I'm busy working on Ectoplasmic Bob
www.geocities.com/shabadage/EPBob.gif
Got the AI up and kinda working, the 2 ghost hunters aren't really working all that well together yet, I need to revamp their Team AI. Also some more special abilities needed to be added in.
I'm working on more projects than I'd mention but here's what I don't mind making public:
Combatant: From Peasant to Knight:
A hack-and-slash text-based RPG where the only real action is limited to an arena, but this time, with almost as much detail as a real battle. It's not just about gaining levels, experience, better spells, you get several different types of attacks, weapons that are unique in every realistic way (instead of just doing different amounts of 'damage'). It's made with a lot more love and detail than most klik games, and it may very well become a klik classic or even a world-reknowned classic if I ever finish it according to the details I want.
Invasion of the Muz II:
The sequel to the game that was more fun to make than to play. In fact, I had so much fun with it, that I'm making this sequel with brand-new enemies and um... maybe some background.
A Kliker's World:
The closest thing to a life sim I wanted to make, this was about um... kliking. I'm putting it off till I could make a decent conversation engine that could fully access the arrays without putting a load of crap on the screen I don't wanna deal with.
And there's a few other projects I'm workin on, but I don't mention games that aren't at least 5% towards the demo or those I need MMF 1.5 to access . The demo's downloading sooo slowly.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
aZuRe...we are like...sharing a common thought.
Some time ago, i made a engine using the real-time battle engine and then, i saw your trailer and saw that it's about the same as mine.
And now, i was thinking of a card battle that possess skills after i finished my current game, now i saw here your game that has the same idea...
I'm currently working on an unnamed action/rpg platformer, you use a sword to beat baddies.
Also a platformer where you are a skeleton, using attacks like "bonearang" and "bone and arrow"
I'm going to release Skyblaed! soon. It's got l33t stuff in it, though I'm not trying to imply that I am l33t. After that, I'm going to make Arksaber Zero, a Vampire Killer-style platformer with big levels. Some of these games sound really cool, so good luck with making them!
Im apart of Heretic Emu Studios(H.E.S) and were making a game called "Arcadia".
See Preview here: http://www.create-games.com/preview.asp?id=1183
Paul Jeffries is the Lead Proggrammer, and hes doing the whole Engine, so hes doing the Main game. all the other H.E.S members are making Arcade games, that you can Buy/Play. were Aiming for 20+ Arcade games!.
I'm currently improving Astro Ghost 2 (with a custom engine), finishing up on Egg Bomb: Eggstreme and starting a game company with my friend (making an online fighting game called "Super Saiyen Bottle Cap").
I'm in the conceptual stages (aka. I haven't done shit, but I know what I want to do) of a game called Drone Zero. Set in the near-future, it's a cyberpunk action/stealth game with a dark storyline and lots of plot twists.
Another game stuck in the conceptual stages is an unnamed homage to both Jet Set Radio and Furi Kuri, combining roller blading with guitar based weapondry.
Both games will take forever to complete, and if I ever actually finish them (not likely, but it's possible), you won't be seeing them until sometime in 2005.
Im dabbling with a neural network model and trying to make an artificial brain (nothing too complex though, obviously. i dont really make games any more)
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G