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Neil Butcher



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21st December, 2011 at 12:07:03 -

Hello everyone. I would like to direct you towards a website I just launched with a constantly growing list of fully commented, professional quality MMF2 examples.

I would really like some help with sharing this website because I know it can become a great resource for many people. Go check out the site, and if you like it, tell your friends.

These examples really are some of the best available on the internet. Make sure you check back later, as I will be constantly adding examples.

You can even like the examples page on Facebook! Check it out, you just might learn something. If nothing else, I have fully complete, open source engines of different types that can easily be built upon for you to use.

MMF2 EXAMPLES:
http://www.neilbutcher.co.cc (If this link is taking too long to redirect, use the next link)

http://neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

The Chris Street

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21st December, 2011 at 14:46:53 -

"These examples really are some of the best available on the internet"

Probably not a good idea to say that. Anyway, taking a looksie.

 
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Fordom

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21st December, 2011 at 14:50:07 -

Castle britannia is better

 
This forum is full of trolls and disinfo agents.

Sketchy

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21st December, 2011 at 16:20:27 -

I kind of agree with the two previous posts. In terms of quality, it's nice that the examples are properly commented, but they're pretty basic and unoriginal - and you've got a long way to go before you catch up with Nivram's site in terms of quantity: http://www.castles-of-britain.com/mmf2examples.htm
Still, it's always nice to have more examples

 
n/a

Neil Butcher



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21st December, 2011 at 21:00:47 -

I'm honestly not trying to make anything sound better than it is. I just really wanted people to know that these aren't just thrown together with bugs and unfinished coding like most of the other examples online. I am fully aware of Nivram's site and it is one of the best example resources on the internet, but the quality of most of the examples (referring to comments, efficiency, and complete coding, meaning no bugs or race conditions, etc) is pretty poor. However, it is still probably the best place to go for MMF2 examples.

My goal is to make a lot of tutorials aimed at anyone from complete beginners and up, retaining the same quality of work throughout all styles and difficulties of examples.
The examples on my site really are some of the best quality on the internet in terms of finalizing the engines and comments, even though some are very, very basic. Anyway, thanks for checking it out.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

nivram



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21st December, 2011 at 21:14:26 -

I am gutted. LOL

Marv

 
458 MMF2 & CTF 2.5 examples and games

http://www.castles-of-britain.com/mmf2examples.htm

Neil Butcher



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  06/06/2010
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21st December, 2011 at 21:20:03 -

Yes, there is the guy we're talking about! I hope you know I mean absolutely nothing negative towards you, your site, or your examples, Nivram. It has been a great resource even for myself. I don't want any competitive feelings here , I'm just trying to help people out as well.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

nivram



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22nd December, 2011 at 01:37:50 -

No worries. By the way, I like your site design.

Marv

 
458 MMF2 & CTF 2.5 examples and games

http://www.castles-of-britain.com/mmf2examples.htm

Neil Butcher



Registered
  06/06/2010
Points
  133
22nd December, 2011 at 01:46:55 -

Thanks. There are forums there, but I mostly set that up for fun and will probably remove them as I am sure they will receive very little to no traffic until I get more loaded to the site.

I like the list design of the examples, like my page, and like yours, but I think I will add functions to list the examples categorically based on difficulty, etc once I get quite a few examples added.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

AndyUK

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22nd December, 2011 at 04:24:45 -

Examples are always a good thing. I'll bookmark your site.
Actually Ive been thinking of making a few myself like quirky enemy AI that you don't see examples for often.

 
.

Neil Butcher



Registered
  06/06/2010
Points
  133
23rd December, 2011 at 18:11:36 -

After all the Christmas clutter passes over, I'd like to start making some video tutorials for MMF2, due to the fact that many people now go straight to videos to learn new things, regardless of other options. I will continue to make example projects, but I would like to hear from the community:

What are some topics that you believe would help the most people?
For instance:
Fastloops
Arrays
INIs
Behaviors
Basic logic
etc

I'm trying to give something to the community that even I wish was there when I started, to help make learning these things fun and exciting while showing exactly how things work.


