought it had - what that means to me is that I won't have a hard time reorienting myself into the scene.

BTW I saw Eric Vaughn AKA Plasticow posting at the Doomworld forums a while back. Just thought I'd mention that.

 
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The Chris Street

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3rd September, 2008 at 21:02:00 -

Yeah, the Disco Dan man (I wish he finished that game) has really improved his pixel skills to a highly professional standard now... I'm kind of jealous of him...

Btw yes, I'm Circy and I probably deserved all the crap I got back in the day

 
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3rd September, 2008 at 22:14:55 -

[I still don't know what happened]

 
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3rd September, 2008 at 23:33:46 -

Nash's post prompted me to retrieve my password simply so I could add that, despite being an insignificant member of the community, his post brought back a lot of fond memories. Good work.

 
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4th September, 2008 at 00:59:08 -

Wait, him being an insignificant member, or you? O_o If you meant him, that sounded rather like an insult... O_o

 

  		
  		

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4th September, 2008 at 08:29:04 -

Tormishire is probably the best game to have been released in the last month.

 
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4th September, 2008 at 11:36:27 -


Originally Posted by alspal
Tormishire is probably the best game to have been released in the last month.



HAHAHHAHAAHAAAAHAAHAHAHAH!!!!!

 
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Padster



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4th September, 2008 at 13:44:09 -


Originally Posted by OldManClayton
Wait, him being an insignificant member, or you? O_o If you meant him, that sounded rather like an insult... O_o



I also logged back in to offend and demean people. Foiled.

 
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4th September, 2008 at 13:46:36 -


Originally Posted by Padster

Originally Posted by OldManClayton
Wait, him being an insignificant member, or you? O_o If you meant him, that sounded rather like an insult... O_o



I also logged back in to offend and demean people. Foiled.



I'm confused. O_o

 

  		
  		

Eternal Man [EE]

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4th September, 2008 at 14:07:16 -

You should be, it is quite a disturbing universe, is it not?

I remember you Nash, welcome back!

 
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AndyUK

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4th September, 2008 at 19:08:19 -

I remember seeing people refer to 'Registered to Nash' copies of MMF but that was probably old before my time.

I guess this is proof that few people can stay away from clicking forever. Lets hope we get some more oldies back.

 
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Nash



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4th September, 2008 at 20:58:21 -

I was born to troll!

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Muz



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5th September, 2008 at 03:10:55 -

Naaaash...

The scene's kinda changed a bit from the good old days. Looks like people are willing to spend a heck lot more time on their games than they used to. I mean, there's a few out there who work on their games for months, even a few that spend some years. And I think some klikers are making games a lot faster now.

Also, we've got HWA. Almost.

CCAs are obsolete now. Haven't seen one in a while

Oh, btw, check out the recent GOTWs for some good games. FIG, ROBMS, also there's Spectrum Spelunker, which is a bit out of the klik community, but it was made in MMF2 and won some cash: http://www.eegra.com/pages/show/id/286

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Nash



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5th September, 2008 at 09:33:07 -

What is HWA?

And no more CCA file format? So I'm guessing MMF2 uses a different file format (and therefore filename extension)?

 
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5th September, 2008 at 10:26:35 -

HWA= DirectX9 stuff in MMF stuff. Does wonders but it's still in beta and still a bit crash happy.

 
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5th September, 2008 at 16:50:40 -

MMF2 can still open CCA files and GAM files though.

HWA is an abbreviation for Hardware acceleration. Which was supposed to be finished last christmas.

 
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5th September, 2008 at 17:25:32 -

The name Nash has some significance in my head, I'm not sure of what kind. Welcome back.

You won't have a hard time reintegrating yourself, as long as you know that you can't make a post of under four words.

 
http://soundcloud.com/normbo - Listen to my music.

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5th September, 2008 at 17:38:58 -

It uses MFA's now. (I still use good ol' GAM though. )

 

  		
  		

Hayo

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5th September, 2008 at 18:55:39 -

I think I remember you, you have a sound studio right?

 
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Nash



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5th September, 2008 at 20:56:28 -

Hayo, yeah that's me!

This HWA stuff sounds interesting. Where can I read more about it?

(I'm too lazy to scour the CT forums or whatever for it)

 
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Muz



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6th September, 2008 at 04:24:03 -

Uh, there's a whole board on the CT forum dedicated to it, I think. You can play around with it, if you have MMF2 If it's the same as what Construct does, it pretty much uses the pixel shaders in your graphics card to make cool special effects. I think My First: Skydiving Academy used it: http://www.create-games.com/download.asp?id=7095

 
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nim



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6th September, 2008 at 09:02:51 -

Welcome back, Nash! I still have a few of your games. A Castlevania engine (sinfused, I think?), The 3D dungeon crawler with turn-based fights, and your gameboy game for the TK competition.

 
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Nash



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7th September, 2008 at 08:32:34 -

Nim! I remember you. Whoa, you still have all those games? That's some really old stuff... it was a lot of fun making them.

You were... last in O3 with Puffy correct? Where's Puffin these days? What happened to that group?

 
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Nash



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7th September, 2008 at 11:44:22 -

Double post, heh. So are custom-coded movements still the l337 thing to do, or has MMF2 improved such that those aren't needed anymore?

I plan to make a quick game just to get my feet wet, but I don't want to use the built-in movements if they are just as crappy as they used to be since K&P.

 
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Codemonkey

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7th September, 2008 at 12:15:41 -

No custom coded movements aren't the cool thing to do anymore.... It's the ONLY thing to do!

