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eliris



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19th August, 2010 at 15:35:17 -

Hey guyz, I had this idea first (sorry, I am strict because this is a good idea)
Things I want to have with MMF:
-Availability to make:
Snes games
Nes games-for my mp5 player that supports nes
I-phone games-for my bro
Gba or gbc games-for my Mp5 player, that supports
I really want this coz I want to make an Operating system for my Mp5 player and gonna share it with anyone and make it open source like linux!!
PS: where can I get Swf exporter for free?
PS#2:I like food....

 
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Hagar

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19th August, 2010 at 16:00:58 -

You can not get the SWF exporter for free. You pay your dues to Clickteam - they are only a small company and I think 50 pounds is VERY reasonable. Come on support them!

Dont expect that list of what you would like anytime soon (apart from Iphone). Consoles like the NES and SNES do not have enough CPU power to run something like flash or the MMF2 runtime - most games of this era was coded in assembly becuase even languages like C resulted in bloated code which ran slow on such machines.

And finally OS software usually uses OS tools (like GCC, Python etc)

 
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Jon C-B

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19th August, 2010 at 17:13:24 -

I would really discourage stealing a swf exporter, its lazy, selfish and kind of illegal. I do think i saw a picture of a menu in mmf2 that had iphone app exporting, but i dont remmeber where i saw it... I doubt any of the other things would be done, there isnt much of a demand for snes, nes, or gba games.

 
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19th August, 2010 at 17:18:17 -


Originally Posted by Jon C-B
I doubt any of the other things would be done, there isnt much of a demand for snes, nes, or gba games.



It's not so much the lack of demand as the lack of feasibility, as Hagar explained.

There have been pictures info and about the iPhone and Android runtimes for awhile now. This is probably the picture you remember: http://www.gamebuilder.info/world/content/click-convention-iphone-and-android-runtime

Edited by OMC

 

  		
  		

Phredreeke

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19th August, 2010 at 17:38:23 -

If you want to make SNES or NES games then learn assembly.

You can't program an operating system in click software lol even if you could the overhead would be insane.

 
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19th August, 2010 at 18:47:28 -

Oh thats where i say those. Sorry if i sounded harsh in my post btw

 
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aphant



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19th August, 2010 at 19:06:47 -


Originally Posted by ..::hagar::..
You can not get the SWF exporter for free. You pay your dues to Clickteam - they are only a small company and I think 50 pounds is VERY reasonable. Come on support them!



$70 for an exporter? No thanks. I'd sooner spend $700 on proper Flash and have something that actually works.

 

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19th August, 2010 at 20:24:01 -

Games I have played with Flash exporter have been OK. People keep adding those Mochiads which annoy the hell out of me though. I mean unless the game becomes a huge hit how much money is this going to earn you? Next to bugger all I bet.

What bugs does it have? Becuase I am considering purchasing it ($700 for flash is way out of my price range!)

 
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19th August, 2010 at 20:59:18 -

I would buy the flash exporter but I'm too spoiled by the perks and advantages of the HWA exporter that everyone complains is too slow.

 
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19th August, 2010 at 22:23:42 -

People who played uppy duppy on flash site's: 23,650
People who've played it here: 379


This is the main reason i plan on only using flash now.


 
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19th August, 2010 at 22:32:21 -


Originally Posted by ..::hagar::..
Games I have played with Flash exporter have been OK. People keep adding those Mochiads which annoy the hell out of me though. I mean unless the game becomes a huge hit how much money is this going to earn you? Next to bugger all I bet.
price range!)



It's not THAT much but is still worth doing. Iv'e only earned $31 so far, but the amount i make on old games never seems to slow down, so this will just grow faster and faster as i make more games.

 
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Jon C-B

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19th August, 2010 at 22:39:16 -

so people played uppy duppy 23,000 times and youve made 31 dollars?

 
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Matthew Wiese

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19th August, 2010 at 23:44:06 -

It's only about $0.5 - $1.5 per 1K views right? It's not actually that much, Though I know it goes lower than .5, just if it gets popular really quickly or something. Correct me if I'm wrong though.

 
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20th August, 2010 at 02:22:59 -

Its better then some services that only pay that much per click and even less per impression.

 
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eliris



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20th August, 2010 at 09:35:47 -

OK so you all say I'd better buy the stuff, I live in Madagascar where I can't recieve something shipped to me well, and also what I wanted to say by OS is just that I already made a fake os and want to do the same for a Portable media stuff , I made a cool Portable Os and wanna put it on a mp5 , I just wanna have a mouse and availability to move the litle mouse and stuff, also, I am doing paid to click services, and gonna try swf exporter, for the nes or snes, It should work if I made the color to 256 for snes and make a VERY simple stuff, and for the Iphone, MMF3 is coming out with an iphone exporter

 
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Hagar

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20th August, 2010 at 10:11:34 -

By os earlier I was referring to open source i.e. "open source like linux!" .

The SWF exporter is a download anyway so you dont need shipping - and being in a country where shipping is difficult is no excuse for thieving software.

