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Knudde (Shab)

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1st February, 2009 at 20:06:19 -

90% of the tutorials on the site are broken. Some that are labelled as "tutorial" aren't actualy tutorials, just some code with minimal content.

TDC would benefit hugely from a site hosted tutorial pack.

Lets make one. But before everyone starts banging out tutorials, let's discuss it first.

What type of tutorials?
(Examples)
Basic Gameplay
-Handling Health, Multiple Weapons, Level Restarts, etc
Custom Platform
-Fast Loops Engine
-Non Fast Loops Engine
Gunplay
-360 shooting (multiple versions)
-Weapons formulas + Systems
Etc. Etc.

Each Tutorial would include code (obviously) and a decently written article. The point for this is that the code may be lost on some people, and the article could help them understand. (Comments on code tend to be cryptic, make perfect sense to the author, and no one else).

Comments, Ideas, etc.

===========
The List (updated as people make suggestions!)

Custom Platforms
-Fastloops
-Non Fastloops
Special Effects
-Fades, Particles, etc
Art
-Spriting & Design (Probably more article like, but excellent non the less!)
The Grit
-Optimizing code
-Bugfixes


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1st February, 2009 at 20:20:19 -

i think everyone can benefit from this. even the most veteran coders/designers dont know everything.

one problem is that people have varying methods of getting the same thing done. which one do you use in the tut pack?
another thing is that noobs tend to combine tutorials to attempt a game and then dont understand why its so buggy or doesnt work. the code needs to be abstracted as possible, as close to widget status as possible.

i also dont think high level coders should make the tuts. although they have the most knowledge, they tend to be the most complicated and hardest to understand. pixeltheif for example is probably one of the best coders and most knowledgeable about click products here but i think most people have no idea what the hell hes talking about unless they already have a basic understanding of the topic.

so i guess something along the lines of beginner, intermediate, advanced, and hardcore (where people like pixelthief come in) tutorials would be awesome

 
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Knudde (Shab)

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1st February, 2009 at 20:25:11 -


Originally Posted by Cecilpixeltheif for example is probably one of the best coders and most knowledgeable about click products here but i think most people have no idea what the hell hes talking about unless they already have a basic understanding of the topic.



Agreed. I think we should do a mini TGF one as a prototype of sorts. We can proved multiple ways of doing things, and just split them up into easy, intermediate, advanced, and wtf pixelthief? (Within each Pack)

360 Shooting
-Easy
-Intermediate
-Advanced

Something like that.

 
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1st February, 2009 at 20:25:28 -

I keep meaning to send my bug fix article (along with bits of the game) to Clickteam so they can investigate properly.

Don't forget bugfix articles! Which shouldn't be necessary

 
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1st February, 2009 at 20:29:44 -

Love the idea, I'd throw in some stuff.

We need some online stuff too, along with graphical effect tutorials.
Loading/saving from various file types. Examples of optimized code (closing groups when not in use, sectioning off fastloops...)

You know, clicker essentials.

 
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1st February, 2009 at 20:32:13 -

Personally I think there should also be more graphics tutorials on the site. That's one of the areas people on TDC don't seem to improve on as much (understandably as programming and gameplay is a tad more important)
I might try and make one after my current project.

 
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Knudde (Shab)

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1st February, 2009 at 20:34:14 -


Originally Posted by -Adam-
Personally I think there should also be more graphics tutorials on the site. That's one of the areas people on TDC don't seem to improve on as much (understandably as programming and gameplay is a tad more important)
I might try and make one after my current project.



There's a couple. Might make that my next articles post.

 
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1st February, 2009 at 20:35:33 -

yes. im not artist. so from a coders perspective, id love to see many more art/animation tutorials.

 
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Dr. James MD

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1st February, 2009 at 22:12:03 -

Dines' art tutorial was ace more like that plx

 
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2nd February, 2009 at 00:11:02 -

Didn't read all the replies-- (Putting off homework, so doing this as fast as I can. ) But it sounds like a plan to me.

 

  		
  		

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2nd February, 2009 at 01:05:43 -

suggestions (pick and choose, change difficulty, expand upon, and organize how you please shab)

Custom Platforms (probably should be made all by one person. adding to the tut engine theyre making)
-no loops (beginner)
-loops (intermediate)

-ladders (intermediate)
-lifts (intermediate)
-moving platforms (intermediate)
-multi jump (intermediate)
-wall jump (intermediate)
-ceiling hanging/movement (for pipes n such) (intermediate)

Art
-Pixel Art (beginner to advanced)
-Spriting (beginner to advanced)
-Animating (beginner to advanced)
-3d rendered sprites (advanced)
+styles
-sidescrolling (beginner)
-topdown (beginner)
-3/4 (intermediate)
-iso (Advanced)

The Grit
-Proper Coding Habits
-Commenting
-HowTo: Debugging

 
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Deleted User
3rd February, 2009 at 19:06:06 -

In addition to the standard click tutorials, maybe some people wouldn't mind doing some video tutorials, for those who have trouble reading over someone's code. I mean, I have no problem reading code, but I'm sure there are plenty of people that might give up on certain subjects, especially if it's commented horribly, and it also helps to see something done step by step, rather newcomers placing in the code they think is needed, and there's some hidden piece of code that ensures the code's success.

 

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4th February, 2009 at 02:43:55 -

I have been looking all over the place but cannot find a tutorial i need. I think you giuys should add a tutorial on how to make a sidescrolling shooter. Im talking about like you see in many online flash games where your guy walks left and right and the mouse aims and the guys gun and hand follow the mouse. I attempted this in one of my games but i had no clue how to do it.

 
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4th February, 2009 at 09:41:30 -

arm and gun are seperate actives. always set their position relative to its parent object:

gun->hand
hand->character

and then make them always look (or be rotated, or both, much smoother and 360degrees) at the mouse x,y coordinates (which is usually an object that is a crosshair)

theres a bit more too it to get the orientation of the gun and hand to be appropriate to be left and right of the body but thats the just of it.

shab are you still looking at this thread? lol. we need to start getting people to actually make tuts.

 
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4th February, 2009 at 14:53:48 -

I like the idea, it's a must

We should categorizes the tutorials from beginner to advanced and so even the best coders on TDC could add their tutorials

 
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