 
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7th September, 2008 at 14:02:00 -

I made a game that didn't use custom movements.. then it came and bit me in the arse 2 months later Ironically, Construct did that engine perfectly well with built-in movement, but buggered up the sprite clones.

Oh, there's a bunch of extensions that make the game work as well as most custom engines without the annoying hassle of 2-4 detectors per sprite. Lol, Nash, hurry up and make a game. I liked the turn-based fighting dungeon crawler thingy you made before. I'm pretty sure MMF2 could handle that now.

 
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7th September, 2008 at 14:13:41 -

The Custom Platform Object is pretty much the greatest thing to happen to MMF.

 
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Eternal Man [EE]

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7th September, 2008 at 14:16:09 -

Custom platform movement is now very easily done with the Custom Platform Object. I myself don't use it, but the people who do says it works like a charm.

Edit: You mindreader you!

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7th September, 2008 at 14:19:31 -

I make my engines by scratch!

Now that is the 1337 thing to do.

But serously, i've enver tried the PMO.
I like making my engines, its 1/2 the fun of making the game.

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

Nash



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7th September, 2008 at 19:15:06 -

Hahahah, invisible detector rape was THE thing to do for custom platform movements since the old days. I bet that's so 1997 by now.

I'll have to try this "Custom Platform Movement" object to see if it lives up to the hype surrounding it.

 
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Ski

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Candy Cane
7th September, 2008 at 19:26:57 -

"I bet that's so 1997 by now."

Like tamagotchis and yo-yos

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
7th September, 2008 at 20:18:27 -

We never had tamagotchis... We had Gigapets.

 

  		
  		

Jon C-B

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8th September, 2008 at 02:44:27 -


Originally Posted by Nash
Hahahah, invisible detector rape was THE thing to do for custom platform movements since the old days. I bet that's so 1997 by now.

I'll have to try this "Custom Platform Movement" object to see if it lives up to the hype surrounding it.


I thinks its really helpful if you can't make an engine

 
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AndyUK

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8th September, 2008 at 05:12:36 -

So everyone uses the Platform movement object now?
I didn't know that... I still use the old fashioned invisible detector method.

 
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Eternal Man [EE]

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8th September, 2008 at 12:19:15 -

I don't use it, I still think it's more flexible for the really complex things if you make it yourself from scratch. But as always, my onion, my onion.

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
8th September, 2008 at 15:25:30 -

I wish I could try the PMO... -_-

 

  		
  		

Ski

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Candy Cane
8th September, 2008 at 15:27:23 -


Originally Posted by OldManClayton
We never had tamagotchis... We had Gigapets.



Yes, the poorer children had them JK

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
8th September, 2008 at 15:29:19 -

You got that right.

But actually, I had never heard of a Tamagotchi until they tried to make a comeback a few years ago. I thought the gigapets were the only things like that.

 

  		
  		

Matt Boothman

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8th September, 2008 at 16:55:33 -

The PMO is pretty genius, saves you doing all the fastloop stuff, messing about with detectors and makes it easy to attach animations to movements. Unless you plan to do something very unusual, the PMO can handle all the movements you could need (wall jump, swimming, flying, low grav, springs etc).

The only time where I wouldn't use it for a platformer is in a Sonic-like game with complicated physics, but then again I'd never make one of them anyway.

 
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Ski

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Candy Cane
8th September, 2008 at 17:01:17 -

PMO is my fav extension, being crap at programming custom platform movements lolol. I just wish it could use spread values and control more than on object, would be amazing

 
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Rikus

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8th September, 2008 at 17:17:01 -

NASH!!!!!!!!!!!!!!!!!

How is it goin? Look at that i'm still here to

 
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VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
9th September, 2008 at 02:25:58 -

Oh, Nash, you might be interested to know that Rikus has babies now. Damn, a long time has passed

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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Ski

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Candy Cane
9th September, 2008 at 02:32:56 -

Rikus can have babies now?

 
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Nash



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9th September, 2008 at 06:19:41 -

Hey Rikus. Good to see you're still around. It's amazing because you are probably the one who has been around the longest and pwns us all... sheesh I remember seeing you even when The Wall (the old one, not the ne wone) was still up!

Glad to hear about your kids. Congratulations!

"It's weeeeeeeekeeend" - hahaha I miss those times.

 
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OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
9th September, 2008 at 13:43:37 -

It makes me sad to hear about such nostalgic things that I wasn't a part of...

 

  		
  		

Roland



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25th November, 2008 at 18:10:17 -

I know this is from sept, but upload that folder, i want to see the One Flew Over the Cuckoo's Nest poster shoop from total click :<<
wtb #ri :<
wait wat

 
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W3R3W00F

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VIP MemberCardboard BoxThe Cake is a Lie
26th November, 2008 at 02:40:48 -


Originally Posted by -Mistah Bodgah-
*cough* ... uh... Scobles?


Dude, what's wrong with that last name? Just think how many people think YOUR last name is awry, and mine as well.

 
An old and washed up once-kid

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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
28th November, 2008 at 20:18:37 -

hey hey! I think I still recognize the name Nash! =D

though most certainly nash does not recognize mine

it's all good,

welcome back mate

 
Profile edited as it messed the layout of the site up.

OMC

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
28th November, 2008 at 20:36:41 -

Active: 1809 hours, 11 minutes and 52 seconds ago

Looks like Nash has left again, but people are still posting on his return topic.

Edited by OMC

 

  		
  		

AndyUK

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28th November, 2008 at 22:20:52 -

no they're not.

			
  	    

 
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Rikus

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29th November, 2008 at 01:09:21 -

Administrative Message: This topic has been locked.

 
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