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Deleted User
22nd September, 2008 at 02:44:33 -

Well, first of all, I hate doing this, it is always the thing that sets me off of doing games in the first place, and click team seems to be clueless as how to make the editing tools flow well as far as using other utilities. Currently I am using MMF 2 Dev, and spriting in photoshop. Every time I open the file up into MMF and set what color the transparency, there always seems to be a ring of shit that's close to the transparent color, but not enough for it to be considered the transparent color, so I spend a good part of my day erasing each pixel one by one, which is not very fun. I know that when I save the photoshop files to PNG or BMP it for whatever reason automatically distorts the picture a bit, so does anyone know a way around this?

And as far as importing goes, is there an easier way to do it? In various editors such as RPG Maker and Torque, they allow the use of tile maps, so rather than cutting and pasting like a jackass, you can pre select the size of each frame in one picture. I am trying to make a few successful and professional looking projects for my portfolio, but I'd like shave off a few months from just graphical crap, which isn't even my freakin goal in the industry.

 

Logiq



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  09/04/2007
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22nd September, 2008 at 02:54:23 -

I was having this problem the other day. I would make sure that you that when you save, save using "save for web/devices" then on the right side (i'm using CS3) you have the option of saving it as a PNG-24. Use that and make sure that "Transparency" is checked. I hope that helps.

 
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Deleted User
22nd September, 2008 at 03:16:21 -

That it does, thanks a bunch, although I have to make sure it's perfect in photoshop, or else freakin, it get's all screwed up with the alpha channels if I move it. Now, concerning the other issue, I recall seeing a button that looked like import as animation, or something, but I can't find it again, does it exist or am I just imagining things?

 

aphant



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  18/05/2008
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22nd September, 2008 at 03:24:58 -

The import button is the one with the opened folder in the top right, I believe.

 

Deleted User
22nd September, 2008 at 03:27:38 -

It's a good thing you can read.

 

Yami



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22nd September, 2008 at 03:53:24 -

The way I got around that was knowing which colors ended up turning transparent and just not using them...

 
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aphant



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  18/05/2008
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22nd September, 2008 at 07:23:29 -


Originally Posted by jneumann1
It's a good thing you can read.



This statement confuses me. Could you clarify what you mean?

 

Logiq



Registered
  09/04/2007
Points
  120
22nd September, 2008 at 15:11:04 -

the import as animation button is on the import screen after hitting that little folder thing on the sprite editor. It will only let you check it if the program recognizes that the files are named in order i.e. pic1, pic2, etc.

 
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traugott.simon



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  23/08/2008
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22nd September, 2008 at 18:51:07 -

Mayby you should deactivate anti-alias in photoshop. Antialias means that the programm makes the outlines of the sprite smoother by generating your ring of shit

 
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JetpackLover



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  01/03/2007
Points
  212
24th September, 2008 at 06:22:12 -


Originally Posted by jneumann1
Well, first of all, I hate doing this, it is always the thing that sets me off of doing games in the first place, and click team seems to be clueless as how to make the editing tools flow well as far as using other utilities. Currently I am using MMF 2 Dev, and spriting in photoshop. Every time I open the file up into MMF and set what color the transparency, there always seems to be a ring of shit that's close to the transparent color, but not enough for it to be considered the transparent color, so I spend a good part of my day erasing each pixel one by one, which is not very fun. I know that when I save the photoshop files to PNG or BMP it for whatever reason automatically distorts the picture a bit, so does anyone know a way around this?

And as far as importing goes, is there an easier way to do it? In various editors such as RPG Maker and Torque, they allow the use of tile maps, so rather than cutting and pasting like a jackass, you can pre select the size of each frame in one picture. I am trying to make a few successful and professional looking projects for my portfolio, but I'd like shave off a few months from just graphical crap, which isn't even my freakin goal in the industry.




Sorry douche bag but saving as PNG(which has transparency) is the only way you will get rid of that ring of "shit" Just use the damn import option, its the little file in the picture editor at the top. Copy and pasting it doesn't do shit, it won't copy and paste the alpha channel jack ass. So there you go. If you have a problem maybe you would like to make your own picture extension?

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24th September, 2008 at 23:33:52 -


Originally Posted by DudeHuge

Originally Posted by jneumann1
Well, first of all, I hate doing this, it is always the thing that sets me off of doing games in the first place, and click team seems to be clueless as how to make the editing tools flow well as far as using other utilities. Currently I am using MMF 2 Dev, and spriting in photoshop. Every time I open the file up into MMF and set what color the transparency, there always seems to be a ring of shit that's close to the transparent color, but not enough for it to be considered the transparent color, so I spend a good part of my day erasing each pixel one by one, which is not very fun. I know that when I save the photoshop files to PNG or BMP it for whatever reason automatically distorts the picture a bit, so does anyone know a way around this?

And as far as importing goes, is there an easier way to do it? In various editors such as RPG Maker and Torque, they allow the use of tile maps, so rather than cutting and pasting like a jackass, you can pre select the size of each frame in one picture. I am trying to make a few successful and professional looking projects for my portfolio, but I'd like shave off a few months from just graphical crap, which isn't even my freakin goal in the industry.