Do you mean games of nes and snes quality (people forget how hard even a good NES game is ) or actual NES and SNES ROM's? If the latter have fun porting flash (which is closed source) to a what is effectively a 6502 with 2k of RAM.

 
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20th August, 2010 at 13:58:47 -


Originally Posted by ASN95
OK so you all say I'd better buy the stuff, I live in Madagascar where I can't recieve something shipped to me well, and also what I wanted to say by OS is just that I already made a fake os and want to do the same for a Portable media stuff , I made a cool Portable Os and wanna put it on a mp5 , I just wanna have a mouse and availability to move the litle mouse and stuff, also, I am doing paid to click services, and gonna try swf exporter, for the nes or snes, It should work if I made the color to 256 for snes and make a VERY simple stuff, and for the Iphone, MMF3 is coming out with an iphone exporter

The iPhone exporter will be for mmf2, not mmf3. Also, you can now purchase MMF2 and receive it by download as opposed to on disk, and the swf exporter was never on a disc and was always a download.

 
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20th August, 2010 at 14:04:27 -

I've played Hungry Hedgehogs on Francois' iPhone

I might be inclined to upload the convention footage for Clickteams presentation later today or tomorrow... if you're nice

 
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Jon C-B

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20th August, 2010 at 15:08:47 -

I dont understand how making an mmf game into an iphone app would work. How could you control and stuff? Would it be possible to use tilt?

 
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Matthew Wiese

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20th August, 2010 at 17:22:55 -

It must be possible if they do it, probably an extension would come with the ability to export. The extension would then have events and actions related to iPhone and iPod Touch mechanics.

 
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20th August, 2010 at 18:04:32 -

Yes, its possible to use tilt mechanisms, there's gyroscope features too, I believe. And an on-screen joystick. All demonstrated at the convention

 
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Phredreeke

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20th August, 2010 at 18:28:50 -

ASN95, you can't make NES/SNES/GBC/GBA games in MMF. If it was that easy don't you think people would have done it already?

And what you mean by OS is actually a GUI (graphical user interface).

 
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Make some more box arts damnit!
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21st August, 2010 at 00:46:11 -

I'm more excited to see MMF2 gain Android support to be quite honest. I don't really care much for iPod Touch or iPhone.

 
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21st August, 2010 at 02:01:50 -


Originally Posted by SiLVERFIRE
I'm more excited to see MMF2 gain Android support to be quite honest. I don't really care much for iPod Touch or iPhone.



While I'm right there with you in that aspect, if you're wanting to make money, the Iphone is quite obviously a goldmine.

 
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21st August, 2010 at 02:05:12 -


First part of the Clickteam presentation. The next two segments will be uploaded tomorrow... probably.

 
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21st August, 2010 at 03:21:46 -


Originally Posted by GamesterXIII

Originally Posted by SiLVERFIRE
I'm more excited to see MMF2 gain Android support to be quite honest. I don't really care much for iPod Touch or iPhone.



While I'm right there with you in that aspect, if you're wanting to make money, the Iphone is quite obviously a goldmine.



Don't get me wrong. I would love the option to create games for both platforms. I'm just very bias here because I have an Android phone and I want to make games for it.

Now I don't know the technological limitations but I see a lot of applications that are ported to both platforms (made with the same software using separate exporters) so I'm hoping we can see that with MMF2.

 
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eliris



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21st August, 2010 at 11:12:46 -

OK guyz, I'm now 15 and I have 130$ but in Alertpay, though, I took a look at the swf exporter and saw it's payable in paypal not alertpay, I'm gonna try PTC websites untill I get enough money to send to my paypal, because, I really need it and have no money so I'll try to get money by paid to click websites.. I'm gonna ask for help to get refferals and earn more untill I can buy SWF exporter!!!

 
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21st August, 2010 at 12:28:17 -

Why don't you just get a part-time job?

 
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21st August, 2010 at 20:46:14 -


Originally Posted by SiLVERFIRE

Originally Posted by GamesterXIII

Originally Posted by SiLVERFIRE
I'm more excited to see MMF2 gain Android support to be quite honest. I don't really care much for iPod Touch or iPhone.



While I'm right there with you in that aspect, if you're wanting to make money, the Iphone is quite obviously a goldmine.



Don't get me wrong. I would love the option to create games for both platforms. I'm just very bias here because I have an Android phone and I want to make games for it.



I know what you mean . I've never owned an IPhone or an Android, but I'd definitely buy an Android before I even considered an IPhone and would be much much more interested in creating games for the Android as well.

 
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Phredreeke

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21st August, 2010 at 21:54:25 -

Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

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21st August, 2010 at 22:22:53 -

I don't know about the newest iOS4 update, I read a news article which states that new iPhone apps can only be made using a specific program now... but I don't know how much truth is behind that or if anything changed sense then.