 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Chris Burrows



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  14/09/2002
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GOTW WINNER OCT. 2011
24th December, 2011 at 13:15:45 -

Open GL please

 
n/a

Neil Butcher



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  06/06/2010
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24th December, 2011 at 20:40:56 -

Actually, an Open GL tutorial would be a great video, but I'm talking about things targeted a little more towards beginner to intermediate level users. Also, there are many other software packages that are better suited to make things like that (mainly any advanced 3D). Not that there aren't some very useful features of using Open GL with MMF.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

The Chris Street

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24th December, 2011 at 22:31:28 -

Ok, how about a tutorial utilizing an effect in your Ultimate World Creator level editor?

Specifically, I talk of the feature that automatically "fills" the tiles with the correct graphics, ala at 1:32 of this video:



 
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Neil Butcher



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25th December, 2011 at 01:16:20 -

Well, one of the next examples I've been putting together is a more advanced version of the simple level editor that just got added (on my site) and I plan on adding something like UWC's autotile. That sounds like a helpful tutorial, so I'll add that to the list of videos to make.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Neil Butcher



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Points
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28th December, 2011 at 20:16:24 -

The level editor example I'm working on now will have a better autotile that can update tiles as you place them.

Edited by Neil Butcher

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Fordom

Nordanrikets konung

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  12/02/2009
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3rd January, 2012 at 00:27:55 -

We don't need more "newbie" tutorials. That's a fact. Focus on more advanced stuff!
Btw, aren't you that guy who spread a virus?

 
This forum is full of trolls and disinfo agents.

Jacob!



Registered
  17/06/2011
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3rd January, 2012 at 02:02:27 -

In the meantime, you can use my public example for the 'autotile' Tile generator further down in the post.

http://community.clickteam.com/showthread.php?t=66263

 
Have you even been far as decided to use even go want to do look more like?

Chris Burrows



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  14/09/2002
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4th January, 2012 at 09:47:11 -

I agree with Fordom. If you are going to spend time making tutorials, focus your efforts or something more advanced.

You seem to be fairly capable with MMF, shows us something impressive!

I wanna see: Open GL, split screen, zooming in, trajectory projectiles, god rays. That sorta shit!

 
n/a

Neil Butcher



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  133
4th January, 2012 at 21:27:40 -

I've been pretty busy the last few days (more so than anticipated) so I haven't had as much time to work on this as I had hoped.

I probably won't cover Open GL since there are other programs way more suited for doing things like that, but I like some of the other suggestions.

Actually the method Jacob uses to fix tiles is totally different than the way UWC works. Jacobs method uses images stored in an active object and places the correct tile based on the object animation frame. Mine uses an external tileset for quick external editing and references different positions on the tileset to place the right tile. Each of these methods could have pros and cons in different situations, so it's good to have more than one way of doing something.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Fordom

Nordanrikets konung

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4th January, 2012 at 21:35:49 -

To fill,start loop at tposition of mouse, for each loop incremet amrker x the horizontal size of tile, place backdrop there, and break ypsoition when it has gone over the size of the selection, and reset x??

Edited by Fordom

 
This forum is full of trolls and disinfo agents.

Neil Butcher



Registered
  06/06/2010
Points
  133
4th January, 2012 at 22:24:10 -

If you're talking about the selection method in UWC for filling tiles or selecting what tiles to autotile, that's basically how it works, but that has nothing to do with how it tells what tiles to use.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Dave C



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  24/09/2008
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  229

I am an April Fool
5th January, 2012 at 00:58:24 -

nice work mate, don't listen to the haters! I think it'd be cool if the community worked together to make a high quality database of examples, and good ones like you say, fully commented, effcient, bug free etc. a place where only the best get stored.

perhaps even a weekly contest -

week 1 - explosion particle effect example contest
week 2 - 360 degree movement example contest
week 3 - homing missile example contest
etc.

it'd be something anyone could join in without really distracting themselves from their main projects like too many game making compos do.. I always find it fun/energizing when I help a few people with an example, it makes me more productive again.. for a while

 
n/a

Chris Burrows



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  14/09/2002
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GOTW WINNER OCT. 2011
5th January, 2012 at 01:40:56 -

That is a very good idea!