Sorry douche bag but saving as PNG(which has transparency) is the only way you will get rid of that ring of "shit" Just use the damn import option, its the little file in the picture editor at the top. Copy and pasting it doesn't do shit, it won't copy and paste the alpha channel jack ass. So there you go. If you have a problem maybe you would like to make your own picture extension?



Man, chill out! Did you catch on fire or something?

 
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Logiq



Registered
  09/04/2007
Points
  120
24th September, 2008 at 23:44:47 -


Originally Posted by DudeHuge

Originally Posted by jneumann1
Well, first of all, I hate doing this, it is always the thing that sets me off of doing games in the first place, and click team seems to be clueless as how to make the editing tools flow well as far as using other utilities. Currently I am using MMF 2 Dev, and spriting in photoshop. Every time I open the file up into MMF and set what color the transparency, there always seems to be a ring of shit that's close to the transparent color, but not enough for it to be considered the transparent color, so I spend a good part of my day erasing each pixel one by one, which is not very fun. I know that when I save the photoshop files to PNG or BMP it for whatever reason automatically distorts the picture a bit, so does anyone know a way around this?

And as far as importing goes, is there an easier way to do it? In various editors such as RPG Maker and Torque, they allow the use of tile maps, so rather than cutting and pasting like a jackass, you can pre select the size of each frame in one picture. I am trying to make a few successful and professional looking projects for my portfolio, but I'd like shave off a few months from just graphical crap, which isn't even my freakin goal in the industry.




Sorry douche bag but saving as PNG(which has transparency) is the only way you will get rid of that ring of "shit" Just use the damn import option, its the little file in the picture editor at the top. Copy and pasting it doesn't do shit, it won't copy and paste the alpha channel jack ass. So there you go. If you have a problem maybe you would like to make your own picture extension?



Yeah seriously, you don't have to scare off the new members.

 
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aphant



Registered
  18/05/2008
Points
  1242
25th September, 2008 at 04:04:54 -

I could agree with what Dude said, though not necessarily how he said it. The OP's general tone and language aren't the choices for seeking help. "ring of shit," for example, gives me the idea that he's really saying "tell me how to fix this you fuckfaces." Like he's looking for instant gratification instead of learning so that should this problem arise later he'll know why it's happening instead of just remembering how to fix it.

But calling people douchebags is not cool.

 

Deleted User
26th September, 2008 at 15:13:35 -


Originally Posted by DudeHuge

Originally Posted by jneumann1
Well, first of all, I hate doing this, it is always the thing that sets me off of doing games in the first place, and click team seems to be clueless as how to make the editing tools flow well as far as using other utilities. Currently I am using MMF 2 Dev, and spriting in photoshop. Every time I open the file up into MMF and set what color the transparency, there always seems to be a ring of shit that's close to the transparent color, but not enough for it to be considered the transparent color, so I spend a good part of my day erasing each pixel one by one, which is not very fun. I know that when I save the photoshop files to PNG or BMP it for whatever reason automatically distorts the picture a bit, so does anyone know a way around this?

And as far as importing goes, is there an easier way to do it? In various editors such as RPG Maker and Torque, they allow the use of tile maps, so rather than cutting and pasting like a jackass, you can pre select the size of each frame in one picture. I am trying to make a few successful and professional looking projects for my portfolio, but I'd like shave off a few months from just graphical crap, which isn't even my freakin goal in the industry.




Sorry douche bag but saving as PNG(which has transparency) is the only way you will get rid of that ring of "shit" Just use the damn import option, its the little file in the picture editor at the top. Copy and pasting it doesn't do shit, it won't copy and paste the alpha channel jack ass. So there you go. If you have a problem maybe you would like to make your own picture extension?



Alright, dumbfuck, for the last god damn time, who the fuck said I was copying and pasting? Did you fail school or something? I'VE BEEN USING THE IMPORT OPTION. Fuck, even the two damn people above you actually paid attention to what I was saying. I guess we're stupid, huh? We know all about computers so we get a stiff dick about trying to out geek the rest of us without actually saying anything constructive, seeing as how everyone who can fucking comprehend ENGLISH answered the question CORRECTLY. And I'm pretty sure, if you knew jack shit about computers, you would know that MMF's Graphical tools are just about as advanced as MSPAINT.

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Deleted User
26th September, 2008 at 15:19:29 -


Originally Posted by Adam Phant
I could agree with what Dude said, though not necessarily how he said it. The OP's general tone and language aren't the choices for seeking help. "ring of shit," for example, gives me the idea that he's really saying "tell me how to fix this you fuckfaces." Like he's looking for instant gratification instead of learning so that should this problem arise later he'll know why it's happening instead of just remembering how to fix it.

But calling people douchebags is not cool.



I applaud your efforts to try and explain my language, but it's just language, don't get your damn panties in a bunch because you really aren't adding to the solution. Once again, if you read my posts and some of the other posts, they are doing quite a good job of explaining it, as well as how to fix it, WHICH IS THE MAIN GOD DAMN REASON TO POST ON THIS FORUM. What the hell good is understanding something if you still cannot reach a conclusion?

 
   

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