Hey people, my problem is, I have a game I want to make. But it's using the graphics that were put in the library by default. So my question is, can I use the graphics in the library without having to give credit or without being sued?
Just give a once over the license agreements you accepted when you bought their software. Sounds stupid, but if you're that concerned over your legal protection, it might be a good idea.
I want people to see my game, but I don't want to get sued by it. I may sell it someday.
I'll take a look at license agreements, thanks for your help guys!
You don't even need to look at the license until you think about selling your game.
They put those graphics in their for you to use.
You won't get sued
Like I said though, once you want to sell your game, take a look at the agreement.
Your just jealous that you're not as awesome as me.
(And my megaman avatar )
Mack Tanner. If you dare to use even one pixel of those graphics I will personally sue you for every last penny, dollar, euro, or other local currency that you have.
the sounds and images included with MMF2 are open licensed to the purchasers; you can use them in commercial products, provided you bought a valid copy of MMF2. However, finding someone who would buy a game with library graphics, thats a bit more troubling
Originally Posted by Pixelthief the sounds and images included with MMF2 are open licensed to the purchasers; you can use them in commercial products, provided you bought a valid copy of MMF2. However, finding someone who would buy a game with library graphics, thats a bit more troubling
I was considering saying the same thing... Library graphics hardly ever fit with each other and usually people recognize a game made with standard graphics.
Originally Posted by Pixelthief the sounds and images included with MMF2 are open licensed to the purchasers; you can use them in commercial products, provided you bought a valid copy of MMF2. However, finding someone who would buy a game with library graphics, thats a bit more troubling
Truth. Nobody would actually touch it if it had library graphics.
But if you take the library graphics and use them on say, a website or forum, you could get sued, if I'm not mistaken.
It's unlikely though. When have you seen anyone get sued for selling a game with stock sound effects? Or a magazine which uses a Googled picture? Unless you're selling a game that's popular enough to make the cover of a gaming magazine, don't worry about it.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Clickteam is full of nice guys anyway, who wouldn't sue you unless you made a big chunk of money from them-- which is pretty much impossible anyway. It's like a built-in safety.
Originally Posted by Pixelthief the sounds and images included with MMF2 are open licensed to the purchasers; you can use them in commercial products, provided you bought a valid copy of MMF2. However, finding someone who would buy a game with library graphics, thats a bit more troubling
Truth. Nobody would actually touch it if it had library graphics.
Just had to comment on this one. The average player doesn't care at all how the graphics are produced or what's the source of graphics used in the game. As long as the overall gaming experience is enjoyable, purchasing power is there and business enablers are in place, the game will sell. No commercial game should be targeted at click community, because it's so marginally small, and actually people here are mainly developers, not gamers as such. The big mass is out there, especially casual gamers, and they don't know about "library graphics" or even anything related to "clicking". They don't care whether the game is made in K&P, MMF2 HWA or C++ OpenGL - as long as they like to play it.
I'm just saying that it's actually super easy to sell a click-game made with library gfx - if the requirement is only to sell like 10 copies and not more. I could do it with a simple breakout clone using only graphics and sounds available from MMF libraries. Distribute it 10,000 copies in a year (not a problem) and you can be sure to have paying customers no matter what. Of course it's usually not the best solution to use premade gfx because the graphical style tends to be inconsistent in that case and has possibly have a negative impact on the perceived quality. But to say it's impossible, that's not true.
>_> It was a nice way of saying that if you use library graphics to make your games, then you likely aren't very experienced at making games yet and your games aren't worth selling because they aren't very good. >_>
MJK: Good point. Heh, I remember playing some RPGMaker games which uses ripped/library games all the same. And there was even a few AGS made by many different people using the same characters, and they made it sort of episodic.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Hayo: "...to create a decent sprite you need some talent. If you never succeeded in drawing something attractive just give it up and specialise in coding or something." [http://www.create-games.com/article.asp?id=717 ]