Before I start This is in no way a offence to Jon who did a great job with the previous TDC chat but that version did not capture what me and the other oldbies wanted it to be. We wanted it to be a graphical chat linked to tdc in a cool little side-world within the site.
Soo In the top secrets dark corners on da intraweb Solgryn and myself have been working on a real working TDC chat that inbraces the original TDC-World vision we wanted in a nice compact package! And the best part? It does everything we wanted a TDC chat to do in the first place. First let me show you what it does...
(Picture Above is just a fun intro pic created by solgryn for the project)
- You can see others avatar, DC points and other info.
- You can log in anonymous if you arent a member of TDC, but cant have an avatar and have a "A-" in your name to show you are anonymous
- You can JUMP
- You can walk in 8 directions 2.5D
- You can chat and speech bubbles will appear next to your character
- View who's in the room
- Auto-logon, auto-remember and auto-go! (Go! is when you have logged in and then go into the lobby)
Oh yea now that is the good stuff! But Now we need your help We are giving everyone that opportunity to get their own character in TDC Chat. For this you need to do the following:
The sprites Solgryn needs (Frames):
Stop (animation, doesnt have to be animated)
Animated Walking
Jumping (Doesnt have to be animated)
The Size has to be: 32*32!
All these frames in 8 directions.
People could make their sprites and send them in, and if they are good and meet the requirements then in the final game, you can choose that character!!
OMG The internet just exploded in my ear! Sooo to sum it up, yes we are making this THE chatting point for the site, it will be a graphics chat and you get (if you want) have your own sprite in the game, this could be a newly created a sprite or maybe you can have your own game character in the chat!
Please send your work to Solgryn (dc mail) or post them here below so he can just copy it.
We will be supporting this 100%, I just always wanted a TDC chat that was fun to come visit, looked cool and would be fun to explore so you could chat with other fellow tdc users. We will keep you all updated but again this is not something that will fade away in the background it is already working behind closed doors.
Also a super big thanks for Solgryn for taking the time to create the graphics and coding this huge project!!
Now lets see what cool characters/sprites you can create for TDC chat!
Edited by an Administrator
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Originally Posted by Rikus Before I start This is in no way a offence to Jon who did a great job with the previous TDC chat but that version did not capture what me and the other oldbies wanted it to be. We wanted it to be a graphical chat linked to tdc in a cool little side-world within the site.
So does that mean it'll be embedded in the site? Or is this a separate application again?
I wish you'd told us, or at least Jon. He had something really cool planned on the interactive graphical side and already started to work on it and line up some cool help...
Sadly TDC chats have never really worked. At the most they're popular for a week or two then just die. Im not sure why, TDC'ers just seem too preoccupied with other things, or forget about it/can't be bothered. Clickteam chat works however, due to the fact that it's there primarily for programming help and software discussion.
Mmm... someone could have told me about this. I guess I didn't do much better planning the graphical side in secret, but whatever. I really don't know what to say. Sigh...
What to do then? I just don't know. Granted, my engine doesn't have graphics yet (Rhys D just agreed to do those) and my engine isn't in 2.5D (more the way the previous DC World was) but it was gonna jump, and chat and movement were in there already...
Well he's spent weeks making TDC Chat, and testing it... then "THE REAL TDC CHAT" comes along... First thing I'd have done is consulted Jon and ask him to adapt his version, or work on the new one. It's kinda like a great big slap in the face.
"Before I start This is in no way a offence to Jon who did a great job with the previous TDC chat"
actually its in GREAT offence to Jon. imo. you could have been mature about it and actually just told him it wasnt up to snuff before you went behind his back and started a new one in secret. what wasted effort on his part. he could have actually helped. where is adams dissaproving emote when you need it.
Originally Posted by cEcil = MC^2 actually its in GREAT offence to Jon. imo. you could have been mature about it and actually just told him it wasnt up to snuff before you went behind his back and started a new one in secret. what wasted effort on his part. he could have actually helped. where is adams dissaproving emote when you need it.
