Originally Posted by Peblo Hey why don't you come up with a clever DC point system point giving algorithm and don't tell the users how it works so they can't abuse it.
Don't think that works either. Thing about anything hidden is that people will always be suspicious about things. I actually did have a complicated system once, which would work, but it was deemed too complicated that TDCers would hate it
TDC is a delicate balance between giving features that make people happy and features that they will abuse. Apparently, if you're letting certain people abuse all they like, they're happy. But that makes other unhappy.
Basically, what I was thinking involved calculating votes so that certain people had a credibility rating. Those who'd vote a 4-star average game (with low variance) as 0 or 1 star would get their credibility down and those who voted 3-5 for it would have it go up to a certain cap. Similarly, if it's a 2-star average, with low variance, those who voted 5 on it would have their credibility lowered. Votes with high enough variance can be anything.
Then everyone agreed that just letting people see votes and deal mob justice upon downvoters works. And it does.
So.. meh, that's how TDC is. Like Cecil said, it's a dysfunctional family, but it works
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
If you're into voting power, maybe you should consider Newgrounds' system, with each day of voting/activity you get experience points, which gives you more voting power over time. This way not any user that's here on the website for 3 minutes will starting throwing radical scores all over the place.