Anyone can make an app and submit it to the market and get it released. The difference between Android and iPhones market though is that when you publish an app on iPhone, it takes a few weeks to get approved and signed to be allowed to be installed on an iPhone. Even then, there standards are high so you may not be approved. The iTunes market also requires a $99 yearly fee to participate and get your apps signed for the iPhone.

Android is a slightly different story, which is why I feel it's far more friendly with indie developers.

The Android market costs a one time fee of $25 to participate. Any apps you submit are immediately published to the market and are evaluated over the course of a few weeks to determine if they are malicious or offensive. That's really the only disqualification for the Android market.

Android apps are not required to be signed to work on an Android device. By default however the phone can only install apps downloaded from the market, but this is a very easy setting to change under the Applications category and does not require any jail breaking (rooting) or hacking to unlock.

Android bases its security on the idea that people don't need to be baby sat. So when you install an app, market or not, it will display to you what the app will have access to, such as Hardware: Viberator, Internet/Data, Phone calling, Texting, you name it. This way the person installing the app, can make an educated decision as to whether that app is legit or not. For example, a farting sound board app should not be requesting permission to any Data services on the phone: Red flag.

I am currently working on a game for Android and installing it and running it on my Droid was a very painless process.

Image
Image

Now as far as how its done on an iPhone device, I have no idea. All I know is what I've read in articles and the marketplace licenses.

Edited by Silveraura

 
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21st August, 2010 at 22:28:52 -


Originally Posted by PhizzyPhan69
Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.



You're wrong! You will be able to make games for the iPhone with MMF2 but you need a Mac to do it. Beta testing on the iPhone runtime, if it has not done so already, begins in the next couple of weeks.

 
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21st August, 2010 at 22:30:10 -


Originally Posted by SiLVERFIRE

Android apps are not required to be signed to work on an Android device. By default however the phone can only install apps downloaded from the market, but this is a very easy setting to change under the Applications category and does not require any jail breaking (rooting) or hacking to unlock.

Android bases its security on the idea that people don't need to be baby sat. So when you install an app, market or not, it will display to you what the app will have access to, such as Hardware: Viberator, Internet/Data, Phone calling, Texting, you name it. This way the person installing the app, can make an educated decision as to whether that app is legit or not. For example, a farting sound board app should not be requesting permission to any Data services on the phone: Red flag.



Exactly. Of course you can write apps for iPhone, but they won't work unless Apple signs them


Originally Posted by Chris Street

Originally Posted by PhizzyPhan69
Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.



You're wrong! You will be able to make games for the iPhone with MMF2 but you need a Mac to do it. Beta testing on the iPhone runtime, if it has not done so already, begins in the next couple of weeks.



So when you make a MMF2 game for iPhone, will any iPhone be able to run it, or will you have to go through the approval process SilverFire mentioned?

Edited by Phredreeke

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
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21st August, 2010 at 22:42:34 -


Originally Posted by PhizzyPhan69

Originally Posted by Chris Street

Originally Posted by PhizzyPhan69
Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.



You're wrong! You will be able to make games for the iPhone with MMF2 but you need a Mac to do it. Beta testing on the iPhone runtime, if it has not done so already, begins in the next couple of weeks.



So when you make a MMF2 game for iPhone, will any iPhone be able to run it, or will you have to go through the approval process SilverFire mentioned?

The approval process is for submitting to the App Store, which would be the only way that you could get the app onto an iPhone or iPod that isn't jailbroken. I think though that there is some way to test apps on your own iPhone or iPod while developing that doesn't require jailbreaking. But any iPod or iPhone will be able to download it from the store, just not from the plain old internet.

 
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21st August, 2010 at 22:45:44 -


Originally Posted by Chris Street

Originally Posted by PhizzyPhan69
Correct me if I'm wrong, but you can't make games for the iPhone unless you jailbreak it, while anyone can write software for Android because it's open source.



You're wrong! You will be able to make games for the iPhone with MMF2 but you need a Mac to do it. Beta testing on the iPhone runtime, if it has not done so already, begins in the next couple of weeks.



http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler

Read this article and tell me if this has any impact on the iPhone compiler being made by Clickteam. This isn't the same article I read months ago, but it highlights the same points that lead me to believe that this is going to be a lot harder than I think people anticipated because of the new license changes Apple made.

Apple is stating that it's to avoid people from constructing apps that are of lower quality and don't completely take advantage of the new features like they should.

However there are a lot of claims such as in this article which claim that its a hit toward Adobe and also that it's to help avoid people from programming an app and then releasing it on both Android and iPhone. I'm more inclined to believe that the second is more likely than the first, but they could easily both be true.

 
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21st August, 2010 at 23:40:19 -

Wait so you can only make iphone games in mmf is you have a mac?

 
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21st August, 2010 at 23:45:17 -


Originally Posted by Jon C-B
Wait so you can only make iphone games in mmf is you have a mac?



If you do any research on app development for any Apple device, you'll find that Apple has made it so that it can only be done on a Mac, yes.

 
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21st August, 2010 at 23:51:07 -

Those greedy pieces of crap

 
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