Can we get an admin to set it up please? If not, lets just do it outselves. DIY or die!

 
n/a

Neil Butcher



Registered
  06/06/2010
Points
  133
5th January, 2012 at 02:43:35 -

Sounds like exactly what I've been talking about. I think it sounds like a very solid idea, and perhaps one of the most constructive things that could happen here with the community. I could upload the best examples to my examples site as well (giving credit of course).

I think it would be a lot more lively than the usual game compos because just making an engine is a lot less overall work than creating an entire game and more people are likely to actually submit quality examples. I have seen a lot of great engines for things that eventually get scrapped due to things like graphics, sounds, etc.



 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Dave C



Registered
  24/09/2008
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I am an April Fool
5th January, 2012 at 02:58:29 -

3/3 people surveyed think it's a good idea.. that's 100% approval rating! make it happen admins!

with a bunch of simple, adapatable, expandable engines/examples for users to play with, we might even see some more games get made as well..

 
n/a

nivram



Registered
  20/07/2006
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  171
5th January, 2012 at 18:26:24 -

Neil Butcher. I still think you need to do openGL. Tell me again why you won't do examples?

Marv

 
458 MMF2 & CTF 2.5 examples and games

http://www.castles-of-britain.com/mmf2examples.htm

The Chris Street

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5th January, 2012 at 20:08:21 -


Originally Posted by Dave C
nice work mate, don't listen to the haters! I think it'd be cool if the community worked together to make a high quality database of examples, and good ones like you say, fully commented, effcient, bug free etc. a place where only the best get stored.

perhaps even a weekly contest -

week 1 - explosion particle effect example contest
week 2 - 360 degree movement example contest
week 3 - homing missile example contest
etc.

it'd be something anyone could join in without really distracting themselves from their main projects like too many game making compos do.. I always find it fun/energizing when I help a few people with an example, it makes me more productive again.. for a while



I have to admit this is a brilliant idea, would love to trial it out

 
n/a

Hayo

Stone Goose

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5th January, 2012 at 21:37:40 -

I also love Daves idea.

 
www.hayovanreek.nl

Hagar

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5th January, 2012 at 22:03:17 -

Me too

 
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Chris Burrows



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7th January, 2012 at 01:47:21 -


Neil Butcher will not make an Open GL example because he does not know how to do Open GL. Not that I know how either.

If any of you smart minded coders out there are familiar with the Open Gl capabilities of MMF2 and could whip up an example that would be amazing. It would be nice to see:

Animated textures
Multi-angle sprites
Different height floors/ceilings
Sloped surfaces
Sprites that don't rotate when you walk around them (a fence made from locked angled 2D sprites?)
Aiming with the mouse (FPS shooter style)

That would be amazing!



 
n/a

Neil Butcher



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7th January, 2012 at 02:05:22 -


Originally Posted by Chris Burrows

Neil Butcher will not make an Open GL example because he does not know how to do Open GL. Not that I know how either.

If any of you smart minded coders out there are familiar with the Open Gl capabilities of MMF2 and could whip up an example that would be amazing. It would be nice to see:

Animated textures
Multi-angle sprites
Different height floors/ceilings
Sloped surfaces
Sprites that don't rotate when you walk around them (a fence made from locked angled 2D sprites?)
Aiming with the mouse (FPS shooter style)

That would be amazing!




