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Marko

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13th October, 2009 at 20:26:28 -

Sounds like a good idea, this chat thing. I don't do much chatting online, but i'll give this a go to see if it says me.

Actually, it might since i've been pm'ing alot with a few members over their games and mine, so maybe i'll find it more useful for.... chatting!

 
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13th October, 2009 at 22:32:06 -


Originally Posted by Rhys D
:/...so...

filler words here...


You're not yet out of a job.

 
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13th October, 2009 at 22:38:23 -

Got a few questions regarding custom sprites. ^^; Firstly, since they can walk in 8 directions, is the viewpoint isometric, or is it top-down? Secondly, since the size has to be 32x32, do they have to fit those dimensions exactly, or can they be smaller if necessary? Thirdly, is there a limit to the number of frames any particular animation can have?

 

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13th October, 2009 at 23:06:35 -


Originally Posted by Spaceman Strife
Got a few questions regarding custom sprites. ^^; Firstly, since they can walk in 8 directions, is the viewpoint isometric, or is it top-down? Secondly, since the size has to be 32x32, do they have to fit those dimensions exactly, or can they be smaller if necessary? Thirdly, is there a limit to the number of frames any particular animation can have?



1. The sprites must be in iso-metric form
2. the maximum size of the sprites is 32x32 and minimum, about 16x16 meaning that you can go anywhere from 16x16 to 32x32
3. No limit on number of frames, animate as much as you can =

 
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13th October, 2009 at 23:12:41 -

I'm not trying to be mean. I just want to be clear on this.
The sprites are isometric like this? :

Image

 
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13th October, 2009 at 23:49:19 -

It's 8 directions, so you'll also need the cardinal directions.

 
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13th October, 2009 at 23:50:50 -

Originally Posted by UrbanMonk
I'm not trying to be mean. I just want to be clear on this.
The sprites are isometric like this? :

Image

Yea exactly ! =D Just pixelated and 32x32 or smaller

 
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14th October, 2009 at 01:55:46 -

Cant wait what people can come up with

 
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14th October, 2009 at 03:57:23 -

http://img380.imageshack.us/img380/7960/alienavatarmbk.png

[URL=http://img380.imageshack.us/i/alienavatarmbk.png/][IMG]http://img380.imageshack.us/img380/7960/alienavatarmbk.th.png[/IMG][/URL]

Umm, It's sorta tough for me to make Isometric animations.
And I'm kind of confused, is this going to be 2.5d, Isometric, or Top-View with angled graphics?

2.5d = sidescrolling, 8-dir movement, and vertical scrolling for the jump only
(vertical scrolling is rarely even used since most 2.5d games don't use platforms),
2.5d usually only uses 2 directions for animations (left and right) but can have more.

Iso = usually but not always grid-based, up-left, down-left, up-right, down-right directions are used for animations.
There is NO up, down, left, or right animations used in Isometric. If grid then diamonds are used.

Top-View = usually 2, 4 or 8 direction anims used, if grid then squares (not diamonds) (diamonds are Iso)
I don't like the term "Top-View" because it should mean and once did mean graphics viewed straight down, directly from above.
But for some reason it has come to most commonly mean 8-directional free roaming no matter what angle the graphics are at, and that just annoys the hell out of me. (Angled Top-View might be a more accurate phrase to use)


Edited by MBK

 
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14th October, 2009 at 04:03:20 -

Ill ask Solgryn to clarify maybe he can show one of the sprites already being used for reference?

 
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14th October, 2009 at 04:04:14 -

Yea, ok, that'll work.

href='http://img380.imageshack.us/i/alienavatarmbk.png/'>Image

Edited by MBK

 
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14th October, 2009 at 04:05:09 -

There are no stipulations that say you cannot have up, down, left, or right in isometric graphics. Many, of not most, isometric games do have those directions. O_o Isometric simply defines an exact angle (2 X per 1 Y) for you to draw at.

 

  		
  		

MBK



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14th October, 2009 at 04:10:52 -

In MATH that's what it means yes. In VideoGames it almost always means diamond grid hexes. The definition is something like "equal length lines that meet at a point". I've never seen an Isometric game with up, down, right, or left directions for anything.

Maybe there's some obscure Iso game out there that uses the up, down, left and right animations for when the character turns around or something like that but if so I haven't seen it yet.


 
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14th October, 2009 at 04:16:22 -

Sonic 3D blast

http://www.youtube.com/watch?v=Z2y4PgcZU_0

Edited by UrbanMonk

 
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MBK



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14th October, 2009 at 04:22:24 -

Kewl. I'm totally wrong then. Haha! That's a good lookin' game. It was on the Genesis? Anyone know of a good Genesis emulator I could try that on?


 
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