Originally Posted by Muz This thread proves that a lot of my theories on amateur indie game development are true.
exactly why this isnt an "indie" site of any flavor. with the exception of a few, almost all games submitted here are just amatuer made games with someone who wanted to make a game and found a simple game making utility like tgf mmf gm or construct.
independent means its free of major publishing. if you get your hands on a copy of gm and make a shyte game, you arent indie. i dont even consider myself indie.
theres only a few people i would consider to be indie on this site (even if only slightly)
An Indie game developer is a game developer that does not rely on a publisher or corporation to make their games, and fund development themselves, and publish themselves usually via internet, are they not? Are we getting money from an outside source to make our games? Even if our games are crap, they're still Indie.
Now, if we were talking about professional-grade indie games, I would agree that there are only a few here, if any... same as most other indie communities I'd say.
It's just a matter of how you look at the word "indie"... Even with the definition technically applying to all of us here, I don't tend to think of us as Indie game developers. But I still think of clicking in general as indie game dev.
That's a matter of personal opinion. I like a good fan game if it's a good fan game... it's just that usually skilled game developers use their time to make unique stuff.
IMHO, nothing wrong with a fan game if it's good. Fan games are usually like movie games, though.. rushed, sloppily made, lazy. If you make it a real game, should be great. I play some X-Com fan games.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I actually like good fangames. I miss my old crappy fangames days actually...
I'm making a fangame called MotherWorld that's a sequel to a legendary SNES game, only with more Animal Crossing gameplay and a Zelda style battle system.
There's something to be said for even cheesy fan games, if they're solid. One of the main things that introduced me to clicking were Megaman fan games. The lost protocol, mmadv, (only remember the file name, not the game name ) a few others...
Originally Posted by OldManClayton An Indie game developer is a game developer that does not rely on a publisher or corporation to make their games, and fund development themselves, and publish themselves usually via internet, are they not? Are we getting money from an outside source to make our games? Even if our games are crap, they're still Indie.
Now, if we were talking about professional-grade indie games, I would agree that there are only a few here, if any... same as most other indie communities I'd say.
It's just a matter of how you look at the word "indie"... Even with the definition technically applying to all of us here, I don't tend to think of us as Indie game developers. But I still think of clicking in general as indie game dev.
I guess I'll shut up now.
this is a highly debated topic in the indie scene. making a game just because you can doesnt make you indie. its the whole debate whether or not a game (or game creator) is amateur or indie. i guess indie could encompass amateur. but its still amateur.
personally id go as far as saying only something independantly published and sold as indie. or something that has the potential to be independantly published and sold.
if its not worth paying money for it probably isnt indie. its amateur.
Yep, makes sense. It just depends if you imagine a "game developer and commercial publisher" or just "game developer" on the end of that "indie"... One encompasses a much larger audience than the other.
The trouble with making a fangame of a popular series is that it has a lot to live up to. The fans will hope for something as close to the real games as possible.
In most cases the people making these games are only doing it for the fun of it, so they don't care about accuracy as much as the players will.