It's not that I don't know how to do Open GL (I don't know a lot about Open GL in MMF though), it's that for anyone who is serious about getting into Open GL and 3D gaming, MMF is not a very good choice for doing so. There are many programs way better suited to making 3D games. I understand people still want to use Open GL in MMF since they already own and know how to use MMF, but I don't want to spend my time covering it since I think there are far better alternatives.

I have never dived deep enough into MMF Open GL to know much about more advanced functions, but for anyone serious with Open GL, I advise skipping the MMF stuff and diving straight into it.

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

Jacob!



Registered
  17/06/2011
Points
  153
7th January, 2012 at 03:34:13 -

I disagree. If you dive straight in with pure openGL, you have to write everything. In MMF, the extension takes care of the base code and allows you to just work from it. It's far easier to work in MMF2 than the code.Even if you plan on going solely to code after a while, MMF will allow you to learn how to use it before you do all the base stuff too.

 
Have you even been far as decided to use even go want to do look more like?

Neil Butcher



Registered
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7th January, 2012 at 04:47:58 -

That's right, but I guess I just personally think if one were to learn a language, such as HTML for example, it is better to first learn some basic straight HTML, instead of starting with something like Dreamweaver and barely touching the code (not a great example compared to using Open GL).

I totally understand why some people would rather learn to do things with these shortcuts ,like using Dreamweaver, MMF, etc, and more power to them.

My opinion of Open GL in MMF isn't that it's useless, just that when compared to other applications designed for making 3D Open GL games or straight Open GL coding, it is less efficient and gets more difficult to do extremely advanced things. That and the fact that there is already more Open GL information around here than what I could easily cover. Someone with more experience of Open GL in MMF could definitely cover more on the subject than me.

Aside from that stuff, have we decided about this Example/Tutorial Competition/Collaboration? I have some thoughts for this. I think the examples should stick to a standard professional format, that way none of them actually look better or worse than competitors. I mean distribute a template of an example file and have everyone build from that, similar to the way my examples are on my site - using the same color-coded comment scheme, some of the same objects, simple and professional. Since the only thing important is the engine itself, I think simple standardized graphics should be used and the examples should all be prepared so they can simply be copy/pasted into other applications, with no pointless or sloppy coding. If this example thing works out well, we will end up with a nice little library of examples, and if done like this, they will all go together nicely and appear very professional.

I know personally that if I go to play a game and I get to the first playable screen and the graphics are absolutely terrible with no effort and the coding is sloppy with easily fixed "glitches" (as many people call their own simple human errors), I won't even play it. I think we should use an example template to avoid some nice piece of coding being ignored because of terrible or lazy graphics (or something similar) and it would really add some nice polish to the finished product - the library we have all created. I think this competition/collaboration could be a great experience and turn out a great resource for many people. If interested, I have a template for the examples on my site if anyone wants it.

Thoughts?

 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

nivram



Registered
  20/07/2006
Points
  171
7th January, 2012 at 17:30:51 -

"I have a template for the examples on my site if anyone wants it."

Yes, please.

Marv

 
458 MMF2 & CTF 2.5 examples and games

http://www.castles-of-britain.com/mmf2examples.htm

Neil Butcher



Registered
  06/06/2010
Points
  133
8th January, 2012 at 02:09:35 -

I have uploaded my template to my site. There is now a link to download it on the examples page above the list of examples. It contains no events, but has most of the reusable objects I have used in the other examples on the site, and that should be something to at least get started with.

Here is a direct link to the template:
http://neilbutcher.ultimateworldcreator.x10.mx/examples/template.mfa




 
_____________________________________
UWC - http://www.ultimateworldcreator.x10.mx
MMF2 Examples - http://www.neilbutcher.ultimateworldcreator.x10.mx/examples_01.html

nivram



Registered
  20/07/2006
Points
  171
8th January, 2012 at 07:12:06 -

Thanks. I appreciate it.

Marv

 
458 MMF2 & CTF 2.5 examples and games

http://www.castles-of-britain.com/mmf2examples.htm
   

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