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Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
7th January, 2012 at 01:47:21 -


Neil Butcher will not make an Open GL example because he does not know how to do Open GL. Not that I know how either.

If any of you smart minded coders out there are familiar with the Open Gl capabilities of MMF2 and could whip up an example that would be amazing. It would be nice to see:

Animated textures
Multi-angle sprites
Different height floors/ceilings
Sloped surfaces
Sprites that don't rotate when you walk around them (a fence made from locked angled 2D sprites?)
Aiming with the mouse (FPS shooter style)

That would be amazing!



 
n/a

Neil Butcher



Registered
  06/06/2010
Points
  133
7th January, 2012 at 02:05:22 -


Originally Posted by Chris Burrows

Neil Butcher will not make an Open GL example because he does not know how to do Open GL. Not that I know how either.

If any of you smart minded coders out there are familiar with the Open Gl capabilities of MMF2 and could whip up an example that would be amazing. It would be nice to see:

Animated textures
Multi-angle sprites
Different height floors/ceilings
Sloped surfaces
Sprites that don't rotate when you walk around them (a fence made from locked angled 2D sprites?)
Aiming with the mouse (FPS shooter style)

That would be amazing!




It's not that I don't know how to do Open GL (I don't know a lot about Open GL in MMF though), it's that for anyone who is serious about getting into Open GL and 3D gaming, MMF is not a very good choice for doing so. There are many programs way better suited to making 3D games. I understand people still want to use Open GL in MMF since they already own and know how to use MMF, but I don't want to spend my time covering it since I think there are far better alternatives.

I have never dived deep enough into MMF Open GL to know much about more advanced functions, but for anyone serious with Open GL, I advise skipping the MMF stuff and diving straight into it.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Jacob!



Registered
  17/06/2011
Points
  153
7th January, 2012 at 03:34:13 -

I disagree. If you dive straight in with pure openGL, you have to write everything. In MMF, the extension takes care of the base code and allows you to just work from it. It's far easier to work in MMF2 than the code.Even if you plan on going solely to code after a while, MMF will allow you to learn how to use it before you do all the base stuff too.

 
Have you even been far as decided to use even go want to do look more like?

Neil Butcher



Registered
  06/06/2010
Points
  133
7th January, 2012 at 04:47:58 -

That's right, but I guess I just personally think if one were to learn a language, such as HTML for example, it is better to first learn some basic straight HTML, instead of starting with something like Dreamweaver and barely touching the code (not a great example compared to using Open GL).

I totally understand why some people would rather learn to do things with these shortcuts ,like using Dreamweaver, MMF, etc, and more power to them.

My opinion of Open GL in MMF isn't that it's useless, just that when compared to other applications designed for making 3D Open GL games or straight Open GL coding, it is less efficient and gets more difficult to do extremely advanced things. That and the fact that there is already more Open GL information around here than what I could easily cover. Someone with more experience of Open GL in MMF could definitely cover more on the subject than me.

Aside from that stuff, have we decided about this Example/Tutorial Competition/Collaboration? I have some thoughts for this. I think the examples should stick to a standard professional format, that way none of them actually look better or worse than competitors. I mean distribute a template of an example file and have everyone build from that, similar to the way my examples are on my site - using the same color-coded comment scheme, some of the same objects, simple and professional. Since the only thing important is the engine itself, I think simple standardized graphics should be used and the examples should all be prepared so they can simply be copy/pasted into other applications, with no pointless or sloppy coding. If this example thing works out well, we will end up with a nice little library of examples, and if done like this, they will all go together nicely and appear very professional.

I know personally that if I go to play a game and I get to the first playable screen and the graphics are absolutely terrible with no effort and the coding is sloppy with easily fixed "glitches" (as many people call their own simple human errors), I won't even play it. I think we should use an example template to avoid some nice piece of coding being ignored because of terrible or lazy graphics (or something similar) and it would really add some nice polish to the finished product - the library we have all created. I think this competition/collaboration could be a great experience and turn out a great resource for many people. If interested, I have a template for the examples on my site if anyone wants it.

Thoughts?

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

nivram



Registered
  20/07/2006
Points
  171
7th January, 2012 at 17:30:51 -

"I have a template for the examples on my site if anyone wants it."

Yes, please.

Marv

 
458 MMF2 & CTF 2.5 examples and games

http://www.castles-of-britain.com/mmf2examples.htm

Neil Butcher



Registered
  06/06/2010
Points
  133
8th January, 2012 at 02:09:35 -

I have uploaded my template to my site. There is now a link to download it on the examples page above the list of examples. It contains no events, but has most of the reusable objects I have used in the other examples on the site, and that should be something to at least get started with.

Here is a direct link to the template:
http://neilbutcher.ultimateworldcreator.x10.mx/examples/template.mfa




 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

nivram



Registered
  20/07/2006
Points
  171
8th January, 2012 at 07:12:06 -

Thanks. I appreciate it.

Marv

 
458 MMF2 & CTF 2.5 examples and games

http://www.castles-of-britain.com/mmf2examples.htm
   

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