While I agree with you, I must add that Rikus is in a hard spot. I've been in this sorta situation before when getting people to help me out with my projects, and they don't quite make it how I visualized it to be. It's not that that particular person did a bad job. It's just that they did something totally/slightly different from what I wanted.
However I do think Rikus could've handled it better, and Jon too. I know this may sound marriage counsel esque, but I think if there had been more communication between the admins then this would have never happened. Secrets among a group that's supposed to be working together only causes confusion.
(Hmm, this actually sounds like I know what I'm talking about )
Plain text chat FTW. If I wanted to see everyone in a virtual world jumping around and talking to each other then I would give out my gamertag and Wii codes. At least that way you guys would get to jump around and I'd get some quality target practice in. Everybody wins!
Woow sounds like there have been quite a discussion here.
Okay first off, I agree with UrbanMonk too; It's kinda complicated...
But I suggest we melt the two together, Jon's chat and mine? Maybe?
I didn't know Jon was secretly creating a graphic based chat also. Because I think Jon's chat is awesome, I really do.
I would like to work together with Jon about this, what do you think?
Originally Posted by UrbanMonk I know this may sound marriage counsel esque, but I think if there had been more communication between the admins then this would have never happened.
Of course there are times when you don't get what the results you wanted, but I should think that you say "That's not what I wanted, this is" and give a second chance. I never said I was working on a graphical component because I started just this Sunday and wanted a working movement and chat engine and graphics before I said anything... I also think there's a difference between "I want the avatars" and "graphical chat"
Got a few questions regarding custom sprites. ^^; Firstly, since they can walk in 8 directions, is the viewpoint isometric, or is it top-down? Secondly, since the size has to be 32x32, do they have to fit those dimensions exactly, or can they be smaller if necessary? Thirdly, is there a limit to the number of frames any particular animation can have?
Originally Posted by Spaceman Strife Got a few questions regarding custom sprites. ^^; Firstly, since they can walk in 8 directions, is the viewpoint isometric, or is it top-down? Secondly, since the size has to be 32x32, do they have to fit those dimensions exactly, or can they be smaller if necessary? Thirdly, is there a limit to the number of frames any particular animation can have?
1. The sprites must be in iso-metric form
2. the maximum size of the sprites is 32x32 and minimum, about 16x16 meaning that you can go anywhere from 16x16 to 32x32
3. No limit on number of frames, animate as much as you can =
Umm, It's sorta tough for me to make Isometric animations.
And I'm kind of confused, is this going to be 2.5d, Isometric, or Top-View with angled graphics?
2.5d = sidescrolling, 8-dir movement, and vertical scrolling for the jump only
(vertical scrolling is rarely even used since most 2.5d games don't use platforms),
2.5d usually only uses 2 directions for animations (left and right) but can have more.
Iso = usually but not always grid-based, up-left, down-left, up-right, down-right directions are used for animations.
There is NO up, down, left, or right animations used in Isometric. If grid then diamonds are used.
Top-View = usually 2, 4 or 8 direction anims used, if grid then squares (not diamonds) (diamonds are Iso)
I don't like the term "Top-View" because it should mean and once did mean graphics viewed straight down, directly from above.
But for some reason it has come to most commonly mean 8-directional free roaming no matter what angle the graphics are at, and that just annoys the hell out of me. (Angled Top-View might be a more accurate phrase to use)
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
There are no stipulations that say you cannot have up, down, left, or right in isometric graphics. Many, of not most, isometric games do have those directions. O_o Isometric simply defines an exact angle (2 X per 1 Y) for you to draw at.
In MATH that's what it means yes. In VideoGames it almost always means diamond grid hexes. The definition is something like "equal length lines that meet at a point". I've never seen an Isometric game with up, down, right, or left directions for anything.
Maybe there's some obscure Iso game out there that uses the up, down, left and right animations for when the character turns around or something like that but if so I haven't seen it yet.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Hmm actually, ... Is Sonic 3d Blast Isometric or is it 3d with Isometric background tiles?
There's always a distinction of definition within different fields though OMC. The terminology used in one thing often means something totally different elsewhere. Taken out of context, anything can mean anything else.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
We shouldn't be talking about good Genesis emulators like Kega Fusion or their availability at places like http://www.s2beta.com and Sonic 3D Blast hacks removing the Flickies that are available by searching http://forums.sonicretro.org and other cool stuff. This is about chat graphics. By the way, MBK, the graphics dont have to be based on that template, especially since they have to be 32 x 32.
Yea, It took me like hours just to do the alien in that picture though ... and that was with the reference ...
If someone posts some 32 x 32 Isometric then maybe I can use that as a template.
Without any sort of reference, it'd be impossible for me to make Iso stuff, I'm just not that good of an artist.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Originally Posted by MBK In MATH that's what it means yes. In VideoGames it almost always means diamond grid hexes. The definition is something like "equal length lines that meet at a point". I've never seen an Isometric game with up, down, right, or left directions for anything.
Maybe there's some obscure Iso game out there that uses the up, down, left and right animations for when the character turns around or something like that but if so I haven't seen it yet.
isometric is a form of axonometric projection. it means the point of view is 120degrees on all planes.
that isnt to say that movement is limited to diagonals. there are isometric games that even use 360degree movements although i cant think of one off the top of my head.
Cool, thanks for answering my questions. I'll see if I can get started on a sprite. I'm debating whether or not to make sprites for Patjade/Wandy from Jade Phoenix or Ikkin from FableQuest, as they're all characters that I myself did not conceptualize. I could always try and think of a 100% original character... It's been a while since I did that. ;
As for 8 directions in isometric, I have three words for you all: Super Mario RPG. The game world was isometric, but you could have Mario walk in 8 directions. :3
Originally Posted by MBK There's always a distinction of definition within different fields though OMC.
No, I mean the definition that you said was for math applies to the video game version. It's quite obvious that terms can differ in different fields. Like Cecil and I both said, isometric defines the angle of view, it doesn't require you to only use certain directions. You're probably thinking of those online flash games that map the arrow keys awkwardly to different directions. Ever played Megaman Battle Network? That's isometric, but you can travel in 8 directions. I think a few other RPGs do it too.
Sonic 3D is isometric because of the angle of view. Saying it isn't because it's 3D would be like you drawing something at that exact angle with only an 8-bit palette and me declaring it not isometric because it's not at least 16-bit. It's not just confined to simple geometric grid spaces!
Anyway, that's off-topic. You can use UrbanMonk's pic to make the diagonal directions, and then it's just a matter of making the cardinal directions, since they don't require too strange of an angle.
Sonic 3D Blast has 3D prerendered graphics but no actual 3D playing field. It's clever manipulation of a 2D area, similar to your engine MBK. The Sega Saturn version was upgraded with a fully 3D special stage though.
Some Isometric games have characters that have four animation directions but 8 movement directions. Similar to the way how in the legend of Zelda games Link can walk diagonally although there aren't any specific artwork for it.
So no worries about having to draw for 8 directions.
Originally Posted by AndyUK Some Isometric games have characters that have four animation directions but 8 movement directions. Similar to the way how in the legend of Zelda games Link can walk diagonally although there aren't any specific artwork for it.
So no worries about having to draw for 8 directions.
Agreeing with this
Even Nintendo agree that drawing diagonal animations is a pain.
Solgryn ive sent you the like in a PM because im using one of the characters in a game and i dont want every one steeling him >.<
ive made 3 sprites for you:
A Zulu
A Demon
And a Banana man =P
Cant wait for the new TDC Chat good luck
Oh no! I've seen many chat programs come and go, not to sound like a downer but you better do a damn good job if you expect this program to be useful for more than a month. Gimmicks come and go, Gwerty is seemingly forever. Good luck Rikus, MAYBE with you're backings to the community people will actually care.
<offtopic>I should come to TDC more often, maybe if I wasn't JIPPED out of points! I deleted most my crap to keep the site clean and no good deed goes unpunished... 20,000 points pl0x</offtopic>
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